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++ trunk/HISTORY	(local)
$Id: HISTORY,v 1.1613 2007/06/15 20:11:26 debug Exp $
20070501	Continuing a little on m88k disassembly (control registers,
		more instructions).
		Adding a dummy mvme88k machine mode.
20070502	Re-adding MIPS load/store alignment exceptions.
20070503	Implementing more of the M88K disassembly code.
20070504	Adding disassembly of some more M88K load/store instructions.
		Implementing some relatively simple M88K instructions (br.n,
		xor[.u] imm, and[.u] imm).
20070505	Implementing M88K three-register and, or, xor, and jmp[.n],
		bsr[.n] including function call trace stuff.
		Applying a patch from Bruce M. Simpson which implements the
		SYSCON_BOARD_CPU_CLOCK_FREQ_ID object of the syscon call in
		the yamon PROM emulation.
20070506	Implementing M88K bb0[.n] and bb1[.n], and skeletons for
		ldcr and stcr (although no control regs are implemented yet).
20070509	Found and fixed the bug which caused Linux for QEMU_MIPS to
		stop working in 0.4.5.1: It was a faulty change to the MIPS
		'sc' and 'scd' instructions I made while going through gcc -W
		warnings on 20070428.
20070510	Updating the Linux/QEMU_MIPS section in guestoses.html to
		use mips-test-0.2.tar.gz instead of 0.1.
		A big thank you to Miod Vallat for sending me M88K manuals.
		Implementing more M88K instructions (addu, subu, div[u], mulu,
		ext[u], clr, set, cmp).
20070511	Fixing bugs in the M88K "and" and "and.u" instructions (found
		by comparing against the manual).
		Implementing more M88K instructions (mask[.u], mak, bcnd (auto-
		generated)) and some more control register details.
		Cleanup: Removing the experimental AVR emulation mode and
		corresponding devices; AVR emulation wasn't really meaningful.
		Implementing autogeneration of most M88K loads/stores. The
		rectangle drawing demo (with -O0) for M88K runs :-)
		Beginning on M88K exception handling.
		More M88K instructions: tb0, tb1, rte, sub, jsr[.n].
		Adding some skeleton MVME PROM ("BUG") emulation.
20070512	Fixing a bug in the M88K cmp instruction.
		Adding the M88K lda (scaled register) instruction.
		Fixing bugs in 64-bit (32-bit pairs) M88K loads/stores.
		Removing the unused tick_hz stuff from the machine struct.
		Implementing the M88K xmem instruction. OpenBSD/mvme88k gets
		far enough to display the Copyright banner :-)
		Implementing subu.co (guess), addu.co, addu.ci, ff0, and ff1.
		Adding a dev_mvme187, for MVME187-specific devices/registers.
		OpenBSD/mvme88k prints more boot messages. :)
20070515	Continuing on MVME187 emulation (adding more devices, beginning
		on the CMMUs, etc).
		Adding the M88K and.c, xor.c, and or.c instructions, and making
		sure that mul, div, etc cause exceptions if executed when SFD1
		is disabled.
20070517	Continuing on M88K and MVME187 emulation in general; moving
		the CMMU registers to the CPU struct, separating dev_pcc2 from
		dev_mvme187, and beginning on memory_m88k.c (BATC and PATC).
		Fixing a bug in 64-bit (32-bit pairs) M88K fast stores.
		Implementing the clock part of dev_mk48txx.
		Implementing the M88K fstcr and xcr instructions.
		Implementing m88k_cpu_tlbdump().
		Beginning on the implementation of a separate address space
		for M88K .usr loads/stores.
20070520	Removing the non-working (skeleton) Sandpoint, SonyNEWS, SHARK
		Dnard, and Zaurus machine modes.
		Experimenting with dyntrans to_be_translated read-ahead. It
		seems to give a very small performance increase for MIPS
		emulation, but a large performance degradation for SuperH. Hm.
20070522	Disabling correct SuperH ITLB emulation; it does not seem to be
		necessary in order to let SH4 guest OSes run, and it slows down
		userspace code.
		Implementing "samepage" branches for SuperH emulation, and some
		other minor speed hacks.
20070525	Continuing on M88K memory-related stuff: exceptions, memory
		transaction register contents, etc.
		Implementing the M88K subu.ci instruction.
		Removing the non-working (skeleton) Iyonix machine mode.
