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1 <html><head><title>Gavare's eXperimental Emulator:&nbsp;&nbsp;&nbsp;Introduction</title>
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7 <b>Gavare's eXperimental Emulator:</b></font><br>
8 <font color="#000000" size="6"><b>Introduction</b>
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15 Copyright (C) 2003-2007 Anders Gavare. All rights reserved.
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41
42 <a href="./">Back to the index</a>
43
44 <p><br>
45 <h2>Introduction</h2>
46
47 <p>
48 <table border="0" width="99%"><tr><td valign="top" align="left">
49 <ul>
50 <li><a href="#overview">Overview</a>
51 <li><a href="#free">Is GXemul Free software?</a>
52 <li><a href="#build">How to compile/build the emulator</a>
53 <li><a href="#run">How to run the emulator</a>
54 <li><a href="#cpus">Which processor architectures does GXemul emulate?</a>
55 <li><a href="#hosts">Which host architectures/platforms are supported?</a>
56 <li><a href="#accuracy">Emulation accuracy</a>
57 <li><a href="#emulmodes">Which machines does GXemul emulate?</a>
58 </ul>
59 </td><td valign="center" align="center">
60 <a href="20050317-example.png"><img src="20050317-example_small.png"></a>
61 <p>NetBSD/pmax 1.6.2 with X11<br>running in GXemul</td></tr></table>
62
63
64
65
66 <p><br>
67 <a name="overview"></a>
68 <h3>Overview:</h3>
69
70 GXemul is an experimental <a href="#accuracy">instruction-level</a>
71 machine emulator. Several emulation modes are available. In some modes,
72 processors and surrounding hardware components are emulated well enough to
73 let <a href="#emulmodes">unmodified operating systems (e.g. NetBSD)
74 run</a> as if they were running on a real machine.
75
76 <p>The emulator is written in C, does not depend on third-party libraries,
77 and should compile and run on most 64-bit and 32-bit Unix-like systems,
78 with few or no modifications.
79
80 <p>Devices and processors are not simulated with 100% accuracy. They are
81 only ``faked'' well enough to allow guest operating systems to run without
82 complaining too much. Still, the emulator could be of interest for
83 academic research and experiments, such as when learning how to write
84 operating system code.
85
86 <p>The emulator contains code which tries to emulate the workings of CPUs
87 and surrounding hardware found in real machines, but it does not contain
88 any ROM code. You will need some form of program (in binary form) to run
89 in the emulator. For some emulation modes, PROM calls are handled by the
90 emulator itself, so you do not need to use any ROM image at all.
91
92 <p>You can use pre-compiled kernels (for example <a href="http://www.netbsd.org/">NetBSD</a>
93 kernels, or Linux), or other programs that are in binary format, and in some cases
94 even actual ROM images. A couple of different file formats are supported:
95 <a href="http://en.wikipedia.org/wiki/Executable_and_Linkable_Format">ELF</a>,
96 <a href="http://en.wikipedia.org/wiki/A.out">a.out</a>,
97 <a href="http://en.wikipedia.org/wiki/COFF">COFF</a>/<a href="http://en.wikipedia.org/wiki/ECOFF">ECOFF</a>,
98 <a href="http://en.wikipedia.org/wiki/SREC_%28file_format%29">SREC</a>, and raw binaries.
99
100 <p>If you do not have a kernel as a separate file, but you have a bootable
101 disk image, then it is sometimes possible to boot directly from that
102 image. This works for example with DECstation emulation, <a href="dreamcast.html">Dreamcast
103 emulation</a>, or when booting from generic <a href="http://en.wikipedia.org/wiki/ISO9660">ISO9660</a>
104 CDROM images if the kernel is included in the image as a plain file.
105
106 <p>Thanks to (in no specific order) Joachim Buss, Olivier Houchard, Juli
107 Mallett, Juan Romero Pardines, Carl van Schaik, Miod Vallat, Alec Voropay,
108 Göran Weinholt, Alexander Yurchenko, and everyone else who has provided me
109 with feedback.
