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1 dpavlin 12 <html><head><title>Gavare's eXperimental Emulator:&nbsp;&nbsp;&nbsp;Miscellaneous</title>
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7 dpavlin 22 <b>Gavare's eXperimental Emulator:</b></font><br>
8 dpavlin 12 <font color="#000000" size="6"><b>Miscellaneous</b>
9 dpavlin 4 </font></td></tr></table></td></tr></table><p>
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41    
42 dpavlin 12
43 dpavlin 2 <a href="./">Back to the index</a>
44    
45     <p><br>
46 dpavlin 12 <h2>Miscellaneous</h2>
47 dpavlin 2
48     <p>
49     <ul>
50     <li><a href="#networking">Networking</a>
51 dpavlin 12 <li><a href="#devel">Writing operating system code, or
52     developing firmware, using GXemul</a>
53 dpavlin 2 <li><a href="#compilercontruct">Using GXemul in compiler contruction courses</a>
54     <li><a href="#disk">How to start the emulator with a disk image</a>
55 dpavlin 20 <li><a href="#filexfer">Transfering files to/from the guest OS</a>
56 dpavlin 2 <li><a href="#largeimages">How to extract large gzipped disk images</a>
57     <li><a href="#userland">Running userland binaries</a>
58     <li><a href="#promdump">Using a PROM dump from a real machine</a>
59     </ul>
60    
61    
62    
63    
64    
65    
66    
67     <p><br>
68     <a name="networking"></a>
69     <h3>Networking:</h3>
70    
71     It is possible to let the guest OS running inside the emulator get access to
72     the Internet. If you are interested in the technical details, and the
73     reasons why networking is implemented in the emulator the way it currently
74     is implemented, you might want to read the <a href="technical.html#net">
75     networking section in the technical documentation</a>.
76    
77 dpavlin 20 <p><font color="#ff0000">This is still experimental, hackish, and
78     rather buggy. With NetBSD running as guest operating system, it mostly
79     works.</font>
80 dpavlin 2
81 dpavlin 20 <p>When only one machine is being emulated, the following default values
82     apply:<pre>
83     IPv4 address: 10.0.0.1
84     Netmask: 255.0.0.0
85 dpavlin 22 Gateway / default route: 10.0.0.254
86     Nameserver: 10.0.0.254
87 dpavlin 20 </pre>
88 dpavlin 2
89 dpavlin 20 <p>The emulated machine must of course have a NIC which is emulated
90     correctly. At the moment, the following NICs should work:
91     <ul>
92     <li><tt><b>ether</b></tt>, the "fake" experimental ethernet device
93 dpavlin 22 (documented <a href="experiments.html#expdevices_ether">here</a>)
94 dpavlin 20 <li><tt><b>le</b></tt>, Turbochannel Lance Ethernet, as used in
95     DECstation 5000/200 ("3max")
96     <li><tt><b>mec</b></tt>, the SGI O2's ethernet controller
97     <li><tt><b>dec21143</b></tt>, Digital's 21143 NIC (known as <tt>dc</tt>
98     in OpenBSD, or <tt>tlp</tt> in NetBSD)
99     </ul>
100 dpavlin 2
101 dpavlin 20 <p>The emulator acts as a NAT-like gateway/firewall; to the outside world
102     it will seem like it is the host's OS that connects to other machines on
103     the internet, not the guest OS.
104 dpavlin 2
105    
106 dpavlin 20
107    
108    
109    
110 dpavlin 2 <p><br>
111 dpavlin 12 <a name="devel"></a>
112     <h3>Writing operating system code, or developing firmware, using GXemul:</h3>
113 dpavlin 2
114 dpavlin 12 Is this a good idea? The answer is yes and no, depending on the level of
115     detail you need in your simulations. If you are developing an operating
116 dpavlin 20 system or operating system kernel of your own, then the emulator can be a
117     complement to testing on real hardware.