		OpenBSD/mvme88k reaches userland :-), starts executing
		/sbin/init's instructions, and issues a few syscalls, before
		crashing.
20070526	Fixing bugs in dev_mk48txx, so that OpenBSD/mvme88k detects
		the correct time-of-day.
		Implementing a generic IRQ controller for the test machines
		(dev_irqc), similar to a proposed patch from Petr Stepan.
		Experimenting some more with translation read-ahead.
		Adding an "expect" script for automated OpenBSD/landisk
		install regression/performance tests.
20070527	Adding a dummy mmEye (SH3) machine mode skeleton.
		FINALLY found the strange M88K bug I have been hunting: I had
		not emulated the SNIP value for exceptions occurring in
		branch delay slots correctly.
		Implementing correct exceptions for 64-bit M88K loads/stores.
		Address to symbol lookups are now disabled when M88K is
		running in usermode (because usermode addresses don't have
		anything to do with supervisor addresses).
20070531	Removing the mmEye machine mode skeleton.
20070604	Some minor code cleanup.
20070605	Moving src/useremul.c into a subdir (src/useremul/), and
		cleaning up some more legacy constructs.
		Adding -Wstrict-aliasing and -fstrict-aliasing detection to
		the configure script.
20070606	Adding a check for broken GCC on Solaris to the configure
		script. (GCC 3.4.3 on Solaris cannot handle static variables
		which are initialized to 0 or NULL. :-/)
		Removing the old (non-working) ARC emulation modes: NEC RD94,
		R94, R96, and R98, and the last traces of Olivetti M700 and
		Deskstation Tyne.
		Removing the non-working skeleton WDSC device (dev_wdsc).
20070607	Thinking about how to use the host's cc + ld at runtime to
		generate native code. (See experiments/native_cc_ld_test.i
		for an example.)
20070608	Adding a program counter sampling timer, which could be useful
		for native code generation experiments.
		The KN02_CSR_NRMMOD bit in the DECstation 5000/200 (KN02) CSR
		should always be set, to allow a 5000/200 PROM to boot.
20070609	Moving out breakpoint details from the machine struct into
		a helper struct, and removing the limit on max nr of
		breakpoints.
20070610	Moving out tick functions into a helper struct as well (which
		also gets rid of the max limit).
20070612	FINALLY figured out why Debian/DECstation stopped working when
		translation read-ahead was enabled: in src/memory_rw.c, the
		call to invalidate_code_translation was made also if the
		memory access was an instruction load (if the page was mapped
		as writable); it shouldn't be called in that case.
20070613	Implementing some more MIPS32/64 revision 2 instructions: di,
		ei, ext, dext, dextm, dextu, and ins.
20070614	Implementing an instruction combination for the NetBSD/arm
		idle loop (making the host not use any cpu if NetBSD/arm
		inside the emulator is not using any cpu).
		Increasing the nr of ARM VPH entries from 128 to 384.
20070615	Removing the ENABLE_arch stuff from the configure script, so
		that all included architectures are included in both release
		and development builds.
		Moving memory related helper functions from misc.c to memory.c.
		Adding preliminary instructions for netbooting NetBSD/pmppc to
		guestoses.html; it doesn't work yet, there are weird timeouts.
		Beginning a total rewrite of the userland emulation modes
		(removing all emulation modes, beginning from scratch with
		NetBSD/MIPS and FreeBSD/Alpha only).
20070616	After fixing a bug in the DEC21143 NIC (the TDSTAT_OWN bit was
		only cleared for the last segment when transmitting, not all
		segments), NetBSD/pmppc boots with root-on-nfs without the
		timeouts. Updating guestoses.html.
		Removing the skeleton PSP (Playstation Portable) mode.
		Moving X11-related stuff in the machine struct into a helper
		struct.
		Cleanup of out-of-memory checks, to use a new CHECK_ALLOCATION
		macro (which prints a meaningful error message).
		Adding a COMMENT to each machine and device (for automagic
		.index comment generation).
		Doing regression testing for the next release.

