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$Id: HISTORY,v 1.1613 2007/06/15 20:11:26 debug Exp $
20070501	Continuing a little on m88k disassembly (control registers,
		more instructions).
		Adding a dummy mvme88k machine mode.
20070502	Re-adding MIPS load/store alignment exceptions.
20070503	Implementing more of the M88K disassembly code.
20070504	Adding disassembly of some more M88K load/store instructions.
		Implementing some relatively simple M88K instructions (br.n,
		xor[.u] imm, and[.u] imm).
20070505	Implementing M88K three-register and, or, xor, and jmp[.n],
		bsr[.n] including function call trace stuff.
		Applying a patch from Bruce M. Simpson which implements the
		SYSCON_BOARD_CPU_CLOCK_FREQ_ID object of the syscon call in
		the yamon PROM emulation.
20070506	Implementing M88K bb0[.n] and bb1[.n], and skeletons for
		ldcr and stcr (although no control regs are implemented yet).
20070509	Found and fixed the bug which caused Linux for QEMU_MIPS to
		stop working in 0.4.5.1: It was a faulty change to the MIPS
		'sc' and 'scd' instructions I made while going through gcc -W
		warnings on 20070428.
20070510	Updating the Linux/QEMU_MIPS section in guestoses.html to
		use mips-test-0.2.tar.gz instead of 0.1.
		A big thank you to Miod Vallat for sending me M88K manuals.
		Implementing more M88K instructions (addu, subu, div[u], mulu,
		ext[u], clr, set, cmp).
20070511	Fixing bugs in the M88K "and" and "and.u" instructions (found
		by comparing against the manual).
		Implementing more M88K instructions (mask[.u], mak, bcnd (auto-
		generated)) and some more control register details.
		Cleanup: Removing the experimental AVR emulation mode and
		corresponding devices; AVR emulation wasn't really meaningful.
		Implementing autogeneration of most M88K loads/stores. The
		rectangle drawing demo (with -O0) for M88K runs :-)
		Beginning on M88K exception handling.
		More M88K instructions: tb0, tb1, rte, sub, jsr[.n].
		Adding some skeleton MVME PROM ("BUG") emulation.
20070512	Fixing a bug in the M88K cmp instruction.
		Adding the M88K lda (scaled register) instruction.
		Fixing bugs in 64-bit (32-bit pairs) M88K loads/stores.
		Removing the unused tick_hz stuff from the machine struct.
		Implementing the M88K xmem instruction. OpenBSD/mvme88k gets
		far enough to display the Copyright banner :-)
		Implementing subu.co (guess), addu.co, addu.ci, ff0, and ff1.
		Adding a dev_mvme187, for MVME187-specific devices/registers.
		OpenBSD/mvme88k prints more boot messages. :)
20070515	Continuing on MVME187 emulation (adding more devices, beginning
		on the CMMUs, etc).
		Adding the M88K and.c, xor.c, and or.c instructions, and making
		sure that mul, div, etc cause exceptions if executed when SFD1
		is disabled.
20070517	Continuing on M88K and MVME187 emulation in general; moving
		the CMMU registers to the CPU struct, separating dev_pcc2 from
		dev_mvme187, and beginning on memory_m88k.c (BATC and PATC).
		Fixing a bug in 64-bit (32-bit pairs) M88K fast stores.
		Implementing the clock part of dev_mk48txx.
		Implementing the M88K fstcr and xcr instructions.
		Implementing m88k_cpu_tlbdump().
		Beginning on the implementation of a separate address space
		for M88K .usr loads/stores.
20070520	Removing the non-working (skeleton) Sandpoint, SonyNEWS, SHARK
		Dnard, and Zaurus machine modes.
		Experimenting with dyntrans to_be_translated read-ahead. It
		seems to give a very small performance increase for MIPS
		emulation, but a large performance degradation for SuperH. Hm.
20070522	Disabling correct SuperH ITLB emulation; it does not seem to be
		necessary in order to let SH4 guest OSes run, and it slows down
		userspace code.
		Implementing "samepage" branches for SuperH emulation, and some
		other minor speed hacks.
20070525	Continuing on M88K memory-related stuff: exceptions, memory
		transaction register contents, etc.
		Implementing the M88K subu.ci instruction.
		Removing the non-working (skeleton) Iyonix machine mode.
		OpenBSD/mvme88k reaches userland :-), starts executing
		/sbin/init's instructions, and issues a few syscalls, before
		crashing.
20070526	Fixing bugs in dev_mk48txx, so that OpenBSD/mvme88k detects
		the correct time-of-day.