118 dpavlin 2
119 dpavlin 20 <p>Important things to keep in mind:
120 dpavlin 2
121 dpavlin 12 <ul>
122     <li>Porting code to a specific machine mode, e.g. a Silicon Graphics
123 dpavlin 20 machine, using GXemul, will not "magically" cause the code to
124 dpavlin 12 work on a real machine. Sometimes code works in GXemul which doesn't
125     work on real hardware, sometimes it's the other way around.
126 dpavlin 2
127 dpavlin 12 <p>
128     <li>GXemul contains bugs, and many things are not yet implemented.
129 dpavlin 2
130 dpavlin 12 <p>
131 dpavlin 20 <li><b>Very important!</b> I have only implemented devices in GXemul
132     to the degree that NetBSD, OpenBSD, Linux, etc don't complain too much.
133 dpavlin 12 <p>
134 dpavlin 20 If you are developing a driver for a device which is emulated by
135     GXemul, and your driver does not seem to be working, then the
136     probability of a bug in GXemul's implementation of the device is
137     very much higher than that of a bug in your driver.
138     <p>
139     The device implementations in GXemul are based on the assumption
140     that the emulated OS is already developed and bug-free. They are
141     not primarily intended to be used for development of new device
142     driver code in operating systems, so if you do that, then be
143     prepared for bugs and inconsitencies.
144     <p>
145 dpavlin 12 <li>CPU details in GXemul are usually wrong. If your code depends
146     on, say, R10000 or MIPS64 specifics, chances are that GXemul will
147 dpavlin 20 not be sufficient. One example is different revisions of ISAs;
148     64-bit MIPS instructions which should trigger an exception on a
149     real 32-bit MIPS processor usually execute anyway in GXemul. Another
150     example is if userland code tries to access kernel memory; in some
151     cases there is protection against this, but not in all cases (to get
152     higher performance).
153 dpavlin 12 <p>
154     <li>Caches. There is no cache emulation in GXemul right now. Caches
155     for R2000/R3000 are faked well enough to run NetBSD, Ultrix, etc
156     in the DECstation emulation mode, but other than that, cache
157     operations are treated as nops.
158     </ul>
159 dpavlin 2
160 dpavlin 12 <p>The bottom line is that GXemul can be useful as yet another way to test
161     your code during development, but it should not be fully relied on.
162 dpavlin 2
163    
164 dpavlin 12
165    
166    
167    
168 dpavlin 2 <p><br>
169     <a name="compilercontruct"></a>
170     <h3>Using GXemul in compiler contruction courses:</h3>
171    
172     If you are learning how to write a compiler, and wish to target a
173 dpavlin 20 realistic target platform, then MIPS or ARM (as emulated by GXemul)
174     might be suitable choices.
175 dpavlin 2
176     <ul>
177     <li><b>(+)</b>&nbsp;&nbsp;Your compiler needs to output real assembly
178 dpavlin 24 language code, which the assembler (e.g. gas, the GNU assembler) can
179 dpavlin 2 then compile into object format, and then you need to link this
180     into an executable image. This is much closer to how things work
181     in real life than running assembly language listings in a simulator
182 dpavlin 24 (e.g. SPIM).
183 dpavlin 2 <p>
184     <li><b>(-)</b>&nbsp;&nbsp;GXemul does not simulate out-of-order
185     execution, penalties related to instruction scheduling, or
186     load-delays, so it cannot be used to create optimizing compilers
187     that take advantage of such processor features. GXemul keeps
188     track of the number of instructions executed, but that's it.
189     </ul>
190    
191    
192    
193    
194    
195    
196     <p><br>
197     <a name="disk"></a>
198     <h3>How to start the emulator with a disk image:</h3>
199    
200     Add <i>-d [prefixes:]diskimagefilename</i> to the command line, where prefixes
201     are one or more single-character options. Run <b>gxemul -h</b>
202     to get a list of possible options.
