/[gxemul]/trunk/doc/misc.html
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revision 34 by dpavlin, Mon Oct 8 16:21:17 2007 UTC revision 44 by dpavlin, Mon Oct 8 16:22:56 2007 UTC
# Line 4  Line 4 
4  <table border=0 width=100% bgcolor="#d0d0d0"><tr>  <table border=0 width=100% bgcolor="#d0d0d0"><tr>
5  <td width=100% align=center valign=center><table border=0 width=100%><tr>  <td width=100% align=center valign=center><table border=0 width=100%><tr>
6  <td align="left" valign=center bgcolor="#d0efff"><font color="#6060e0" size="6">  <td align="left" valign=center bgcolor="#d0efff"><font color="#6060e0" size="6">
7  <b>Gavare's eXperimental Emulator:</b></font><br>  <b>GXemul:</b></font>&nbsp;&nbsp;
8  <font color="#000000" size="6"><b>Miscellaneous</b>  <font color="#000000" size="6"><b>Miscellaneous</b>
9  </font></td></tr></table></td></tr></table><p>  </font></td></tr></table></td></tr></table><p>
10    
11  <!--  <!--
12    
13  $Id: misc.html,v 1.66 2006/12/30 13:30:51 debug Exp $  $Id: misc.html,v 1.73 2007/06/23 16:59:35 debug Exp $
14    
15  Copyright (C) 2003-2007  Anders Gavare.  All rights reserved.  Copyright (C) 2003-2007  Anders Gavare.  All rights reserved.
16    
# Line 51  SUCH DAMAGE. Line 51  SUCH DAMAGE.
51          developing firmware, using GXemul</a>          developing firmware, using GXemul</a>
52    <li><a href="#compilercontruct">Using GXemul in compiler contruction courses</a>    <li><a href="#compilercontruct">Using GXemul in compiler contruction courses</a>
53    <li><a href="#disk">How to start the emulator with a disk image</a>    <li><a href="#disk">How to start the emulator with a disk image</a>
54      <li><a href="#tape_images">How to start the emulator with tape images</a>
55      <li><a href="#disk_overlays">How to use disk image overlays</a>
56    <li><a href="#filexfer">Transfering files to/from the guest OS</a>    <li><a href="#filexfer">Transfering files to/from the guest OS</a>
57    <li><a href="#largeimages">How to extract large gzipped disk images</a>    <li><a href="#largeimages">How to extract large gzipped disk images</a>
58    <li><a href="#userland">Running userland binaries</a>    <li><a href="#userland">Running userland binaries</a>
# Line 111  complement to testing on real hardware. Line 113  complement to testing on real hardware.
113          <p>          <p>
114          <li>Caches. There is no cache emulation in GXemul right now. Caches          <li>Caches. There is no cache emulation in GXemul right now. Caches
115          for R2000/R3000 are faked well enough to run NetBSD, Ultrix, etc          for R2000/R3000 are faked well enough to run NetBSD, Ultrix, etc
116          in the DECstation emulation mode, but other than that, cache          in the <a href="http://en.wikipedia.org/wiki/DECstation">DECstation</a>
117          operations are treated as nops.          emulation mode, but other than that, cache operations are treated as nops.
118  </ul>  </ul>
119    
120  <p>The bottom line is that GXemul can be useful as yet another way to test  <p>The bottom line is that GXemul can be useful as yet another way to test
# Line 137  might be suitable choices. Line 139  might be suitable choices.
139          then compile into object format, and then you need to link this          then compile into object format, and then you need to link this
140          into an executable image. This is much closer to how things work          into an executable image. This is much closer to how things work
141          in real life than running assembly language listings in a simulator          in real life than running assembly language listings in a simulator
142          (e.g. SPIM).          (e.g. <a href="http://pages.cs.wisc.edu/~larus/spim.html">SPIM</a>).
143    <p>    <p>
144    <li><b>(-)</b>&nbsp;&nbsp;GXemul does not simulate out-of-order    <li><b>(-)</b>&nbsp;&nbsp;GXemul does not simulate <a href="http://en.wikipedia.org/wiki/Out-of-order_execution">out-of-order
145          execution, penalties related to instruction scheduling, or          execution</a>, penalties related to instruction scheduling, or
146          load-delays, so it cannot be used to create optimizing compilers          load-delays, so it cannot be used to create optimizing compilers
147          that take advantage of such processor features. GXemul keeps          that take advantage of such processor features. GXemul keeps
148          track of the number of instructions executed, but that's it.          track of the number of instructions executed, and that's it.
149  </ul>  </ul>
150    
151    
# Line 160  are one or more single-character options Line 162  are one or more single-character options
162  to get a list of possible options.  to get a list of possible options.
