/[gxemul]/upstream/0.4.4/experiments/new_test_idea.txt
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Contents of /upstream/0.4.4/experiments/new_test_idea.txt

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Revision 35 - (show annotations)
Mon Oct 8 16:21:26 2007 UTC (16 years, 6 months ago) by dpavlin
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0.4.4
1 2005-05-31: Idea about reasonably fast emulation using Dynamic Translation,
2 but _NOT_ binary translation. (So there is no need for individual assembly
3 language backends.)
4
5 I got the inspiration for this when geist (in #osdev on Freenode) said
6 that he had a 10-instruction overhead per emulated instruction in his
7 emulator. I went to sleep with that statement ringing in my mind, and woke
8 up a few hours later. Depending on how you count, it seems to be possible
9 to get down to as few as 5+n+1 instructions overhead on i386, per emulated
10 instruction, where n is the number of instructions it takes to do the
11 actual work (for example 7 for a simple "add"-like instruction).
12
13 (On Alpha, it's about 8+n+1, or 7+n+1 if you skip an alignment-unop.
14 Also, on i386, a variant with 6+n+1 instructions gives better performance
15 than 5+n+1, so this is probably best to leave for the compiler to
16 optimize.)
17
18 -------------------------------------------------------------------------------
19
20 Initial tests: a full page of 1024 add instructions followed by a return
21 to the start of the page gives the following result:
22
23 2.8 GHz Xeon: 168 MIPS (16.66 cycles per emulated instruction)
24 [ 6 instrs in the main loop + 7 instrs for the add
25 + 1 instr for the return from the add function = 14. ]
26 with gcc -O3 -fomit-frame-pointer
27
28 533 MHz pca56: 14.6 MIPS (36.3 cycles per emulated instruction)
29 [ 7 instrs in the main loop + 7 instrs for the add
30 + 1 instr for the return from the add function
31 + 1 unop for alignment in the main loop = 16 instrs. ]
32 with ccc -fast -O4
33
34 (see new_test_1.c)
35
36 -------------------------------------------------------------------------------
37
38 run_one_instruction(struct cpu *cpu)
39 {
40 /*
41 * Get the instruction to execute, and advance the
42 * program counter:
43 *
44 * Actually, the program counter itself isn't increased here.
45 * cpu->next_instr_call can be seen as an offset into the
46 * current "page". cpu->current_page can be a pointer to that
47 * page. So by taking
48 *
49 * ((size_t)cpu->next_instr_call - (size_t)cpu->current_page
50 * ) / sizeof(struct instr_call)
51 *
52 * we get the lowest bits of the program counter. This is
53 * only necessary for jumps and at the end of a translated
54 * page.
55 */
56 struct instr_call *ic = cpu->next_instr_call;
57 cpu->next_instr_call ++;
58 ic->f(cpu, ic);
59
60 Pseudo-code for Alpha: cpu is in a0.
61 move a0, s0 ; save away a0
62 lop:
63 lq a1, next_instr_call(a0) ; a1 is ic
64 addq a1, 64, t1 ; t1 = a1 + sizeof(struct instr_call)
65 sq t1, next_instr_call(a0) ; cpu->next_instr_call ++;
66
67 lq t2, f(a1) ; t2 = ic->f
68 jsr ra,(t2),0 ; call ic->f(cpu, ic);
69
70 move s0, a0 ; restore a0
71 + some fuss about the global pointer
72 (goto lop)
73
74 On i386, perhaps:
75 ; assuming ebx is cpu
76 mov esi, [ebx + next_instr_call] ; esi = ic = cpu->next_ic..
77 add [ebx + next_instr_call], 32 ; cpu->next_instr_call ++;
78 push esi ; push ic
79 push ebx ; push cpu
80 call [esi + f] ; ic->f
81 pop ebx ; restore cpu pointer
82 pop eax ; nonsense
83 loop...
84
85 /*
86 * If the program counter is changed because of a jump or so,
87 * then cpu->next_instr_call should have been updated by
88 * the 'f' function.
89 *
90 * If there was an exception, it could simply have been set
91 * to something outside of the array.
92 *
93 * If we reach the end of a "translated" page, then there
94 * could be a special function there as well.