203    
204     <p>
205     Here are some examples. If you want to run a NetBSD/pmax kernel on an
206     emulated DECstation machine, you would use a command line such as this:
207     <pre>
208 dpavlin 12 $ <b>gxemul -e 3max -d pmax_diskimage.fs netbsd-pmax-INSTALL</b>
209 dpavlin 2 </pre>
210 dpavlin 20
211     <p>NOTE: For some emulation modes, such as the DECstation mode, you do
212     <i>not</i> actually have to specify the name of the kernel, if the disk
213     image is bootable!
214    
215     <p>It is possible to have more than one disk. For each -d argument, a disk
216 dpavlin 2 image is added; the first will be SCSI target 0, the second will be target 1, and so on,
217     unless you specify explicitly which ID number the devices should have.
218     <pre>
219 dpavlin 12 $ <b>gxemul -e 3max -d disk0.raw -d disk1.raw -d 5:disk2.raw netbsd-pmax-INSTALL</b>
220 dpavlin 2 </pre>
221     Note: In the example above, disk2.raw will get scsi id 5.
222 dpavlin 20
223     <p>If a filename has a 'c' prefix, or ends with ".iso", then it is assumed to be
224 dpavlin 2 a CDROM device (this can be overridden with a 'd' prefix, to force a read/write disk).
225     For example, the following command would start the emulator with two
226     CDROM images, and one harddisk image:
227     <pre>
228 dpavlin 12 $ <b>gxemul -e 3max -d image.iso -d disk0.img -d c:second_cdrom.img netbsd-pmax-INSTALL</b>
229 dpavlin 2 </pre>
230     Usually, the device with the lowest id becomes the boot device. To override
231     this, add a 'b' prefix to one of the devices:
232     <pre>
233 dpavlin 12 $ <b>gxemul -e 3max -d rootdisk.img -d bc:install-cd.iso name_of_kernel</b>
234 dpavlin 2 </pre>
235     If you have a physical CD-ROM drive on the host machine, say /dev/cd0c, you can
236     use it as a CD-ROM directly accessible from within the emulator:
237     <pre>
238 dpavlin 12 $ <b>gxemul -e 3max -d rootdisk.img -d bc:/dev/cd0c name_of_kernel</b>
239 dpavlin 2 </pre>
240     It is probably possible to use harddisks as well this way, but I would not
241     recommend it.
242     <p>
243     Using emulated tape drives is a bit more complicated than disks, because a
244     tape can be made up of several "files" with space in between. The solution
245     I have choosen is to have one file in the host's file system space for each
246     tape file. The prefix for using tapes is 't', and the filename given is
247     for the <i>first</i> file on that tape (number zero, implicitly). For
248     files following file nr 0, a dot and the filenumber is appended to the
249     filename.
250     <p>
251     As an example, starting the emulator with
252     <pre>
253     <b>-d t4:mytape.img</b>
254     </pre>
255     will cause SCSI id 4 to be a tape device, using the following file number
256     to name translation scheme:
257     <p>
258     <center>
259     <table border="0">
260     <tr>
261     <td><b>File number:</b></td>
262     <td><b>File name in the host's filesystem:</b></td>
263     </tr>
264     <tr>
265     <td align="center">0</td>
266     <td align="left">mytape.img</td>
267     </tr>
268     <tr>
269     <td align="center">1</td>
270     <td align="left">mytape.img.1</td>
271     </tr>
272     <tr>
273     <td align="center">2</td>
274     <td align="left">mytape.img.2</td>
275     </tr>
276     <tr>
277     <td align="center">..</td>
278     <td align="left">..</td>
279     </tr>
280     </table>
281     </center>
282     <p>
283     If you already have a number of tape files, which should be placed on the
284     same emulated tape, then you might not want to rename all those files.