163    
164  <p>  <p>
165  Here are some examples. If you want to run a NetBSD/pmax kernel on an  Here are some examples. If you want to run a <a href="http://www.netbsd.org/ports/pmax/">NetBSD/pmax</a>
166  emulated DECstation machine, you would use a command line such as this:  kernel on an emulated <a href="http://en.wikipedia.org/wiki/DECstation">DECstation</a>
167    machine, you would use a command line such as this:
168  <pre>  <pre>
169          $ <b>gxemul -e 3max -d pmax_diskimage.fs netbsd-pmax-INSTALL</b>          $ <b>gxemul -e 3max -d pmax_diskimage.fs netbsd-pmax-INSTALL</b>
170  </pre>  </pre>
# Line 197  use it as a CD-ROM directly accessible f Line 200  use it as a CD-ROM directly accessible f
200  </pre>  </pre>
201  It is probably possible to use harddisks as well this way, but I would not  It is probably possible to use harddisks as well this way, but I would not
202  recommend it.  recommend it.
203  <p>  
204    
205    
206    
207    
208    
209    <p><br>
210    <a name="tape_images"></a>
211    <h3>How to start the emulator with tape images:</h3>
212    
213  Using emulated tape drives is a bit more complicated than disks, because a  Using emulated tape drives is a bit more complicated than disks, because a
214  tape can be made up of several "files" with space in between. The solution  tape can be made up of several "files" with space in between. The solution
215  I have choosen is to have one file in the host's file system space for each  I have choosen is to have one file in the host's file system space for each
# Line 247  every time a tape is rewound, it is reop Line 259  every time a tape is rewound, it is reop
259  on the command line. By changing what the symbolic name points to,  on the command line. By changing what the symbolic name points to,
260  you can "switch tapes" without quiting and restarting the emulator.  you can "switch tapes" without quiting and restarting the emulator.
261    
262    <p>
263    <font color="#ff0000">Note: Tape support is most likely very buggy,
264    because it has not been tested much, and has probably also suffered
265    from bit-rot by now.</font>
266    
267    
268    
269    
270    
271    
272    <p><br>
273    <a name="disk_overlays"></a>
274    <h3>How to use disk image overlays:</h3>
275    
276    This is most likely best understood by an example:
277    
278    <p><ul>
279      <li>Install e.g. <a href="guestoses.html#netbsdcatsinstall">NetBSD/cats</a>.
280            You will end up with a disk image called
281            <tt>nbsd_cats.img</tt>.
282      <p>
283      <li>Running the following command will boot straight from the disk
284            image, with no overlay images:<pre>
285            <b>gxemul -XEcats -d nbsd_cats.img netbsd.aout-GENERIC.gz</b>
286    
287    </pre>
288      <li>You may now create an overlay file, a corresponding map file,
289            and start the emulator with the overlay image connected to
290            the same (explicit) ID as the base disk image:<pre>
291            <b>touch overlay.img overlay.img.map
292            gxemul -XEcats -d 0:nbsd_cats.img -d V0:overlay.img netbsd.aout-GENERIC.gz</b>
293    
294    </pre>
295      <li>Any changes to the filesystem you perform when using the overlay
296            will only be written to that overlay. For example, to perform
297            a "roll back", you can do the following:<pre>
298            <b>rm -f overlay.img overlay.img.map
299            touch overlay.img overlay.img.map</b>
300    
301    </pre>
302            and then simply start the emulator again, with the newly created
303            overlay image.
304    </ul>
305    
306    <p>It is also possible to add multiple overlays. In that case, writes
307    always go the the <i>last</i> added overlay.
308    
309    <p>GXemul uses Unix' way of supporting files with "holes",
310    so even if <tt>ls -l overlay.img</tt> says that the overlay is several
311    gigabytes large, <tt>du overlay.img</tt> should reveal that only the
312    blocks that have actually been written to have been stored in the
313    overlay, e.g.:<pre>
314            <b>$ ls -l
315            ..
316            -rw-r--r--  1 debug  wheel  3072319488 Mar 24 11:59 nbsd_cats.img
317            -rw-r--r--  1 debug  wheel     2465354 Mar 24 11:44 netbsd.aout-GENERIC.gz
318            -rw-r--r--  1 debug  wheel  2930841600 Mar 24 14:02 overlay.img
319            -rw-r--r--  1 debug  wheel      715538 Mar 24 14:02 overlay.img.map
320            $ du overlay.img
321            864     overlay.img
322    </b>
323    </pre>
324    
325    <p>The .map file is simply a raw bitmap telling which blocks of the
326    overlay file that are in use.
327    
328    
329    
# Line 257  you can "switch tapes" without quiting a Line 334  you can "switch tapes" without quiting a
334  <h3>Transfering files to/from the guest OS:</h3>  <h3>Transfering files to/from the guest OS:</h3>
335    
336  If the emulated machine supports networking (see <a  If the emulated machine supports networking (see <a
337  href="networking.html#intro">this section</a> for more info), then  href="networking.html#intro">this section</a> for more info), then the easiest
338  transfering files via FTP is probably easiest.  way to transfer files is probably to use FTP or similar methods.