		Implementing a generic IRQ controller for the test machines
		(dev_irqc), similar to a proposed patch from Petr Stepan.
		Experimenting some more with translation read-ahead.
		Adding an "expect" script for automated OpenBSD/landisk
		install regression/performance tests.
20070527	Adding a dummy mmEye (SH3) machine mode skeleton.
		FINALLY found the strange M88K bug I have been hunting: I had
		not emulated the SNIP value for exceptions occurring in
		branch delay slots correctly.
		Implementing correct exceptions for 64-bit M88K loads/stores.
		Address to symbol lookups are now disabled when M88K is
		running in usermode (because usermode addresses don't have
		anything to do with supervisor addresses).
20070531	Removing the mmEye machine mode skeleton.
20070604	Some minor code cleanup.
20070605	Moving src/useremul.c into a subdir (src/useremul/), and
		cleaning up some more legacy constructs.
		Adding -Wstrict-aliasing and -fstrict-aliasing detection to
		the configure script.
20070606	Adding a check for broken GCC on Solaris to the configure
		script. (GCC 3.4.3 on Solaris cannot handle static variables
		which are initialized to 0 or NULL. :-/)
		Removing the old (non-working) ARC emulation modes: NEC RD94,
		R94, R96, and R98, and the last traces of Olivetti M700 and
		Deskstation Tyne.
		Removing the non-working skeleton WDSC device (dev_wdsc).
20070607	Thinking about how to use the host's cc + ld at runtime to
		generate native code. (See experiments/native_cc_ld_test.i
		for an example.)
20070608	Adding a program counter sampling timer, which could be useful
		for native code generation experiments.
		The KN02_CSR_NRMMOD bit in the DECstation 5000/200 (KN02) CSR
		should always be set, to allow a 5000/200 PROM to boot.
20070609	Moving out breakpoint details from the machine struct into
		a helper struct, and removing the limit on max nr of
		breakpoints.
20070610	Moving out tick functions into a helper struct as well (which
		also gets rid of the max limit).
20070612	FINALLY figured out why Debian/DECstation stopped working when
		translation read-ahead was enabled: in src/memory_rw.c, the
		call to invalidate_code_translation was made also if the
		memory access was an instruction load (if the page was mapped
		as writable); it shouldn't be called in that case.
20070613	Implementing some more MIPS32/64 revision 2 instructions: di,
		ei, ext, dext, dextm, dextu, and ins.
20070614	Implementing an instruction combination for the NetBSD/arm
		idle loop (making the host not use any cpu if NetBSD/arm
		inside the emulator is not using any cpu).
		Increasing the nr of ARM VPH entries from 128 to 384.
20070615	Removing the ENABLE_arch stuff from the configure script, so
		that all included architectures are included in both release
		and development builds.
		Moving memory related helper functions from misc.c to memory.c.
		Adding preliminary instructions for netbooting NetBSD/pmppc to
		guestoses.html; it doesn't work yet, there are weird timeouts.
		Beginning a total rewrite of the userland emulation modes
		(removing all emulation modes, beginning from scratch with
		NetBSD/MIPS and FreeBSD/Alpha only).
20070616	After fixing a bug in the DEC21143 NIC (the TDSTAT_OWN bit was
		only cleared for the last segment when transmitting, not all
		segments), NetBSD/pmppc boots with root-on-nfs without the
		timeouts. Updating guestoses.html.
		Removing the skeleton PSP (Playstation Portable) mode.
		Moving X11-related stuff in the machine struct into a helper
		struct.
		Cleanup of out-of-memory checks, to use a new CHECK_ALLOCATION
		macro (which prints a meaningful error message).
		Adding a COMMENT to each machine and device (for automagic
		.index comment generation).
		Doing regression testing for the next release.

==============  RELEASE 0.4.6  ==============


1 dpavlin 12 <html><head><title>Gavare's eXperimental Emulator:&nbsp;&nbsp;&nbsp;Technical details</title>
2 dpavlin 8 <meta name="robots" content="noarchive,nofollow,noindex"></head>
3 dpavlin 4 <body bgcolor="#f8f8f8" text="#000000" link="#4040f0" vlink="#404040" alink="#ff0000">
4     <table border=0 width=100% bgcolor="#d0d0d0"><tr>
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7 dpavlin 22 <b>Gavare's eXperimental Emulator:</b></font><br>
8 dpavlin 4 <font color="#000000" size="6"><b>Technical details</b>
9     </font></td></tr></table></td></tr></table><p>
10 dpavlin 2
11     <!--
12    
13 dpavlin 42 $Id: technical.html,v 1.76 2007/06/15 18:07:08 debug Exp $
14 dpavlin 2
15 dpavlin 34 Copyright (C) 2004-2007 Anders Gavare. All rights reserved.