==============  RELEASE 0.4.6  ==============


1 <html><head><title>Gavare's eXperimental Emulator:&nbsp;&nbsp;&nbsp;Technical details</title>
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7 <b>Gavare's eXperimental Emulator:</b></font><br>
8 <font color="#000000" size="6"><b>Technical details</b>
9 </font></td></tr></table></td></tr></table><p>
10
11 <!--
12
13 $Id: technical.html,v 1.76 2007/06/15 18:07:08 debug Exp $
14
15 Copyright (C) 2004-2007 Anders Gavare. All rights reserved.
16
17 Redistribution and use in source and binary forms, with or without
18 modification, are permitted provided that the following conditions are met:
19
20 1. Redistributions of source code must retain the above copyright
21 notice, this list of conditions and the following disclaimer.
22 2. Redistributions in binary form must reproduce the above copyright
23 notice, this list of conditions and the following disclaimer in the
24 documentation and/or other materials provided with the distribution.
25 3. The name of the author may not be used to endorse or promote products
26 derived from this software without specific prior written permission.
27
28 THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
29 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
30 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
31 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
32 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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38 SUCH DAMAGE.
39
40 -->
41
42
43
44 <a href="./">Back to the index</a>
45
46 <p><br>
47 <h2>Technical details</h2>
48
49 <p>This page describes some of the internals of GXemul.
50
51 <p>
52 <ul>
53 <li><a href="#speed">Speed and emulation modes</a>
54 <li><a href="#net">Networking</a>
55 <li><a href="#devices">Emulation of hardware devices</a>
56 </ul>
57
58
59
60
61
62
63 <p><br>
64 <a name="speed"></a>
65 <h3>Speed and emulation modes</h3>
66
67 So, how fast is GXemul? There is no short answer to this. There is
68 especially no answer to the question <b>What is the slowdown factor?</b>,
69 because the host architecture and emulated architecture can usually not be
70 compared just like that.
71
72 <p>Performance depends on several factors, including (but not limited to)
73 host architecture, target architecture, host clock speed, which compiler
74 and compiler flags were used to build the emulator, what the workload is,
75 what additional runtime flags are given to the emulator, and so on.
76
77 <p>Devices are generally not timing-accurate: for example, if an emulated
78 operating system tries to read a block from disk, from its point of view
79 the read was instantaneous (no waiting). So 1 MIPS in an emulated OS might
80 have taken more than one million instructions on a real machine.
81
82 <p>Also, if the emulator says it has executed 1 million instructions, and
83 the CPU family in question was capable of scalar execution (i.e. one cycle
84 per instruction), it might still have taken more than 1 million cycles on
85 a real machine because of cache misses and similar micro-architectural
86 penalties that are not simulated by GXemul.
87
88 <p>Because of these issues, it is in my opinion best to measure
89 performance as the actual (real-world) time it takes to perform a task
90 with the emulator, e.g.:
91
92 <ul>
93 <li>"How long does it take to install NetBSD onto a disk image?"
94 <li>"How long does it take to compile XYZ inside NetBSD
95 in the emulator?".
96 </ul>
97
98 <p>So, how fast is it? :-)&nbsp;&nbsp;&nbsp;Answer: it varies.
99
100
101
102
103
104
105
106 <p><br>
107 <a name="net"></a>
108 <h3>Networking</h3>
109
110 <font color="#ff0000">NOTE/TODO: This section is very old.</font>
111
112 <p>Running an entire operating system under emulation is very interesting
113 in itself, but for several reasons, running a modern OS without access to
114 TCP/IP networking is a bit akward. Hence, I feel the need to implement
115 TCP/IP (networking) support in the emulator.
116
117 <p>
118 As far as I have understood it, there seems to be two different ways to go:
119
120 <ol>
121 <li>Forward ethernet packets from the emulated ethernet controller to
122 the host machine's ethernet controller, and capture incoming
123 packets on the host's controller, giving them back to the
124 emulated OS. Characteristics are:
125 <ul>
126 <li>Requires <i>direct</i> access to the host's NIC, which
127 means on most platforms that the emulator cannot be
128 run as a normal user!
129 <li>Reduced portability, as not every host operating system
130 uses the same programming interface for dealing with
131 hardware ethernet controllers directly.
132 <li>When run on a switched network, it might be problematic to
133 connect from the emulated OS to the OS running on the
134 host, as packets sent out on the host's NIC are not
135 received by itself. (?)
136 <li>All specific networking protocols will be handled by the
137 physical network.