110
111
112
113
114
115
116
117 <p><br>
118 <a name="free"></a>
119 <h3>Is GXemul Free software?</h3>
120
121 Yes. I have released GXemul under a Free license. The code in GXemul is
122 Copyrighted software, it is <i>not</i> public domain. (If this is
123 confusing to you, you might want to read up on the definitions of the
124 four freedoms associated with Free software, <a
125 href="http://www.gnu.org/philosophy/free-sw.html">http://www.gnu.org/philosophy/free-sw.html</a>.)
126
127 <p>The code I have written is released under a 3-clause BSD-style license
128 (or "revised BSD-style" if one wants to use <a
129 href="http://www.gnu.org/philosophy/bsd.html">GNU jargon</a>). Apart from
130 the code I have written, some files are copied from other sources such as
131 NetBSD, for example header files containing symbolic names of bitfields in
132 device registers. They are also covered by similar licenses, but with some
133 additional clauses. The main point, however, is that the licenses require
134 that the original Copyright and license terms are included when you make a
135 copy or modification.
136
137 <p>If you plan to redistribute GXemul <i>without</i> supplying the source
138 code, then you need to comply with each individual source file some other
139 way, for example by writing additional documentation containing copyright
140 notes. I have not done this, since I do not plan on making distributions
141 without source code. You need to check all individual files for details.
142 The "easiest way out" if you plan to redistribute code from GXemul is, of
143 course, to let it remain open source and simply supply the source code.
144
145 <p>In case you want to reuse parts of GXemul, but you need to do that
146 under a different license (e.g. the GPL), then contact me and I might
147 re-license/dual-license files on a case-by-case basis.
148
149
150
151
152
153 <p><br>
154 <a name="build"></a>
155 <h3>How to compile/build the emulator:</h3>
156
157 Uncompress the .tar.gz distribution file, and run
158 <pre>
159 $ <b>./configure</b>
160 $ <b>make</b>
161 </pre>
162
163 <p>This should work on most Unix-like systems. GXemul does not require any
164 specific libraries to build, however, if you build on a system which does
165 not have X11 libraries installed, some functionality will be lost.
166
167 <p>The emulator's performance is highly dependent on both runtime settings
168 and on compiler settings, so you might want to experiment with
169 using different CC and CFLAGS environment variable values when running the
170 <tt>configure</tt> script.
171
172 <p>Note that there is no <tt>make install</tt> functionality; package
173 maintainers for individual operating systems solve this for their
174 corresponding OSes.
175
176
177
178
179
180
181
182 <p><br>
183 <a name="run"></a>
184 <h3>How to run the emulator:</h3>
185
186 Once you have built GXemul, running it should be rather straight-forward.
187 Running <tt><b>gxemul</b></tt> without arguments (or with the
188 <b><tt>-h</tt></b> or <b><tt>-H</tt></b> command line options) will
189 display a help message.
190
191 <p>To get some ideas about what is possible to run in the emulator, please
192 read the section about <a href="guestoses.html">installing "guest"
193 operating systems</a>. The most straight forward guest operating to
194 install is NetBSD/pmax; the instructions provided <a
195 href="guestoses.html#netbsdpmaxinstall">here</a> should let you install
196 NetBSD/pmax in a way very similar to how it is done on a real DECstation.
197
198 <p>If you are interested in using the emulator to develop code on your
199 own, then you should also read the section about <a
200 href="experiments.html#hello">Hello World</a>.
201
202 <p>To exit the emulator, type CTRL-C to enter the
203 single-step debugger, and then type <tt><b>quit</b></tt>.
204
205 <p>If you are starting an emulation by entering settings directly on the
206 command line, and you are not using the <tt><b>-x</b></tt> option, then
207 all terminal input and output will go to the main controlling terminal.
208 CTRL-C is used to break into the debugger, so in order to send CTRL-C to
209 the running (emulated) program, you may use CTRL-B. (This should be a
210 reasonable compromise to allow the emulator to be usable even on systems
211 without X Windows.)
212
213 <p>There is no way to send an actual CTRL-B to the emulated program, when
214 typing in the main controlling terminal window. The solution is to either
215 use <a href="configfiles.html">configuration files</a>, or use
216 <tt><b>-x</b></tt>. Both these solutions cause new xterms to be opened for
217 each emulated serial port that is written to. CTRL-B and CTRL-C both have
218 their original meaning in those xterm windows.
