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revision 12 by dpavlin, Mon Oct 8 16:18:38 2007 UTC revision 20 by dpavlin, Mon Oct 8 16:19:23 2007 UTC
# Line 10  Line 10 
10    
11  <!--  <!--
12    
13  $Id: misc.html,v 1.50 2005/08/16 05:15:24 debug Exp $  $Id: misc.html,v 1.58 2005/11/25 22:35:44 debug Exp $
14    
15  Copyright (C) 2003-2005  Anders Gavare.  All rights reserved.  Copyright (C) 2003-2005  Anders Gavare.  All rights reserved.
16    
# Line 52  SUCH DAMAGE. Line 52  SUCH DAMAGE.
52          developing firmware, using GXemul</a>          developing firmware, using GXemul</a>
53    <li><a href="#compilercontruct">Using GXemul in compiler contruction courses</a>    <li><a href="#compilercontruct">Using GXemul in compiler contruction courses</a>
54    <li><a href="#disk">How to start the emulator with a disk image</a>    <li><a href="#disk">How to start the emulator with a disk image</a>
55      <li><a href="#filexfer">Transfering files to/from the guest OS</a>
56    <li><a href="#largeimages">How to extract large gzipped disk images</a>    <li><a href="#largeimages">How to extract large gzipped disk images</a>
57    <li><a href="#userland">Running userland binaries</a>    <li><a href="#userland">Running userland binaries</a>
58    <li><a href="#promdump">Using a PROM dump from a real machine</a>    <li><a href="#promdump">Using a PROM dump from a real machine</a>
# Line 72  the Internet. If you are interested in t Line 73  the Internet. If you are interested in t
73  reasons why networking is implemented in the emulator the way it currently  reasons why networking is implemented in the emulator the way it currently
74  is implemented, you might want to read the <a href="technical.html#net">  is implemented, you might want to read the <a href="technical.html#net">
75  networking section in the technical documentation</a>.  networking section in the technical documentation</a>.
76  <p>  
77  The guest OS running inside the emulator uses a private IPv4 address, such  <p><font color="#ff0000">This is still experimental, hackish, and
78  as 10.0.0.1, and the emulator acts as a NAT-like gateway/firewall at IPv4  rather buggy. With NetBSD running as guest operating system, it mostly
79  address 10.0.0.254. To the outside world it will seem like it is the host's  works.</font>
80  OS that connects to other machines on the internet, not the guest OS.  
81  <p>  <p>When only one machine is being emulated, the following default values
82  <font color="#ff0000">NOTE: This is still experimental!  apply:<pre>
83  As of 2004-07-21, ARP + ICMP + UDP + TCP are emulated well enough to let          IPv4 address:                   10.0.0.1
84  NetBSD and OpenBSD install via ftp, and use the network for many normal          Netmask:                        255.0.0.0
85  activities, but not everything works yet.</font>          Gateway:                        10.0.0.254
86    </pre>
87    
88    <p>The emulated machine must of course have a NIC which is emulated
89    correctly. At the moment, the following NICs should work:
90    <ul>
91      <li><tt><b>ether</b></tt>, the "fake" experimental ethernet device
92            (documented <a href="experiments.html#expdevices">here</a>)
93      <li><tt><b>le</b></tt>, Turbochannel Lance Ethernet, as used in
94            DECstation 5000/200 ("3max")
95      <li><tt><b>mec</b></tt>, the SGI O2's ethernet controller
96      <li><tt><b>dec21143</b></tt>, Digital's 21143 NIC (known as <tt>dc</tt>
97            in OpenBSD, or <tt>tlp</tt> in NetBSD)
98    </ul>
99    
100    <p>The emulator acts as a NAT-like gateway/firewall; to the outside world
101    it will seem like it is the host's OS that connects to other machines on
102    the internet, not the guest OS.
103    
104    
105    
# Line 94  activities, but not everything works yet Line 112  activities, but not everything works yet
112    
113  Is this a good idea?  The answer is yes and no, depending on the level of  Is this a good idea?  The answer is yes and no, depending on the level of
114  detail you need in your simulations. If you are developing an operating  detail you need in your simulations. If you are developing an operating
115  system or operating system kernel of your own, and wish to target  system or operating system kernel of your own, then the emulator can be a
116  MIPS-like systems in general, then the answer might be yes, for  complement to testing on real hardware.
 experimental purposes.  