138 </ul>
139 <p>
140 or
141 <p>
142 <li>Whenever the emulated ethernet controller wishes to send a packet,
143 the emulator looks at the packet and creates a response. Packets
144 that can have an immediate response never go outside the emulator,
145 other packet types have to be converted into suitable other
146 connection types (UDP, TCP, etc). Characteristics:
147 <ul>
148 <li>Each packet type sent out on the emulated NIC must be handled.
149 This means that I have to do a lot of coding.
150 (I like this, because it gives me an opportunity to
151 learn about networking protocols.)
152 <li>By not relying on access to the host's NIC directly,
153 portability is maintained. (It would be sad if the networking
154 portion of a portable emulator isn't as portable as the
155 rest of the emulator.)
156 <li>The emulator can be run as a normal user process, does
157 not require root privilegies.
158 <li>Connecting from the emulated OS to the host's OS should
159 not be problematic.
160 <li>The emulated OS will experience the network just as a single
161 machine behind a NAT gateway/firewall would. The emulated
162 OS is thus automatically protected from the outside world.
163 </ul>
164 </ol>
165
166 <p>
167 Some emulators/simulators use the first approach, while others use the
168 second. I think that SIMH and QEMU are examples of emulators using the
169 first and second approach, respectively.
170
171 <p>
172 Since I have choosen the second kind of implementation, I have to write
173 support explicitly for any kind of network protocol that should be
174 supported. As of 2004-07-09, the following has been implemented and seems
175 to work under at least NetBSD/pmax and OpenBSD/pmax under DECstation 5000/200
176 emulation (-E dec -e 3max):
177
178 <p>
179 <ul>
180 <li>ARP requests sent out from the emulated NIC are interpreted,
181 and converted to ARP responses. (This is used by the emulated OS
182 to find out the MAC address of the gateway.)
183 <li>ICMP echo requests (that is the kind of packet produced by the
184 <b><tt>ping</tt></b> program) are interpreted and converted to ICMP echo
185 replies, <i>regardless of the IP address</i>. This means that
186 running ping from within the emulated OS will <i>always</i>
187 receive a response. The ping packets never leave the emulated
188 environment.
189 <li>UDP packets are interpreted and passed along to the outside world.
190 If the emulator receives an UDP packet from the outside world, it
191 is converted into an UDP packet for the emulated OS. (This is not
192 implemented very well yet, but seems to be enough for nameserver
193 lookups, tftp file transfers, and NFS mounts using UDP.)
194 <li>TCP packets are interpreted one at a time, similar to how UDP
195 packets are handled (but more state is kept for each connection).
196 <font color="#ff0000">NOTE: Much of the TCP handling code is very
197 ugly and hardcoded.</font>
198 <!--
199 <li>RARP is not implemented yet. (I haven't needed it so far.)
200 -->
201 </ul>
202
203 <p>
204 The gateway machine, which is the only "other" machine that the emulated
205 OS sees on its emulated network, works as a NAT-style firewall/gateway. It
206 usually has a fixed IPv4 address of <tt>10.0.0.254</tt>. An OS running in
207 the emulator would usually have an address of the form <tt>10.x.x.x</tt>;
208 a typical choice would be <tt>10.0.0.1</tt>.
209
210 <p>
211 Inside emulated NetBSD/pmax or OpenBSD/pmax, running the following
212 commands should configure the emulated NIC:
213 <pre>
214 # <b>ifconfig le0 10.0.0.1</b>
215 # <b>route add default 10.0.0.254</b>
216 add net default: gateway 10.0.0.254
217 </pre>
218
219 <p>
220 If you want nameserver lookups to work, you need a valid /etc/resolv.conf
221 as well:
222 <pre>
223 # <b>echo nameserver 129.16.1.3 > /etc/resolv.conf</b>
224 </pre>
225 (But replace <tt>129.16.1.3</tt> with the actual real-world IP address of
226 your nearest nameserver.)
