36 |
|
|
37 |
All integers fit inside 32 bits. |
All integers fit inside 32 bits. |
38 |
|
|
39 |
|
Strings are sent in UTF-8 and do not contain any characters less than 0x20 or |
40 |
|
the character , (comma). |
41 |
|
|
42 |
Server to Client Operations |
Server to Client Operations |
43 |
=========================== |
=========================== |
44 |
|
|
91 |
The text is guaranteed to be stripped of control characters (< 0x20). |
The text is guaranteed to be stripped of control characters (< 0x20). |
92 |
|
|
93 |
Note that this has the same requirement as POSITION, that the title needs to |
Note that this has the same requirement as POSITION, that the title needs to |
94 |
be stored for newly created windows until a STATE is sent. |
be stored for newly created windows until a STATE is sent. It is however not |
95 |
|
guaranteed that a TITLE will be sent before the first STATE. |
96 |
|
|
97 |
|
|
98 |
ZCHANGE |
ZCHANGE |
119 |
1 : Minimized. |
1 : Minimized. |
120 |
2 : Maximized. |
2 : Maximized. |
121 |
|
|
122 |
|
The initial STATE for a window will always be preceeded by one CREATE and one |
123 |
|
POSITION. Optionally, a TITLE may also be sent before the first STATE. |
124 |
|
|
125 |
DEBUG |
DEBUG |
126 |
----- |
----- |
166 |
Syntax: |
Syntax: |
167 |
SYNC,<FLAGS> |
SYNC,<FLAGS> |
168 |
|
|
169 |
For each window, the server will send CREATE, POSITION and SETSTATE just as |
For each window, the server will send CREATE, POSITION and STATE, in that |
170 |
if the window was created. |
order, just as if the window was created. Note that a TITLE may also, |
171 |
|
optionally, be sent before the STATE. |
172 |
|
|
173 |
POSITION |
POSITION |
174 |
-------- |
-------- |