339    
340  <p>There is another way of transfering files which works for any kind of  <p>There is another way of transfering files which works for any kind of
341  emulated machine which supports disks (either SCSI or IDE). Any file can  emulated machine which supports disks (either SCSI or IDE). Any file can
# Line 340  count.) Line 417  count.)
417  <a name="userland"></a>  <a name="userland"></a>
418  <h3>Running userland binaries:</h3>  <h3>Running userland binaries:</h3>
419    
420  <font color="#ff0000">Note: This feature does not really work yet.  <font color="#ff0000"><b>NOTE 2007-06-15:</b> I just removed most of the
421  It is currently disabled in stable release builds of the emulator.</font>  userland (syscall) emulation support, and started a rewrite from scratch.
422    The rest of this section in the documentation is not currently valid.</font>
423    
424  <p>There is some skeleton code for running userland programs as well. This  <p>There is some skeleton code for running userland programs as well. This
425  will not emulate any particular machine, but instead try to translate  will not emulate any particular machine, but instead try to translate
# Line 422  are, so don't expect any PROM image to j Line 500  are, so don't expect any PROM image to j
500    
501  <p>  <p>
502  <h4>Dumping the PROM on a DECstation 5000/125:</h4>  <h4>Dumping the PROM on a DECstation 5000/125:</h4>
503    
504  The image first needs to be extracted from the machine. There are  The image first needs to be extracted from the machine. There are
505  several ways to do this.  several ways to do this.
506    
507  <ul>  <ul>
508    <li>Use hardware to read the PROM chip(s) directly. Not easy if you    <li>Use hardware to read the PROM chip(s) directly. Not easy if you
509          don't have such a hardware reader.          don't have such a hardware reader.
# Line 434  several ways to do this. Line 514  several ways to do this.
514    <li>Hook up a serial console and dump using the PROM's own dump    <li>Hook up a serial console and dump using the PROM's own dump
515          command.          command.
516  </ul>  </ul>
517  <p>  
518  The easiest way is to hook up a serial console. The terminal must be  <p>The easiest way is to hook up a serial console. The terminal must be
519  able to capture output to a file.  able to capture output to a file.
520  <p>  
521  These are approximately the commands that I used:  <p>These are approximately the commands that I used:
522  <pre>  <pre>
523          >><b>cnfg</b>                             <i>Show machine configuration</i>          >><b>cnfg</b>                             <i>Show machine configuration</i>
524    
# Line 448  These are approximately the commands tha Line 528  These are approximately the commands tha
528    
529          >><b>e -x 0xbfc00000:0xbfffffff</b>       <i>Dump the PROM data</i>          >><b>e -x 0xbfc00000:0xbfffffff</b>       <i>Dump the PROM data</i>
530  </pre>  </pre>
531  <p>  
532  Remember that DECstations are little endian, so if the dump data  <p>Remember that DECstations are little endian, so if the dump data
533  looks like this:  looks like this:
534  <pre>  <pre>
535          bfc00000:  0x0bf0007e          bfc00000:  0x0bf0007e
536  </pre>  </pre>
537  then the bytes in memory are actually 0x7e, 0x00, 0xf0, and 0x0b.  then the bytes in memory are actually 0x7e, 0x00, 0xf0, and 0x0b.
538  <p>  
539  At 9600 bps, about 10KB can be dumped per minute, so it takes a while.  <p>At 9600 bps, about 10KB can be dumped per minute, so it takes a while.
540  Once enough of the PROM has been dumped, you can press CTRL-C to break out.  Once enough of the PROM has been dumped, you can press CTRL-C to break out.
541  Then, restore the more environment variable:  Then, restore the more environment variable:
542  <pre>  <pre>
543          >><b>setenv more 24</b>          >><b>setenv more 24</b>
544  </pre>  </pre>
545  <p>  
546  Now, convert the data you just saved (little-endian words -> bytes),  <p>Now, convert the data you just saved (little-endian words -> bytes),
547  and store in a file. Let's call this file DECstation5000_125_promdump.bin.  and store in a file. Let's call this file DECstation5000_125_promdump.bin.
548  <pre>  <pre>
549          $ <b>decprom_dump_txt_to_bin DECstation5000_125_promdump.txt DECstation5000_125_promdump.bin</b>          $ <b>decprom_dump_txt_to_bin DECstation5000_125_promdump.txt DECstation5000_125_promdump.bin</b>
550  </pre>  </pre>
551    
552  This binary image can now be used in the emulator:  This binary image can now be used in the emulator:
553  <pre>  <pre>
554          $ <b>gxemul -e 3min -Q -M128 -q 0xbfc00000:DECstation5000_125_promdump.bin</b>          $ <b>gxemul -e 3min -Q -M128 -q 0xbfc00000:DECstation5000_125_promdump.bin</b>
# Line 529  binary file which should be loaded at a Line 610  binary file which should be loaded at a
610    
611    
612  <p><br>  <p><br>
613  <h4>Dumping the PROM on a SGI O2:</h4>  <a name="promdump_o2"><h4>Dumping the PROM on a SGI O2:</h4></a>
614    
615  The general ideas in this section applies to using ROM images from other  The general ideas in this section applies to using ROM images from other
616  machines as well. I have also tried this on an SGI IP32 ("O2"), in addition  machines as well. I have also tried this on an SGI IP32 ("O2"), in addition

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