227
228 <p>
229 Now, host lookups should work:
230 <pre>
231 # <b>host -a www.netbsd.org</b>
232 Trying null domain
233 rcode = 0 (Success), ancount=2
234 The following answer is not authoritative:
235 The following answer is not verified as authentic by the server:
236 www.netbsd.org 86400 IN AAAA 2001:4f8:4:7:290:27ff:feab:19a7
237 www.netbsd.org 86400 IN A 204.152.184.116
238 For authoritative answers, see:
239 netbsd.org 83627 IN NS uucp-gw-2.pa.dec.com
240 netbsd.org 83627 IN NS ns.netbsd.org
241 netbsd.org 83627 IN NS adns1.berkeley.edu
242 netbsd.org 83627 IN NS adns2.berkeley.edu
243 netbsd.org 83627 IN NS uucp-gw-1.pa.dec.com
244 Additional information:
245 ns.netbsd.org 83627 IN A 204.152.184.164
246 uucp-gw-1.pa.dec.com 172799 IN A 204.123.2.18
247 uucp-gw-2.pa.dec.com 172799 IN A 204.123.2.19
248 </pre>
249
250 <p>
251 At this point, UDP and TCP should (mostly) work.
252
253 <p>
254 Here is an example of how to configure a server machine and an emulated
255 client machine for sharing files via NFS:
256
257 <p>
258 (This is very useful if you want to share entire directory trees
259 between the emulated environment and another machine. These instruction
260 will work for FreeBSD, if you are running something else, use your
261 imagination to modify them.)
262
263 <p>
264 <ul>
265 <li>On the server, add a line to your /etc/exports file, exporting
266 the files you wish to use in the emulator:<pre>
267 <b>/tftpboot -mapall=nobody -ro 123.11.22.33</b>
268 </pre>
269 where 123.11.22.33 is the IP address of the machine running the
270 emulator process, as seen from the outside world.
271 <p>
272 <li>Then start up the programs needed to serve NFS via UDP. Note the
273 -n argument to mountd. This is needed to tell mountd to accept
274 connections from unprivileged ports (because the emulator does
275 not need to run as root).<pre>
276 # <b>portmap</b>
277 # <b>nfsd -u</b> &lt;--- u for UDP
278 # <b>mountd -n</b>
279 </pre>
280 <li>In the guest OS in the emulator, once you have ethernet and IPv4
281 configured so that you can use UDP, mounting the filesystem
282 should now be possible: (this example is for NetBSD/pmax
283 or OpenBSD/pmax)<pre>
284 # <b>mount -o ro,-r=1024,-w=1024,-U,-3 my.server.com:/tftpboot /mnt</b>
285 or
286 # <b>mount my.server.com:/tftpboot /mnt</b>
287 </pre>
288 If you don't supply the read and write sizes, there is a risk
289 that the default values are too large. The emulator currently
290 does not handle fragmentation/defragmentation of <i>outgoing</i>
291 packets, so going above the ethernet frame size (1518) is a very
292 bad idea. Incoming packets (reading from nfs) should work, though,
293 for example during an NFS install.
294 </ul>
295
296 The example above uses read-only mounts. That is enough for things like
297 letting NetBSD/pmax or OpenBSD/pmax install via NFS, without the need for
298 a CDROM ISO image. You can use a read-write mount if you wish to share
299 files in both directions, but then you should be aware of the
300 fragmentation issue mentioned above.
301
302
303
304
305
306
307
308 <p><br>
309 <a name="devices"></a>
310 <h3>Emulation of hardware devices</h3>
311
312 Each file called <tt>dev_*.c</tt> in the
313 <a href="../src/devices/"><tt>src/devices/</tt></a> directory is
314 responsible for one hardware device. These are used from
315 <a href="../src/machines/"><tt>src/machines</tt></a><tt>/machine_*.c</tt>,
316 when initializing which hardware a particular machine model will be using,
317 or when adding devices to a machine using the <tt>device()</tt> command in
318 <a href="configfiles.html">configuration files</a>.
319
320 <p>(I'll be using the name "<tt>foo</tt>" as the name of the device in all
321 these examples. This is pseudo code, it might need some modification to
322 actually compile and run.)
323
324 <p>Each device should have the following:
325
326 <p>
327 <ul>
328 <li>A <tt>devinit</tt> function in <tt>src/devices/dev_foo.c</tt>. It
329 would typically look something like this:
330 <pre>
331 DEVINIT(foo)
332 {
333 struct foo_data *d;
334
335 CHECK_ALLOCATION(d = malloc(sizeof(struct foo_data)));
336 memset(d, 0, sizeof(struct foo_data));
337
338 /*
339 * Set up stuff here, for example fill d with useful
340 * data. devinit contains settings like address, irq path,
341 * and other things.
342 *
343 * ...