95 */
96 }
97
98 f could be something like:
99
100 f_add(struct cpu *cpu, struct instr_call *ic)
101 {
102 int32_t *a = (int32_t *) ic->arg[0];
103 int32_t *b = (int32_t *) ic->arg[1];
104 int32_t *c = (int32_t *) ic->arg[2];
105
106 *a = (*b) + (*c);
107
108 In pseudo-alpha assembler: a0=cpu, a1=ic
109 ld t0, 8(a1)
110 ld t1, 16(a1)
111 ld t2, 24(a1)
112 ld t3, 0(t1)
113 ld t4, 0(t2)
114 addl t3,t4, t5
115 sd t5, 0(t0)
116 ret
117 }
118
119 The arguments in the instr_call struct should be set up specifically for
120 each function. An "add", as seen in the example above, usually needs two
121 pointers to source values in memory, and a destination.
122
123 -------------------------------------------------------------------------------
124
125 Things to think about:
126
127 x) Exceptions:
128 need to be detected by individual functions, and when
129 detected, change cpu->next_instr_call to something which
130 breaks out of the main loop.
131
132 x) Single-stepping
133 One solution is to have multiple run-loops. One which is
134 used with single-stepping, and one for fast runs.
135
136 x) End of page? What is a good page size? (It must be equal or
137 less than an emulated hardware page, so maybe 4KB or less.)
138
139 x) Default page = filled with entries of "this needs to be
140 translated" function. (An optimization is to try to translate
141 a few at a time, not just one, to minimize the number of
142 calls/returns from the translator function.)
143
144 x) Writes to a translated page should either invalidate the entire
145 page's translations, or at least those entries that are
146 written to.
147
148 x) Common "combinations" of instructions:
149 o) Doesn't work at the end of a page.
150 o) The second (and third etc) of the instructions still
151 has to be translated, but still, common instructions
152 can be combined.
153
154 x) Keeping track of the number of executed instructions:
155 Any instruction which changes the execution flow, or at
156 the end of a page, or if an exception occurs, can check
157 what the program counter is and compare it to the last
158 value where the number of instructions was known. This
159 works for fixed-size ISAs such as MIPS, anyway.
160
161 -------------------------------------------------------------------------------
162
163 A variant for non-fixed-size-ISAs:
164
165 o) The instr_call struct can contain a field which says how many
166 bytes long the instruction was.
167
168 struct instr_call *ic = cpu->next_instr_call;
169 cpu->next_instr_call ++;
170 ic->f(cpu, ic);
171
172 must then be changed into
173
174 struct instr_call *ic = cpu->next_instr_call;
175 cpu->next_instr_call += id->instruction_length;
176 ic->f(cpu, ic);
177
178 At the end of the page, there must be more than one "end of page"
179 entry, to account for the various possible instruction lengths.
180
181 o) There has to be one translation entry for each _byte_ of code,
182 not just for each possible instruction (say, every fourth byte
183 for MIPS). (Another example would be m68k, where there would
184 have to be a translation entry for every other byte of code.)
185
186 -------------------------------------------------------------------------------
187
188 An alternative would be to have the main run-loop look like this:
189 (see new_test_2.c)
190
191 for (;;) {
192 ic = cpu->next_instr_call++;
193 ic->f(ic);
194
195 ic = cpu->next_instr_call++;
196 ic->f(ic);
197
198 /* .. */
199 }
200
201 if ic contains a pointer to the cpu struct (for those functions that need
202 it; a simple "add" doesn't, for example).
203
204 This results in just 5 (!) instructions overhead per emulated instruction,
205 plus the code for the specific instruction (for example 8 for a simple
206 "add"). objdump -d shows that the main run-loop looks like this on i386,
207 if no cpu struct argument is used:
208
209 080485ba <r>:
210 80485ba: 53 push %ebx
211 80485bb: 83 ec 08 sub $0x8,%esp
212 80485be: 8b 5c 24 10 mov 0x10(%esp,1),%ebx
213 80485c2: 8b 43 08 mov 0x8(%ebx),%eax ! 1
214 80485c5: 8d 48 14 lea 0x14(%eax),%ecx ! 2
215 80485c8: 89 4b 08 mov %ecx,0x8(%ebx) ! 3
216 80485cb: 89 04 24 mov %eax,(%esp,1) ! 4
217 80485ce: ff 10 call *(%eax) ! 5
218
219 where the last 5 lines are then repeated for each inlined instruction call.
220
221 However, initial experiments on both Alpha and i386 hosts indicate that
222 this is _slower_ in practice than ic->f(cpu, ic), even when cpu is not used.
223
224 So, since passing along cpu produces faster code, and since cpu often
225 _will_ be used, then the first choice is better.
226
227 -------------------------------------------------------------------------------
228

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