285     Use symbolic links instead (ln -s).
286     <p>
287     There is another advantage to using symbolic links for tape filenames:
288     every time a tape is rewound, it is reopened using the filename given
289     on the command line. By changing what the symbolic name points to,
290     you can "switch tapes" without quiting and restarting the emulator.
291    
292    
293    
294 dpavlin 20
295    
296    
297 dpavlin 2 <p><br>
298 dpavlin 20 <a name="filexfer"></a>
299     <h3>Transfering files to/from the guest OS:</h3>
300    
301     If the emulated machine supports networking (see
302     <a href="#networking">above</a>), then transfering files via FTP is
303     probably easiest.
304    
305     <p>There is another way of transfering files which works for any kind of
306     emulated machine which supports disks (either SCSI or IDE). Any file can
307     be supplied as a disk image. For example, consider the following:<pre>
308     $ <b>gxemul -XEcats -d nbsd_cats.img -d archive.tar.gz netbsd-GENERIC</b>
309     </pre>
310     This will start NetBSD/cats with <tt>nbsd_cats.img</tt> as IDE master on
311     controller 0 (wd0), and <tt>archive.tar.gz</tt> as IDE slave on controller
312     0 (wd1). From inside NetBSD, it is now possible to extract the files using
313     the following command:<pre>
314     (inside emulated NetBSD/cats)
315     # <b>tar zxvf /dev/wd1c</b>
316     </pre>
317     Don't worry if NetBSD complains about lack of disklabel; it doesn't
318     matter. On some machines, NetBSD uses <tt>wd1d</tt> instead of
319     <tt>wd1c</tt> for the entire disk.
320     There is also a minor problem: reading the end of the disk image. If you
321     experience problems untaring archives like this, then pad out the archive
322     first with some zeroes.
323    
324     <p>Transfering files <i>out</i> from the emulated operating system to the
325     host can be done the same way. First, prepare an empty archive file:<pre>
326     $ <b>dd if=/dev/zero of=newarchive.tar bs=1024 count=1 seek=10000</b>
327     </pre>This example created a 10 MB empty file. Then, start the emulator
328     like this:<pre>
329     $ <b>gxemul -XEcats -d nbsd_cats.img -d archive.tar netbsd-GENERIC</b>
330     </pre>
331     and transfer files by creating an archive directly onto the disk image:<pre>
332     (inside emulated NetBSD/cats)
333     # <b>tar cvf /dev/wd1c filenames</b>
334     </pre>
335     where filenames are the files or directories to transfer.
336    
337    
338    
339    
340    
341     <p><br>
342 dpavlin 2 <a name="largeimages"></a>
343     <h3>How to extract large gzipped disk images:</h3>
344    
345     Unix filesystems usually support large files with "holes". Holes are
346     zero-filled blocks that don't actually exist on disk. This is very
347     practical for emulated disk images, as it is possible to create a very
348     large disk image without using up much space at all.
349    
350     <p>
351     Using gzip and gunzip on disk images can be <i>very</i> slow, as these
352     files can be multiple gigabytes large, but this is usually necessary for
353     transfering disk images over the internet. If you receive a gzipped disk
354     image, say disk.img.gz, and run a naive
355     <p>
356     <pre>
357     $ <b>gunzip disk.img.gz</b>
358     </pre>
359     <p>
360     on it, you will not end up with an optimized file unless
361     gunzip supports that. (In my experiments, it doesn't.) In plain English,
362     if you type <b>ls -l</b> and the filesize is 9 GB, it will actually occupy
363     9 GB of disk space! This is often unacceptable.
364     <p>
365     Using a simple tool which only writes blocks that are non-zero, a lot of
366     space can be saved. Compile the program cp_removeblocks in the
367     experiments/ directory, and type:
368     <p>
369     <pre>
370     $ <b>gunzip -c disk.img.gz | cp_removeblocks /dev/stdin disk.img</b>
371     </pre>
372    
373     <p>
374     This will give you a disk.img which looks like it is 9 GB, and works like
375     the real file, but the holes are not written out to the disk. (You can see
376     this by running for example <b>du disk.img</b> to see the physical block
377     count.)