344 */
345
346 INTERRUPT_CONNECT(devinit->interrupt_path, d->irq);
347
348 memory_device_register(devinit->machine->memory, devinit->name,
349 devinit->addr, DEV_FOO_LENGTH,
350 dev_foo_access, (void *)d, DM_DEFAULT, NULL);
351
352 /* This should only be here if the device
353 has a tick function: */
354 machine_add_tickfunction(machine, dev_foo_tick, d,
355 FOO_TICKSHIFT);
356
357 /* Return 1 if the device was successfully added. */
358 return 1;
359 }
360 </pre><br>
361
362 <p><tt>DEVINIT(foo)</tt> is defined as <tt>int devinit_foo(struct devinit *devinit)</tt>,
363 and the <tt>devinit</tt> argument contains everything that the device driver's
364 initialization function needs.
365
366 <p>
367 <li>At the top of <tt>dev_foo.c</tt>, the <tt>foo_data</tt> struct
368 should be defined.
369 <pre>
370 struct foo_data {
371 struct interrupt irq;
372 /* ... */
373 }
374 </pre><br>
375 (There is an exception to this rule; some legacy code and other
376 ugly hacks have their device structs defined in
377 <tt>src/include/devices.h</tt> instead of <tt>dev_foo.c</tt>.
378 New code should not add stuff to <tt>devices.h</tt>.)
379 <p>
380 <li>If <tt>foo</tt> has a tick function (that is, something that needs to be
381 run at regular intervals) then <tt>FOO_TICKSHIFT</tt> and a tick
382 function need to be defined as well:
383 <pre>
384 #define FOO_TICKSHIFT 14
385
386 DEVICE_TICK(foo)
387 {
388 struct foo_data *d = extra;
389
390 if (.....)
391 INTERRUPT_ASSERT(d->irq);
392 else
393 INTERRUPT_DEASSERT(d->irq);
394 }
395 </pre><br>
396
397 <li>Does this device belong to a standard bus?
398 <ul>
399 <li>If this device should be detectable as a PCI device, then
400 glue code should be added to
401 <tt>src/devices/bus_pci.c</tt>.
402 <li>If this is a legacy ISA device which should be usable by
403 any machine which has an ISA bus, then the device should
404 be added to <tt>src/devices/bus_isa.c</tt>.
405 </ul>
406 <p>
407 <li>And last but not least, the device should have an access function.
408 The access function is called whenever there is a load or store
409 to an address which is in the device' memory mapped region. To
410 simplify things a little, a macro <tt>DEVICE_ACCESS(x)</tt>
411 is expanded into<pre>
412 int dev_x_access(struct cpu *cpu, struct memory *mem,
413 uint64_t relative_addr, unsigned char *data, size_t len,
414 int writeflag, void *extra)
415 </pre> The access function can look like this:
416 <pre>
417 DEVICE_ACCESS(foo)
418 {
419 struct foo_data *d = extra;
420 uint64_t idata = 0, odata = 0;
421
422 if (writeflag == MEM_WRITE)
423 idata = memory_readmax64(cpu, data, len);
424
425 switch (relative_addr) {
426
427 /* Handle accesses to individual addresses within
428 the device here. */
429
430 /* ... */
431
432 }
433
434 if (writeflag == MEM_READ)
435 memory_writemax64(cpu, data, len, odata);
436
437 /* Perhaps interrupts need to be asserted or
438 deasserted: */
439 dev_foo_tick(cpu, extra);
440
441 /* Return successfully. */
442 return 1;
443 }
444 </pre><br>
445 </ul>
446
447 <p>
448 The return value of the access function has until 2004-07-02 been a
449 true/false value; 1 for success, or 0 for device access failure. A device
450 access failure (on MIPS) will result in a DBE exception.
451
452 <p>
453 Some devices are converted to support arbitrary memory latency
454 values. The return value is the number of cycles that the read or
455 write access took. A value of 1 means one cycle, a value of 10 means 10
456 cycles. Negative values are used for device access failures, and the
457 absolute value of the value is then the number of cycles; a value of -5
458 means that the access failed, and took 5 cycles.
459
460 <p>
461 To be compatible with pre-20040702 devices, a return value of 0 is treated
462 by the caller (in <tt>src/memory_rw.c</tt>) as a value of -1.
463
464
465
466
467
468
469 </body>
470 </html>

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