219
220
221
222
223
224 <p><br>
225 <a name="cpus"></a>
226 <h3>Which processor architectures does GXemul emulate?</h3>
227
228 The architectures that are emulated well enough to let at least one
229 guest operating system run (per architecture) are ARM, MIPS, PowerPC,
230 and SuperH.
231
232 <p>Please read the page about <a href="guestoses.html">guest operating
233 systems</a> for more information about the machines and operating systems
234 that can be considered "working" in the emulator. (There is some code in
235 GXemul for emulation of other architectures, but they are not stable or
236 complete enough to be listed among the "working" architectures.)
237
238
239
240
241
242
243 <p><br>
244 <a name="hosts"></a>
245 <h3>Which host architectures/platforms are supported?</h3>
246
247 GXemul should compile and run on any modern host architecture (64-bit or
248 32-bit word-length). I generally test it on FreeBSD/amd64 6.x,
249 FreeBSD/alpha 4.x, sometimes also on Linux (various platforms), and every
250 now and then also on NetBSD inside the emulator itself (various platforms).
251
252 <p>Note 1: The <a href="translation.html">dynamic translation</a> engine
253 does <i>not</i> require backends for native code generation to be written
254 for each individual host architecture; the intermediate representation
255 that the dyntrans system uses can be executed on any host architecture.
256
257 <p>Note 2: Although GXemul may build and run on non-Unix-like platforms,
258 such as Cygwin, Unix-like systems are the primary platform. Some
259 functionality may be lost when running on Cygwin.
260
261
262
263
264
265
266
267
268 <p><br>
269 <a name="accuracy"></a>
270 <h3>Emulation accuracy:</h3>
271
272 GXemul is an instruction-level emulator; things that would happen in
273 several steps within a real CPU are not taken into account (e.g. pipe-line
274 stalls or out-of-order execution). Still, instruction-level accuracy seems
275 to be enough to be able to run complete guest operating systems inside the
276 emulator.
277
278 <p>The existance of instruction and data caches is "faked" to let
279 operating systems think that they are there, but for all practical
280 purposes, these caches are non-working.
281
282 <p>The emulator is in general <i>not</i> timing-accurate, neither at the
283 instruction level nor on any higher level. An attempt is made to let
284 emulated clocks run at the same speed as the host (i.e. an emulated timer
285 running at 100 Hz will interrupt around 100 times per real second), but
286 since the host speed may vary, e.g. because of other running processes,
287 there is no guarantee as to how many instructions will be executed in
288 each of these 100 Hz cycles.
289
290 <p>If the host is very slow, the emulated clocks might even lag behind
291 the real-world clock.
292
293
294
295
296
297
298 <p><br>
299 <a name="emulmodes"></a>
300 <h3>Which machines does GXemul emulate?</h3>
301
302 A few different machine types are emulated. The following machine types
303 are emulated well enough to run at least one "guest OS":
304
305 <p>
306 <ul>
307 <li><b><u>ARM</u></b>
308 <ul>
309 <li><b>CATS</b> (<a href="guestoses.html#netbsdcatsinstall">NetBSD/cats</a>,
310 <a href="guestoses.html#openbsdcatsinstall">OpenBSD/cats</a>)
311 <li><b>IQ80321</b> (<a href="guestoses.html#netbsdevbarminstall">NetBSD/evbarm</a>)
312 <li><b>NetWinder</b> (<a href="guestoses.html#netbsdnetwinderinstall">NetBSD/netwinder</a>)
313 </ul>
314 <p>
315 <li><b><u>MIPS</u></b>
316 <ul>
317 <li><b>DECstation 5000/200</b> (<a href="guestoses.html#netbsdpmaxinstall">NetBSD/pmax</a>,
318 <a href="guestoses.html#openbsdpmaxinstall">OpenBSD/pmax</a>,