378    
379    
380    
381     <p><br>
382     <a name="userland"></a>
383     <h3>Running userland binaries:</h3>
384    
385 dpavlin 24 <font color="#ff0000">Note: This feature does not really work yet.
386     It is currently disabled in stable release builds of the emulator.</font>
387 dpavlin 2
388 dpavlin 12 <p>There is some skeleton code for running userland programs as well. This
389     will not emulate any particular machine, but instead try to translate
390     syscalls from e.g. NetBSD/pmax into the host's OS' syscalls. Right now,
391     this is just a proof-of-concept, to show that it could work; there's lots
392     of work left to do to make it actually run useful programs.
393    
394 dpavlin 2 <p>
395    
396     <ul>
397     <li><b>NetBSD/pmax:</b>
398     <br>
399     Running /bin/hostname or /bin/date and similarly trivial
400     programs from the NetBSD/pmax distribution works:<pre>
401     $ <b>gxemul -q -u netbsd/pmax pmax_bin_hostname</b>
402     tab.csbnet.se
403     $ <b>gxemul -q -u netbsd/pmax pmax_bin_date</b>
404     Sun Jan 25 02:26:14 GMT 2004
405     $ <b>gxemul -q -u netbsd/pmax pmax_bin_sleep</b>
406     usage: pmax_bin_sleep seconds
407     $ <b>gxemul -q -u netbsd/pmax pmax_bin_sleep 5</b>
408     $ <b>gxemul -q -u netbsd/pmax pmax_bin_sync</b>
409     </pre>
410    
411     <p>
412     <li><b>Ultrix:</b>
413     <br>
414     At least /bin/date and /bin/hostname work:<pre>
415     $ <b>gxemul -q -u ultrix ultrix4_bin_date</b>
416     UNIMPLEMENTED ultrix syscall 54
417     UNIMPLEMENTED ultrix syscall 62
418     Mon Feb 9 12:50:59 WET 2004
419     $ <b>gxemul -q -u ultrix ultrix4_bin_hostname</b>
420     tab.csbnet.se
421     </pre>
422    
423 dpavlin 12 <!--
424 dpavlin 2 <p>
425     <li><b>NetBSD/powerpc:</b>
426     <br>
427     /bin/sync from NetBSD/macppc works, but probably not much else.<pre>
428     $ <b>gxemul -v -u netbsd/powerpc netbsd-1.6.2-macppc-bin-sync</b>
429     ...
430     [ sync() ]
431     [ exit(0) ]
432     cpu_run_deinit(): All CPUs halted.
433    
434     </pre>
435    
436     <p>
437     <li><b>Linux/PPC64:</b>
438     <br>
439     The <a href="http://www-106.ibm.com/developerworks/library/l-ppc/#h13">64-bit Hello World assembly language example</a>
440     on IBM's developerWorks pages runs:<pre>
441     $ <b>ppc64-unknown-linux-as hello-ppc64.s -o hello-ppc64.o</b>
442     $ <b>ppc64-unknown-linux-ld hello-ppc64.o -o hello-ppc64</b>
443     $ <b>gxemul -q -u linux/ppc64 hello-ppc64</b>
444     Hello, world!
445    
446     </pre>
447 dpavlin 12 -->
448 dpavlin 2
449     </ul>
450    
451    
452    
453    
454    
455     <p><br>
456     <a name="promdump"></a>
457     <h3>Using a PROM dump from a real machine:</h3>
458    
459     Raw PROM images from real machines can, in a few cases, be used in
460     the emulator. ROM code is usually much more sensitive to correctness
461     of the emulator than operating system kernels or userland programs
462     are, so don't expect any PROM image to just magically work.