117    
118  <p>Some examples of things that <i>don't</i> work, that you should keep in  <p>Important things to keep in mind:
 mind:  
119    
120  <ul>  <ul>
121          <li>Porting code to a specific machine mode, e.g. a Silicon Graphics          <li>Porting code to a specific machine mode, e.g. a Silicon Graphics
122          machine, using GXemul, will not necessarily cause the code to          machine, using GXemul, will not "magically" cause the code to
123          work on a real machine. Sometimes code works in GXemul which doesn't          work on a real machine. Sometimes code works in GXemul which doesn't
124          work on real hardware, sometimes it's the other way around.          work on real hardware, sometimes it's the other way around.
125    
# Line 111  mind: Line 127  mind:
127          <li>GXemul contains bugs, and many things are not yet implemented.          <li>GXemul contains bugs, and many things are not yet implemented.
128    
129          <p>          <p>
130          <li>I have only implemented devices in GXemul to the degree that          <li><b>Very important!</b> I have only implemented devices in GXemul
131          NetBSD, OpenBSD, etc, don't complain too much. One way to say it          to the degree that NetBSD, OpenBSD, Linux, etc don't complain too much.
132          is that the device implementations are "lazy hacks", based on the          <p>
133          assumption that the emulated OS is already developed and bug-free.          If you are developing a driver for a device which is emulated by
134          They are not intended to be used for development of new OS code,          GXemul, and your driver does not seem to be working, then the
135          so if you do that, then be prepared for bugs and inconsitencies.          probability of a bug in GXemul's implementation of the device is
136            very much higher than that of a bug in your driver.
137            <p>
138            The device implementations in GXemul are based on the assumption
139            that the emulated OS is already developed and bug-free. They are
140            not primarily intended to be used for development of new device
141            driver code in operating systems, so if you do that, then be
142            prepared for bugs and inconsitencies.
143          <p>          <p>
144          <li>CPU details in GXemul are usually wrong. If your code depends          <li>CPU details in GXemul are usually wrong. If your code depends
145          on, say, R10000 or MIPS64 specifics, chances are that GXemul will          on, say, R10000 or MIPS64 specifics, chances are that GXemul will
146          not be sufficient. Again, this was done as "lazy hacks", and pretty          not be sufficient. One example is different revisions of ISAs;
147          much assumes that the OS being emulated is already developed          64-bit MIPS instructions which should trigger an exception on a
148          and bug-free.          real 32-bit MIPS processor usually execute anyway in GXemul. Another
149            example is if userland code tries to access kernel memory; in some
150            cases there is protection against this, but not in all cases (to get
151            higher performance).
152          <p>          <p>
153          <li>Caches. There is no cache emulation in GXemul right now. Caches          <li>Caches. There is no cache emulation in GXemul right now. Caches
154          for R2000/R3000 are faked well enough to run NetBSD, Ultrix, etc          for R2000/R3000 are faked well enough to run NetBSD, Ultrix, etc
# Line 145  your code during development, but it sho Line 169  your code during development, but it sho
169  <h3>Using GXemul in compiler contruction courses:</h3>  <h3>Using GXemul in compiler contruction courses:</h3>
170    
171  If you are learning how to write a compiler, and wish to target a  If you are learning how to write a compiler, and wish to target a
172  realistic target platform, then MIPS (as emulated by GXemul)  realistic target platform, then MIPS or ARM (as emulated by GXemul)
173  might be a suitable choice.  might be suitable choices.
174    
175  <ul>  <ul>
176    <li><b>(+)</b>&nbsp;&nbsp;Your compiler needs to output real assembly    <li><b>(+)</b>&nbsp;&nbsp;Your compiler needs to output real assembly
# Line 182  emulated DECstation machine, you would u Line 206  emulated DECstation machine, you would u
206  <pre>  <pre>
207          $ <b>gxemul -e 3max -d pmax_diskimage.fs netbsd-pmax-INSTALL</b>          $ <b>gxemul -e 3max -d pmax_diskimage.fs netbsd-pmax-INSTALL</b>
208  </pre>  </pre>
209  <p>  
210  NOTE: For some emulation modes, such as the DECstation mode, you do  <p>NOTE: For some emulation modes, such as the DECstation mode, you do
211  <i>not</i> have to specify the name of the kernel, if the disk image is  <i>not</i> actually have to specify the name of the kernel, if the disk
212  bootable!  image is bootable!
