/[gxemul]/upstream/0.3.1/devices/dev_ps2_gs.c
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Contents of /upstream/0.3.1/devices/dev_ps2_gs.c

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Revision 3 - (show annotations)
Mon Oct 8 16:17:52 2007 UTC (16 years, 7 months ago) by dpavlin
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0.3.1
1 /*
2 * Copyright (C) 2003-2005 Anders Gavare. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met:
6 *
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * 3. The name of the author may not be used to endorse or promote products
13 * derived from this software without specific prior written permission.
14 *
15 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
16 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18 * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
19 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
20 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
21 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
22 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
23 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
24 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
25 * SUCH DAMAGE.
26 *
27 *
28 * $Id: dev_ps2_gs.c,v 1.16 2005/02/26 11:40:28 debug Exp $
29 *
30 * Playstation 2 "graphics system".
31 */
32
33 #include <stdio.h>
34 #include <stdlib.h>
35 #include <string.h>
36
37 #include "device.h"
38 #include "machine.h"
39 #include "memory.h"
40 #include "misc.h"
41
42
43 #define DEV_PS2_GS_LENGTH 0x2000
44
45 /* NOTE/TODO: This should be the same as in ps2_stuff: */
46 #define DEV_PS2_GIF_FAKE_BASE 0x50000000
47
48 #define N_GS_REGS 0x108
49
50 struct gs_data {
51 uint64_t reg[N_GS_REGS]; /* GS registers */
52 };
53
54 #define GS_S_PMODE_REG 0x00
55 #define GS_S_SMODE1_REG 0x01
56 #define GS_S_SMODE2_REG 0x02
57 #define GS_S_SRFSH_REG 0x03
58 #define GS_S_SYNCH1_REG 0x04
59 #define GS_S_SYNCH2_REG 0x05
60 #define GS_S_SYNCV_REG 0x06
61 #define GS_S_DISPFB1_REG 0x07
62 #define GS_S_DISPLAY1_REG 0x08
63 #define GS_S_DISPFB2_REG 0x09
64 #define GS_S_DISPLAY2_REG 0x0a
65 #define GS_S_EXTBUF_REG0 0x0b
66 #define GS_S_EXTDATA_REG 0x0c
67 #define GS_S_EXTWRITE_REG 0x0d
68 #define GS_S_BGCOLOR_REG 0x0e
69
70 char *gs_reg_names[15] = {
71 "PMODE", "SMODE1", "SMODE2", "SRFSH",
72 "SYNCH1", "SYNCH2", "SYNCV", "DISPFB1",
73 "DISPLAY1", "DISPFB2", "DISPLAY2", "EXTBUF",
74 "EXTDATA", "EXTWRITE", "BGCOLOR"
75 };
76
77 #define GS_S_CSR_REG 0x100
78 #define GS_S_IMR_REG 0x101
79 #define GS_S_BUSDIR_REG 0x104
80 #define GS_S_SIGLBLID_REG 0x108
81
82 char *gs_reg_high_names[4] = {
83 "CSR", "IMR", "BUSDIR", "SIGLBLID"
84 };
85
86
87 /*
88 * dev_ps2_gs_access():
89 */
90 int dev_ps2_gs_access(struct cpu *cpu, struct memory *mem,
91 uint64_t relative_addr, unsigned char *data, size_t len,
92 int writeflag, void *extra)
93 {
94 uint64_t idata = 0, odata = 0;
95 int i, regnr;
96 struct gs_data *d = extra;
97
98 idata = memory_readmax64(cpu, data, len);
99 regnr = relative_addr / 16;
100 if (relative_addr & 0xf) {
101 debug("[ gs unaligned access, addr 0x%x ]\n",
102 (int)relative_addr);
103 return 0;
104 }
105
106 /* Empty the GS FIFO: */
107 d->reg[GS_S_CSR_REG] &= ~(3 << 14);
108 d->reg[GS_S_CSR_REG] |= (1 << 14);
109
110 switch (relative_addr) {
111 default:
112 if (writeflag==MEM_READ) {
113 debug("[ gs read from addr 0x%x ]\n",
114 (int)relative_addr);
115 odata = d->reg[regnr];
116 } else {
117 debug("[ gs write to addr 0x%x:", (int)relative_addr);
118 for (i=0; i<len; i++)
119 debug(" %02x", data[i]);
120 debug(" ]\n");
121 d->reg[regnr] = idata;
122 return 1;
123 }
124 }
125
126 if (writeflag == MEM_READ)
127 memory_writemax64(cpu, data, len, odata);
128
129 return 1;
130 }
131
132
133 /*
134 * devinit_ps2_gs():
135 *
136 * Initialize the Playstation 2 graphics system. This is a bit tricky.
137 * 'gs' is the memory mapped device, as seen by the main processor.
138 * 'gif' is another thing which has its own memory. DMA is used to
139 * transfer stuff to the gif from the main memory.
140 * There is also a framebuffer, which is separated from the main
141 * memory.
142 *
143 * TODO: Make this clearer.
144 */
145 int devinit_ps2_gs(struct devinit *devinit)
146 {
147 struct gs_data *d;
148 char str[100];
149
150 d = malloc(sizeof(struct gs_data));
151 if (d == NULL) {
152 fprintf(stderr, "out of memory\n");
153 exit(1);
154 }
155 memset(d, 0, sizeof(struct gs_data));
156
157 snprintf(str, sizeof(str) - 1, "ps2_gif addr=0x%llx",
158 (long long)DEV_PS2_GIF_FAKE_BASE);
159 device_add(devinit->machine, str);
160
161 memory_device_register(devinit->machine->memory, devinit->name,
162 devinit->addr, DEV_PS2_GS_LENGTH, dev_ps2_gs_access, d,
163 MEM_DEFAULT, NULL);
164
165 return 1;
166 }
167

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