463    
464    
465     <p>
466     <h4>Dumping the PROM on a DECstation 5000/125:</h4>
467     The image first needs to be extracted from the machine. There are
468     several ways to do this.
469     <ul>
470     <li>Use hardware to read the PROM chip(s) directly. Not easy if you
471     don't have such a hardware reader.
472     <li>Copy the PROM memory range into a file, from a running
473     operating system. You need a running OS, and it must
474     have access to the PROM memory range. NetBSD, for example,
475     doesn't allow that from userland.
476     <li>Hook up a serial console and dump using the PROM's own dump
477     command.
478     </ul>
479     <p>
480     The easiest way is to hook up a serial console. The terminal must be
481     able to capture output to a file.
482     <p>
483     These are approximately the commands that I used:
484     <pre>
485     >><b>cnfg</b> <i>Show machine configuration</i>
486    
487     >><b>printenv</b> <i>Show environment variables</i>
488    
489     >><b>setenv more 0</b> <i>This turns off the More messages</i>
490    
491     >><b>e -x 0xbfc00000:0xbfffffff</b> <i>Dump the PROM data</i>
492     </pre>
493     <p>
494     Remember that DECstations are little endian, so if the dump data
495     looks like this:
496     <pre>
497     bfc00000: 0x0bf0007e
498     </pre>
499     then the bytes in memory are actually 0x7e, 0x00, 0xf0, and 0x0b.
500     <p>
501     At 9600 bps, about 10KB can be dumped per minute, so it takes a while.
502     Once enough of the PROM has been dumped, you can press CTRL-C to break out.
503     Then, restore the more environment variable:
504     <pre>
505     >><b>setenv more 24</b>
506     </pre>
507     <p>
508     Now, convert the data you just saved (little-endian words -> bytes),
509     and store in a file. Let's call this file DECstation5000_125_promdump.bin.
510     <pre>
511     $ <b>decprom_dump_txt_to_bin DECstation5000_125_promdump.txt DECstation5000_125_promdump.bin</b>
512     </pre>
513     This binary image can now be used in the emulator:
514     <pre>
515 dpavlin 12 $ <b>gxemul -e 3min -Q -M128 -q 0xbfc00000:DECstation5000_125_promdump.bin</b>
516 dpavlin 2
517     KN02-BA V5.7e
518     ?TFL: 3/scc/access (1:Ln1 reg-12: actual=0x00 xpctd=0x01) [KN02-BA]
519     ?TFL: 3/scc/io (1:Ln0 tx bfr not empty. status=0X 0) [KN02-BA]
520     ...
521     --More--?TFL: 3/scsi/cntl (CUX, cause= 1000002C)
522     >><b>?</b>
523     ? [cmd]
524     boot [[-z #] [-n] #/path [ARG...]]
525     cat SCRPT
526     cnfg [#]
527     d [-bhw] [-S #] RNG VAL
528     e [-bhwcdoux] [-S #] RNG
529     erl [-c]
530     go [ADR]
531     init [#] [-m] [ARG...]
532     ls [#]
533     passwd [-c] [-s]
534     printenv [EVN]
535     restart
536     script SCRPT
537     setenv EVN STR
538     sh [-belvS] [SCRPT] [ARG..]
539     t [-l] #/STR [ARG..]
540     unsetenv EVN
541     >><b>cnfg</b>
542     3: KN02-BA DEC V5.7e TCF0 (128 MB)
543     (enet: 00-00-00-00-00-00)
544     (SCSI = 7)
545     0: PMAG-BA DEC V5.3a TCF0
546     >><b>printenv</b>
547     boot=
548     testaction=q
549     haltaction=h
550     more=24
551     #=3
552     console=*
553     osconsole=3
554     >>
555     </pre>
556 dpavlin 14
557     <p><font color="#ff0000">(Note: at the moment, this doesn't work.