16 dpavlin 2
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18     modification, are permitted provided that the following conditions are met:
19    
20     1. Redistributions of source code must retain the above copyright
21     notice, this list of conditions and the following disclaimer.
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24     documentation and/or other materials provided with the distribution.
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28     THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
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41    
42    
43 dpavlin 12
44 dpavlin 2 <a href="./">Back to the index</a>
45    
46     <p><br>
47     <h2>Technical details</h2>
48    
49 dpavlin 10 <p>This page describes some of the internals of GXemul.
50 dpavlin 2
51     <p>
52     <ul>
53 dpavlin 10 <li><a href="#speed">Speed and emulation modes</a>
54 dpavlin 2 <li><a href="#net">Networking</a>
55     <li><a href="#devices">Emulation of hardware devices</a>
56     </ul>
57    
58    
59    
60    
61    
62    
63     <p><br>
64     <a name="speed"></a>
65 dpavlin 10 <h3>Speed and emulation modes</h3>
66 dpavlin 2
67 dpavlin 14 So, how fast is GXemul? There is no short answer to this. There is
68 dpavlin 10 especially no answer to the question <b>What is the slowdown factor?</b>,
69     because the host architecture and emulated architecture can usually not be
70     compared just like that.
71 dpavlin 2
72 dpavlin 10 <p>Performance depends on several factors, including (but not limited to)
73 dpavlin 24 host architecture, target architecture, host clock speed, which compiler
74     and compiler flags were used to build the emulator, what the workload is,
75     what additional runtime flags are given to the emulator, and so on.
76 dpavlin 2
77 dpavlin 24 <p>Devices are generally not timing-accurate: for example, if an emulated
78     operating system tries to read a block from disk, from its point of view
79     the read was instantaneous (no waiting). So 1 MIPS in an emulated OS might
80     have taken more than one million instructions on a real machine.
81    
82 dpavlin 10 <p>Also, if the emulator says it has executed 1 million instructions, and
83     the CPU family in question was capable of scalar execution (i.e. one cycle
84     per instruction), it might still have taken more than 1 million cycles on
85     a real machine because of cache misses and similar micro-architectural
86     penalties that are not simulated by GXemul.
87 dpavlin 2
88 dpavlin 10 <p>Because of these issues, it is in my opinion best to measure
89     performance as the actual (real-world) time it takes to perform a task
90 dpavlin 24 with the emulator, e.g.:
91 dpavlin 2
92 dpavlin 24 <ul>
93     <li>"How long does it take to install NetBSD onto a disk image?"
94     <li>"How long does it take to compile XYZ inside NetBSD
95     in the emulator?".
96     </ul>
97    
98 dpavlin 14 <p>So, how fast is it? :-)&nbsp;&nbsp;&nbsp;Answer: it varies.
99    
100 dpavlin 2
101    
102    
103    
104    
105    
106     <p><br>
107     <a name="net"></a>
108     <h3>Networking</h3>
109    
110 dpavlin 42 <font color="#ff0000">NOTE/TODO: This section is very old.</font>
111 dpavlin 2
112 dpavlin 10 <p>Running an entire operating system under emulation is very interesting
113     in itself, but for several reasons, running a modern OS without access to
114     TCP/IP networking is a bit akward. Hence, I feel the need to implement
115     TCP/IP (networking) support in the emulator.
116    
117 dpavlin 2 <p>
118     As far as I have understood it, there seems to be two different ways to go:
119    
120     <ol>
121     <li>Forward ethernet packets from the emulated ethernet controller to
122     the host machine's ethernet controller, and capture incoming
123     packets on the host's controller, giving them back to the
124     emulated OS. Characteristics are:
125     <ul>
126     <li>Requires <i>direct</i> access to the host's NIC, which
127     means on most platforms that the emulator cannot be
128     run as a normal user!
129     <li>Reduced portability, as not every host operating system
130     uses the same programming interface for dealing with
131     hardware ethernet controllers directly.
132     <li>When run on a switched network, it might be problematic to
133     connect from the emulated OS to the OS running on the
134     host, as packets sent out on the host's NIC are not
135     received by itself. (?)
136 dpavlin 6 <li>All specific networking protocols will be handled by the
137     physical network.