213  <p>  
214  It is possible to have more than one disk. For each -d argument, a disk  <p>It is possible to have more than one disk. For each -d argument, a disk
215  image is added; the first will be SCSI target 0, the second will be target 1, and so on,  image is added; the first will be SCSI target 0, the second will be target 1, and so on,
216  unless you specify explicitly which ID number the devices should have.  unless you specify explicitly which ID number the devices should have.
217  <pre>  <pre>
218          $ <b>gxemul -e 3max -d disk0.raw -d disk1.raw -d 5:disk2.raw netbsd-pmax-INSTALL</b>          $ <b>gxemul -e 3max -d disk0.raw -d disk1.raw -d 5:disk2.raw netbsd-pmax-INSTALL</b>
219  </pre>  </pre>
220  Note: In the example above, disk2.raw will get scsi id 5.  Note: In the example above, disk2.raw will get scsi id 5.
221  <p>  
222  If a filename has a 'c' prefix, or ends with ".iso", then it is assumed to be  <p>If a filename has a 'c' prefix, or ends with ".iso", then it is assumed to be
223  a CDROM device (this can be overridden with a 'd' prefix, to force a read/write disk).  a CDROM device (this can be overridden with a 'd' prefix, to force a read/write disk).
224  For example, the following command would start the emulator with two  For example, the following command would start the emulator with two
225  CDROM images, and one harddisk image:  CDROM images, and one harddisk image:
# Line 266  you can "switch tapes" without quiting a Line 290  you can "switch tapes" without quiting a
290    
291    
292    
293    
294    
295    
296    <p><br>
297    <a name="filexfer"></a>
298    <h3>Transfering files to/from the guest OS:</h3>
299    
300    If the emulated machine supports networking (see
301    <a href="#networking">above</a>), then transfering files via FTP is
302    probably easiest.
303    
304    <p>There is another way of transfering files which works for any kind of
305    emulated machine which supports disks (either SCSI or IDE). Any file can
306    be supplied as a disk image. For example, consider the following:<pre>
307            $ <b>gxemul -XEcats -d nbsd_cats.img -d archive.tar.gz netbsd-GENERIC</b>
308    </pre>
309    This will start NetBSD/cats with <tt>nbsd_cats.img</tt> as IDE master on
310    controller 0 (wd0), and <tt>archive.tar.gz</tt> as IDE slave on controller
311    0 (wd1). From inside NetBSD, it is now possible to extract the files using
312    the following command:<pre>
313            (inside emulated NetBSD/cats)
314            # <b>tar zxvf /dev/wd1c</b>
315    </pre>
316    Don't worry if NetBSD complains about lack of disklabel; it doesn't
317    matter. On some machines, NetBSD uses <tt>wd1d</tt> instead of
318    <tt>wd1c</tt> for the entire disk.
319    There is also a minor problem: reading the end of the disk image. If you
320    experience problems untaring archives like this, then pad out the archive
321    first with some zeroes.
322    
323    <p>Transfering files <i>out</i> from the emulated operating system to the
324    host can be done the same way. First, prepare an empty archive file:<pre>
325            $ <b>dd if=/dev/zero of=newarchive.tar bs=1024 count=1 seek=10000</b>
326    </pre>This example created a 10 MB empty file. Then, start the emulator
327    like this:<pre>
328            $ <b>gxemul -XEcats -d nbsd_cats.img -d archive.tar netbsd-GENERIC</b>
329    </pre>
330    and transfer files by creating an archive directly onto the disk image:<pre>
331            (inside emulated NetBSD/cats)
332            # <b>tar cvf /dev/wd1c filenames</b>
333    </pre>
334    where filenames are the files or directories to transfer.
335    
336    
337    
338    
339    
340  <p><br>  <p><br>
341  <a name="largeimages"></a>  <a name="largeimages"></a>
342  <h3>How to extract large gzipped disk images:</h3>  <h3>How to extract large gzipped disk images:</h3>
# Line 480  This binary image can now be used in the Line 551  This binary image can now be used in the
551           osconsole=3           osconsole=3
552          >>          >>
553  </pre>  </pre>
554  <i>(Note: at the moment, this doesn't work. I must have broken something when  
555  fixing something else, but this is what it looked like at the time.)</i>  <p><font color="#ff0000">(Note: at the moment, this doesn't work.
556  <p>  I must have broken something when fixing something else, but this
557  During bootup, the PROM complains <i>a lot</i> about hardware failures.  is what it looked like at the time.)</font>
558    
559    <p>During bootup, the PROM complains <i>a lot</i> about hardware failures.