558     I must have broken something when fixing something else, but this
559     is what it looked like at the time.)</font>
560    
561     <p>During bootup, the PROM complains <i>a lot</i> about hardware failures.
562 dpavlin 2 That's because the emulator doesn't emulate the hardware well enough yet.
563 dpavlin 14
564     <p>The command line options used are: <tt>-e 3min</tt> for
565     "DECstation 3min" (5000/1xx), <tt>-Q</tt> to supress the emulator's own PROM
566     call emulation, <tt>-M128</tt> for 128MB RAM (because GXemul doesn't correctly
567 dpavlin 2 emulate memory detection well enough for the PROM to accept, so it will
568 dpavlin 14 always believe there is 128MB ram anyway), and <tt>-q</tt> to supress debug messages.
569     The <tt>0xbfc00000</tt> in front of the filename tells GXemul that it is a raw
570 dpavlin 2 binary file which should be loaded at a specific virtual address.
571    
572    
573     <p><br>
574     <h4>Dumping the PROM on a SGI O2:</h4>
575    
576     The general ideas in this section applies to using ROM images from other
577 dpavlin 14 machines as well. I have also tried this on an SGI IP32 ("O2"), in addition
578     to the DECstation.
579    
580     <p>For the O2, a suitable command to dump the prom memory range is
581 dpavlin 2 <pre>
582     &gt;&gt; <b>dump -b 0xBFC00000:0xBFC80000</b>
583     </pre>
584     Make sure you capture all the output (via serial console) into a file,
585 dpavlin 14 and then run <tt>experiments/sgiprom_to_bin</tt> on the captured file.
586    
587 dpavlin 2 <p>
588 dpavlin 14 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
589     <a href="sgi-o2-real.jpg"><img src="sgi-o2-real_small.jpg"></a>
590     &nbsp;&nbsp;&nbsp;
591     <a href="20050817-sgi-o2-success-7.png"><img src="20050817-sgi-o2-success-7_small.png"></a>
592     &nbsp;&nbsp;&nbsp;
593     <a href="20050817-sgi-o2-success-8.png"><img src="20050817-sgi-o2-success-8_small.png"></a>
594 dpavlin 2
595 dpavlin 14 <p>The photo on the left is from the real machine. The other two are
596     screenshots of the PROM running experimentally in GXemul, using <tt>-Y2</tt>
597     framebuffer scaledown.
598 dpavlin 2
599 dpavlin 14 <p>Normally during bootup, the IP32 PROM does a Power-On test which makes
600     sure that the caches and other things are working properly. GXemul doesn't
601     emulate all those things well enough for the tests to pass. The
602     experimental screenshots above were taken with cache detection skipped
603     manually.
604 dpavlin 2
605 dpavlin 14 <p><font color="#ff0000">
606     In other words: don't expect this to work out-of-the-box with GXemul right
607     now. It might work once I've added correct cache emulation.</font>
608 dpavlin 2
609 dpavlin 14 <p>The command line used to start the emulator, once correct cache
610     emulation has been implemented, would be something like <tt>gxemul -XQeo2
611     0xbfc00000:prom.bin</tt>.
612 dpavlin 2
613 dpavlin 14 <p>The same caution applies when dealing with SGI PROMs as with
614     DECstation PROMs: GXemul doesn't really emulate the hardware, it only
615     "fakes" devices well enough to fool some things, primarily NetBSD, that
616     it is emulating a real machine. ROM code is usually a <i>lot</i> more
617     picky about the details.
618    
619     <p>The graphics used in the O2 is (as far as I know) undocumented. Combining
620     some traces of info from how Linux/O2 draws to the screen with some
621 dpavlin 18 reverse-engineering of my own, I've implemented enough of the controller to
622 dpavlin 14 let the PROM draw rectangles and bitmaps, but not much more. The SCSI
623     controller is not implemented yet either.
624    
625    
626    
627    
628 dpavlin 2 </p>
629    
630     </body>
631     </html>

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