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1 <html><head><title>Gavare's eXperimental Emulator:&nbsp;&nbsp;&nbsp;Networking</title>
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7 <b>Gavare's eXperimental Emulator:</b></font><br>
8 <font color="#000000" size="6"><b>Networking</b>
9 </font></td></tr></table></td></tr></table><p>
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41
42
43 <a href="./">Back to the index</a>
44
45 <p><br>
46 <h2>Networking</h2>
47
48 <p>
49 <ul>
50 <li><a href="#intro">Introduction</a>
51 <li><a href="#multihost">Network across multiple hosts</a>
52 <li><a href="#direct_example_1">Direct-access example 1: udp_snoop</a>
53 </ul>
54
55
56
57
58
59
60
61 <p><br>
62 <a name="intro"></a>
63 <h3>Introduction:</h3>
64
65 GXemul's current networking layer supports two modes:
66
67 <p><ol>
68 <li>A NAT-like layer, which allows guest OSes to access the outside
69 internet world (IPv4 only, so far). When only one machine is being
70 emulated, the following default values apply to the guest OS:<pre>
71 IPv4 address: 10.0.0.1
72 Netmask: 255.0.0.0
73 Gateway / default route: 10.0.0.254
74 Nameserver: 10.0.0.254
75 </pre>To the outside world, it will seem as if the host is doing all the
76 networking, since the emulator is just a normal user process
77 on the host.
78 <p>
79 <li>A direct-access layer, allowing external tools to read/write raw
80 ethernet packages from/to the emulator.
81 </ol>
82
83 <p><i>NOTE:</i> Both these modes have problems. The NAT-like layer is very
84 "hackish" and was only meant as a proof-of-concept, to see if networking
85 like this would work with e.g. NetBSD as a guest OS. (If you are
86 interested in the technical details, and the reasons why NAT networking is
87 implemented this way, you might want to read the <a
88 href="technical.html#net"> networking section in the technical
89 documentation</a>.) Because of the obvious limitations with the NAT
90 approach, I have also included support for direct packet access, but this
91 is not designed for security or anything like that.
92
93 <p><font color="#ff0000">Use the networking features at your own risk.
94 </font>
95
96
97 <p>The emulated machine must of course have a NIC which is emulated
98 sufficiently. At the moment, the following NICs should work:
99 <ul>
100 <li><tt><b>ether</b></tt>, the "fake" experimental ethernet device
101 (documented <a href="experiments.html#expdevices_ether">here</a>)
102 <li><tt><b>le</b></tt>, Turbochannel Lance Ethernet, as used in
103 DECstation 5000/200 ("3max")
104 <li><tt><b>mec</b></tt>, the SGI O2's ethernet controller
105 <li><tt><b>dec21143</b></tt>, Digital's 21143 NIC (known as <tt>dc</tt>
106 in OpenBSD, or <tt>tlp</tt> in NetBSD)
107 </ul>
108
109
110
111
112
113
114
115 <p><br>
116 <a name="multihost"></a>
117 <h3>Network across multiple hosts:</h3>
118
119 <p>The way to emulate a network of multiple emulated machines, whether
120 they are actually running on the same physical host, or on multiple hosts,
121 is to use <a href="configfiles.html">configuration files</a>, and the
122 "direct-access" method of networking.
123
124 <p>Although it <i>is</i> possible to have more than one machine per
125 configuration file, I strongly recommend against it. Please use one
126 configuration file for one emulated machine.
127
128 <p>Here is a simple example:
129
130 <p><table border="0" width="100%"><tr><td width="40">&nbsp;</td>
131 <td><pre>
132 <font color="#2020cf">! Configuration file for a
133 ! "client" machine, netbooting
134 ! of another machine.</font>
135
136 <b>net(</b>
137 <b>local_port(15000)</b>
138 <b>add_remote(<font color="#ff003f">"localhost:15001"</font>)</b>
139 <b>)</b>
140 <b>machine(</b>
141 <b>name(<font color="#ff003f">"client machine"</font>)</b>
142 <b>serial_nr(1)</b> <font color="#2020cf">! 10.0.0.1</font>
143
144 <b>type(<font color="#ff003f">"sgi"</font>)</b>
145 <b>subtype(<font color="#ff003f">"o2"</font>)</b>
146 <b>load(<font color="#ff003f">"netbsd-GENERIC32_IP3x.gz"</font>)</b>
147 <b>)</b>
148 </pre></td><td width="20">&nbsp;</td><td><pre>
149 <font color="#2020cf">! Configuration file for the
150 ! "server" machine.</font>
151
152 <b>net(</b>
153 <b>local_port(15001)</b>
154 <b>add_remote(<font color="#ff003f">"localhost:15000"</font>)</b>
155 <b>)</b>
156 <b>machine(</b>
157 <b>name(<font color="#ff003f">"nfs server"</font>)</b>
158 <b>serial_nr(2)</b> <font color="#2020cf">! 10.0.0.2</font>
159
160 <b>type(<font color="#ff003f">"dec"</font>)</b>
161 <b>subtype(<font color="#ff003f">"3max"</font>)</b>
162 <b>disk(<font color="#ff003f">"nbsd_pmax.img"</font>)</b>
163 <b>)</b>
164 </pre></td><td width="20">&nbsp;</td></tr></table>
165
166 <p>This example creates a network using the default settings (10.0.0.0/8),
167 but it also uses the direct-access networking mode to allow the network
168 to be connected to other emulator instances. <tt>local_port(15000)</tt>
169 means that anything coming in to UDP port 15000 on the host is added to
170 the network. All ethernet packets on the network are also sent out to all
171 other connected machines (those added with <tt>add_remote()</tt>).