560  That's because the emulator doesn't emulate the hardware well enough yet.  That's because the emulator doesn't emulate the hardware well enough yet.
561  <p>  
562  The command line options used are: -e 3min for  <p>The command line options used are: <tt>-e 3min</tt> for
563  "DECstation 3min" (5000/1xx), -Q to supress the emulator's own PROM  "DECstation 3min" (5000/1xx), <tt>-Q</tt> to supress the emulator's own PROM
564  call emulation, -M128 for 128MB RAM (because GXemul doesn't correctly  call emulation, <tt>-M128</tt> for 128MB RAM (because GXemul doesn't correctly
565  emulate memory detection well enough for the PROM to accept, so it will  emulate memory detection well enough for the PROM to accept, so it will
566  always believe there is 128MB ram anyway), and -q to supress debug messages.  always believe there is 128MB ram anyway), and <tt>-q</tt> to supress debug messages.
567  The 0xbfc00000 in front of the filename tells GXemul that it is a raw  The <tt>0xbfc00000</tt> in front of the filename tells GXemul that it is a raw
568  binary file which should be loaded at a specific virtual address.  binary file which should be loaded at a specific virtual address.
569    
570    
# Line 499  binary file which should be loaded at a Line 572  binary file which should be loaded at a
572  <h4>Dumping the PROM on a SGI O2:</h4>  <h4>Dumping the PROM on a SGI O2:</h4>
573    
574  The general ideas in this section applies to using ROM images from other  The general ideas in this section applies to using ROM images from other
575  machines as well. Besides DECstation, I've also tried this on an SGI IP32  machines as well. I have also tried this on an SGI IP32 ("O2"), in addition
576  ("O2").  to the DECstation.
577  <p>  
578  For the O2, a suitable command to dump the prom memory range is  <p>For the O2, a suitable command to dump the prom memory range is
579  <pre>  <pre>
580          &gt;&gt; <b>dump -b 0xBFC00000:0xBFC80000</b>          &gt;&gt; <b>dump -b 0xBFC00000:0xBFC80000</b>
581  </pre>  </pre>
582  Make sure you capture all the output (via serial console) into a file,  Make sure you capture all the output (via serial console) into a file,
583  and then run experiments/sgiprom_to_bin on the captured file.  and then run <tt>experiments/sgiprom_to_bin</tt> on the captured file.
 <p>  
 (2005-01-16: The emulator doesn't really emulate the IP32 well enough to  
 actually run the PROM image without using special hacks, but it might do  
 so some time in the future.)  
584    
585    <p>
586    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
587    <a href="sgi-o2-real.jpg"><img src="sgi-o2-real_small.jpg"></a>
588    &nbsp;&nbsp;&nbsp;
589    <a href="20050817-sgi-o2-success-7.png"><img src="20050817-sgi-o2-success-7_small.png"></a>
590    &nbsp;&nbsp;&nbsp;
591    <a href="20050817-sgi-o2-success-8.png"><img src="20050817-sgi-o2-success-8_small.png"></a>
592    
593    <p>The photo on the left is from the real machine. The other two are
594    screenshots of the PROM running experimentally in GXemul, using <tt>-Y2</tt>
595    framebuffer scaledown.
596    
597    <p>Normally during bootup, the IP32 PROM does a Power-On test which makes
598    sure that the caches and other things are working properly. GXemul doesn't
599    emulate all those things well enough for the tests to pass. The
600    experimental screenshots above were taken with cache detection skipped
601    manually.
602    
603    <p><font color="#ff0000">
604    In other words: don't expect this to work out-of-the-box with GXemul right
605    now. It might work once I've added correct cache emulation.</font>
606    
607    <p>The command line used to start the emulator, once correct cache
608    emulation has been implemented, would be something like <tt>gxemul -XQeo2
609    0xbfc00000:prom.bin</tt>.
610    
611    <p>The same caution applies when dealing with SGI PROMs as with
612    DECstation PROMs: GXemul doesn't really emulate the hardware, it only
613    "fakes" devices well enough to fool some things, primarily NetBSD, that
614    it is emulating a real machine. ROM code is usually a <i>lot</i> more
615    picky about the details.
616    
617    <p>The graphics used in the O2 is (as far as I know) undocumented. Combining
618    some traces of info from how Linux/O2 draws to the screen with some
619    reverse-engineering of my own, I've implemented enough of the controller to
620    let the PROM draw rectangles and bitmaps, but not much more. The SCSI
621    controller is not implemented yet either.
622    
623    
624    

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