319 <a href="guestoses.html#ultrixinstall">Ultrix</a>,
320 <a href="guestoses.html#declinux">Linux/DECstation</a>,
321 <a href="guestoses.html#sprite">Sprite</a>)
322 <li><b>Acer Pica-61</b> (<a href="guestoses.html#netbsdarcinstall">NetBSD/arc</a>)
323 <li><b>NEC MobilePro 770, 780, 800, 880</b> (<a href="guestoses.html#netbsdhpcmipsinstall">NetBSD/hpcmips</a>)
324 <li><b>Cobalt</b> (<a href="guestoses.html#netbsdcobaltinstall">NetBSD/cobalt</a>)
325 <li><b>Malta</b> (<a href="guestoses.html#netbsdevbmipsinstall">NetBSD/evbmips</a>, Linux/Malta <font color="#0000e0">(<super>*1</super>)</font>)
326 <li><b>Algorithmics P5064</b> (<a href="guestoses.html#netbsdalgorinstall">NetBSD/algor</a>)
327 <li><b>SGI O2 (aka IP32)</b> <font color="#0000e0">(<super>*2</super>)</font>
328 (<a href="guestoses.html#netbsdsgimips">NetBSD/sgi</a>)
329 </ul>
330 <p>
331 <li><b><u>PowerPC</u></b>
332 <ul>
333 <li><b>IBM 6050/6070 (PReP, PowerPC Reference Platform)</b> (<a href="guestoses.html#netbsdprepinstall">NetBSD/prep</a>)
334 <li><b>MacPPC (generic "G4" Macintosh)</b> (<a href="guestoses.html#netbsdmacppcinstall">NetBSD/macppc</a>)
335 <li><b>Artesyn PM/PPC</b> (<a href="guestoses.html#netbsdpmppc">NetBSD/pmppc</a>)
336 </ul>
337 <p>
338 <li><b><u>SuperH</u></b>
339 <ul>
340 <li><b>Sega Dreamcast</b> (<a href="dreamcast.html#netbsd_generic_md">NetBSD/dreamcast</a>, <a href="dreamcast.html#linux_live_cd">Linux/dreamcast</a>)
341 <li><b>Landisk I-O DATA USL-5P</b> (<a href="guestoses.html#openbsdlandiskinstall">OpenBSD/landisk</a>)
342 </ul>
343 </ul>
344
345 <p>
346 <small><font color="#0000e0">(<super>*1</super>)</font> =
347 Linux/Malta may be run as a guest OS, however I have not yet found any stable
348 URL to pre-compiled Linux/Malta kernels. Thus, Linux/Malta emulation is not
349 tested for every release of the emulator; sometimes it works, sometimes
350 it doesn't.</small>
351
352 <br><small><font color="#0000e0">(<super>*2</super>)</font> =
353 SGI O2 emulation is enough for root-on-nfs, but not for disk boot.</small>
354
355 <p>Note that of all of the machines above, none of them is emulated to
356 100%. The most complete emulation mode is probably the DECstation
357 5000/200. Things that will most likely <b>not</b> work include running
358 raw PROM images for most machines, SGI IRIX, MacOS X or Darwin, Windows
359 NT, or Dreamcast games.
360
361 <p>There is code in GXemul for emulation of several other machine types; the
362 degree to which these work range from almost being able to run a complete
363 OS, to almost completely unsupported, perhaps just enough support to
364 output a few boot messages via serial console. (See the end of
365 <a href="guestoses.html#generalnotes">this section</a> on the Guest OSes
366 page for some examples, but remember that these do not necessarily work.)
367
368 <p>In addition to emulating real machines, there is also a "test-machine".
369 A test-machine consists of one or more CPUs and a few experimental devices
370 such as:
371
372 <p>
373 <ul>
374 <li>a console I/O device (putchar() and getchar()...)
375 <li>an inter-processor communication device, for SMP experiments
376 <li>a very simple linear framebuffer device (for graphics output)
377 <li>a simple disk controller
378 <li>a simple ethernet controller
379 <li>a real-time clock device
380 </ul>
381
382 <p>This mode is useful if you wish to run experimental code, but do not
383 wish to target any specific real-world machine type, for example for
384 educational purposes.
385
386 <p>You can read more about these experimental devices <a
387 href="experiments.html#expdevices">here</a>.
388
389
390
391
392
393
394 </body>
395 </html>

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