138 dpavlin 2 </ul>
139     <p>
140     or
141     <p>
142     <li>Whenever the emulated ethernet controller wishes to send a packet,
143     the emulator looks at the packet and creates a response. Packets
144     that can have an immediate response never go outside the emulator,
145     other packet types have to be converted into suitable other
146     connection types (UDP, TCP, etc). Characteristics:
147     <ul>
148     <li>Each packet type sent out on the emulated NIC must be handled.
149     This means that I have to do a lot of coding.
150     (I like this, because it gives me an opportunity to
151     learn about networking protocols.)
152     <li>By not relying on access to the host's NIC directly,
153     portability is maintained. (It would be sad if the networking
154     portion of a portable emulator isn't as portable as the
155     rest of the emulator.)
156     <li>The emulator can be run as a normal user process, does
157     not require root privilegies.
158     <li>Connecting from the emulated OS to the host's OS should
159     not be problematic.
160     <li>The emulated OS will experience the network just as a single
161     machine behind a NAT gateway/firewall would. The emulated
162     OS is thus automatically protected from the outside world.
163     </ul>
164     </ol>
165    
166 dpavlin 6 <p>
167     Some emulators/simulators use the first approach, while others use the
168     second. I think that SIMH and QEMU are examples of emulators using the
169     first and second approach, respectively.
170 dpavlin 2
171     <p>
172     Since I have choosen the second kind of implementation, I have to write
173     support explicitly for any kind of network protocol that should be
174     supported. As of 2004-07-09, the following has been implemented and seems
175     to work under at least NetBSD/pmax and OpenBSD/pmax under DECstation 5000/200
176     emulation (-E dec -e 3max):
177    
178     <p>
179     <ul>
180     <li>ARP requests sent out from the emulated NIC are interpreted,
181     and converted to ARP responses. (This is used by the emulated OS
182     to find out the MAC address of the gateway.)
183     <li>ICMP echo requests (that is the kind of packet produced by the
184 dpavlin 6 <b><tt>ping</tt></b> program) are interpreted and converted to ICMP echo
185 dpavlin 2 replies, <i>regardless of the IP address</i>. This means that
186     running ping from within the emulated OS will <i>always</i>
187     receive a response. The ping packets never leave the emulated
188     environment.
189     <li>UDP packets are interpreted and passed along to the outside world.
190     If the emulator receives an UDP packet from the outside world, it
191     is converted into an UDP packet for the emulated OS. (This is not
192     implemented very well yet, but seems to be enough for nameserver
193     lookups, tftp file transfers, and NFS mounts using UDP.)
194     <li>TCP packets are interpreted one at a time, similar to how UDP
195     packets are handled (but more state is kept for each connection).
196     <font color="#ff0000">NOTE: Much of the TCP handling code is very
197     ugly and hardcoded.</font>
198 dpavlin 6 <!--
199 dpavlin 2 <li>RARP is not implemented yet. (I haven't needed it so far.)
200 dpavlin 6 -->
201 dpavlin 2 </ul>
202    
203 dpavlin 6 <p>
204 dpavlin 2 The gateway machine, which is the only "other" machine that the emulated
205     OS sees on its emulated network, works as a NAT-style firewall/gateway. It
206 dpavlin 6 usually has a fixed IPv4 address of <tt>10.0.0.254</tt>. An OS running in
207     the emulator would usually have an address of the form <tt>10.x.x.x</tt>;
208     a typical choice would be <tt>10.0.0.1</tt>.
209 dpavlin 2
210     <p>
211 dpavlin 6 Inside emulated NetBSD/pmax or OpenBSD/pmax, running the following
212     commands should configure the emulated NIC:
213 dpavlin 2 <pre>
214     # <b>ifconfig le0 10.0.0.1</b>
215     # <b>route add default 10.0.0.254</b>
216     add net default: gateway 10.0.0.254
217     </pre>
218    
219 dpavlin 6 <p>
220 dpavlin 2 If you want nameserver lookups to work, you need a valid /etc/resolv.conf
221     as well:
222     <pre>
223     # <b>echo nameserver 129.16.1.3 > /etc/resolv.conf</b>
224     </pre>
225 dpavlin 6 (But replace <tt>129.16.1.3</tt> with the actual real-world IP address of
226     your nearest nameserver.)