172
173 <p>As you can see in the example, this is a configuration file for
174 netbooting a NetBSD/sgimips diskless machine, with a NetBSD/pmax machine
175 acting as the nfs server. Note that the nfs server has ports 15000 and
176 15001 reversed, compared to the client!
177
178 <p>"<tt>localhost</tt>" can be changed to the Internet hostname of a
179 remote machine, to run the simulation across a physical network.
180
181 <p><font color="#ff0000"><b>NOTE:</b> There is no error checking or
182 security checking of any kind. All UDP packets arriving at the input port
183 are added to the emulated ethernet. This is not very good of course; use
184 this feature at your own risk.</font>
185
186
187
188
189
190 <p><br>
191 <a name="direct_example_1"></a>
192 <h3>Direct-access example 1: udp_snoop:</h3>
193
194 The most basic example of how the simple direct-access system works is a small
195 program in the <tt>experiments/</tt> directory, <tt>udp_snoop</tt>, which simply
196 dumps incoming UDP packets to the terminal, in hex and ASCII.
197
198 <p>The easiest way to test the example is to download a <a href="ftp://ftp.netbsd.org/pub/NetBSD/NetBSD-3.1/pmax/binary/kernel/netbsd-INSTALL.gz">
199 NetBSD/pmax INSTALL kernel</a>, and start the emulator with a configuration file
200 looking something like this:
201
202 <pre>
203 net(
204 add_remote("localhost:12300")
205 )
206
207 machine(
208 subtype(3max)
209 load("netbsd-INSTALL.gz")
210 )
211 </pre>
212
213 <p>In addition to the machine section, you can see that there is also a
214 <tt>net()</tt> section. It defaults to emulating a 10.0.0.0/8 IPv4 NATed
215 network, but there is also an additional "raw output", to UDP port 12300.
216
217 <p>Now, do the following:
218 <ul>
219 <li>Start the emulator with the configuration file, i.e.
220 <tt><b>gxemul @testconfig</b></tt>.
221 <li>Start <tt><b>udp_snoop 12300</b></tt> in another terminal.
222 <li>Inside emulated NetBSD/pmax, type <tt><b>ifconfig le0 10.0.0.1</b></tt>.
223 </ul>
224
225 <p>This should be enough to see broadcast messages from the guest OS which
226 are not directed to the gateway. It might look like this:
227
228 <pre>
229 $ ./udp_snoop 12300
230 ff ff ff ff ff ff 10 20 30 00 00 10 08 06 00 01 ....... 0.......
231 08 00 06 04 00 01 10 20 30 00 00 10 0a 00 00 02 ....... 0.......
232 00 00 00 00 00 00 0a 00 00 02 00 00 00 00 00 00 ................
233 00 00 00 00 00 00 00 00 00 00 00 00 ............
234
235 33 33 ff 00 00 10 10 20 30 00 00 10 86 dd 60 00 33..... 0.....`.
236 00 00 00 20 00 01 00 00 00 00 00 00 00 00 00 00 ... ............
237 00 00 00 00 00 00 ff 02 00 00 00 00 00 00 00 00 ................
238 00 01 ff 00 00 10 3a 00 01 00 05 02 00 00 83 00 ......:.........
239 80 83 00 00 00 00 ff 02 00 00 00 00 00 00 00 00 ................
240 00 01 ff 00 00 10 ......
241 ...
242 </pre>
243
244
245
246
247 </p>
248
249 </body>
250 </html>
251
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