227    
228 dpavlin 2 <p>
229     Now, host lookups should work:
230     <pre>
231     # <b>host -a www.netbsd.org</b>
232     Trying null domain
233     rcode = 0 (Success), ancount=2
234     The following answer is not authoritative:
235     The following answer is not verified as authentic by the server:
236     www.netbsd.org 86400 IN AAAA 2001:4f8:4:7:290:27ff:feab:19a7
237     www.netbsd.org 86400 IN A 204.152.184.116
238     For authoritative answers, see:
239     netbsd.org 83627 IN NS uucp-gw-2.pa.dec.com
240     netbsd.org 83627 IN NS ns.netbsd.org
241     netbsd.org 83627 IN NS adns1.berkeley.edu
242     netbsd.org 83627 IN NS adns2.berkeley.edu
243     netbsd.org 83627 IN NS uucp-gw-1.pa.dec.com
244     Additional information:
245     ns.netbsd.org 83627 IN A 204.152.184.164
246     uucp-gw-1.pa.dec.com 172799 IN A 204.123.2.18
247     uucp-gw-2.pa.dec.com 172799 IN A 204.123.2.19
248     </pre>
249    
250 dpavlin 6 <p>
251     At this point, UDP and TCP should (mostly) work.
252 dpavlin 2
253 dpavlin 6 <p>
254     Here is an example of how to configure a server machine and an emulated
255     client machine for sharing files via NFS:
256 dpavlin 2
257 dpavlin 6 <p>
258     (This is very useful if you want to share entire directory trees
259     between the emulated environment and another machine. These instruction
260     will work for FreeBSD, if you are running something else, use your
261     imagination to modify them.)
262 dpavlin 2
263     <p>
264     <ul>
265     <li>On the server, add a line to your /etc/exports file, exporting
266     the files you wish to use in the emulator:<pre>
267     <b>/tftpboot -mapall=nobody -ro 123.11.22.33</b>
268     </pre>
269     where 123.11.22.33 is the IP address of the machine running the
270     emulator process, as seen from the outside world.
271     <p>
272     <li>Then start up the programs needed to serve NFS via UDP. Note the
273     -n argument to mountd. This is needed to tell mountd to accept
274     connections from unprivileged ports (because the emulator does
275     not need to run as root).<pre>
276     # <b>portmap</b>
277     # <b>nfsd -u</b> &lt;--- u for UDP
278     # <b>mountd -n</b>
279     </pre>
280     <li>In the guest OS in the emulator, once you have ethernet and IPv4
281     configured so that you can use UDP, mounting the filesystem
282     should now be possible: (this example is for NetBSD/pmax
283     or OpenBSD/pmax)<pre>
284     # <b>mount -o ro,-r=1024,-w=1024,-U,-3 my.server.com:/tftpboot /mnt</b>
285     or
286     # <b>mount my.server.com:/tftpboot /mnt</b>
287     </pre>
288     If you don't supply the read and write sizes, there is a risk
289     that the default values are too large. The emulator currently
290     does not handle fragmentation/defragmentation of <i>outgoing</i>
291     packets, so going above the ethernet frame size (1518) is a very
292     bad idea. Incoming packets (reading from nfs) should work, though,
293     for example during an NFS install.
294     </ul>
295    
296     The example above uses read-only mounts. That is enough for things like
297     letting NetBSD/pmax or OpenBSD/pmax install via NFS, without the need for
298     a CDROM ISO image. You can use a read-write mount if you wish to share
299     files in both directions, but then you should be aware of the
300     fragmentation issue mentioned above.
301    
302    
303    
304    
305    
306 dpavlin 10
307    
308 dpavlin 2 <p><br>
309     <a name="devices"></a>
310     <h3>Emulation of hardware devices</h3>
311    
312 dpavlin 42 Each file called <tt>dev_*.c</tt> in the
313     <a href="../src/devices/"><tt>src/devices/</tt></a> directory is
314 dpavlin 20 responsible for one hardware device. These are used from
315 dpavlin 42 <a href="../src/machines/"><tt>src/machines</tt></a><tt>/machine_*.c</tt>,
316     when initializing which hardware a particular machine model will be using,
317     or when adding devices to a machine using the <tt>device()</tt> command in
318     <a href="configfiles.html">configuration files</a>.
319 dpavlin 2
320 dpavlin 10 <p>(I'll be using the name "<tt>foo</tt>" as the name of the device in all
321     these examples. This is pseudo code, it might need some modification to
322 dpavlin 2 actually compile and run.)
323    
324 dpavlin 10 <p>Each device should have the following:
325 dpavlin 2
326     <p>
327     <ul>
328 dpavlin 10 <li>A <tt>devinit</tt> function in <tt>src/devices/dev_foo.c</tt>. It
329     would typically look something like this:
330 dpavlin 2 <pre>
331 dpavlin 22 DEVINIT(foo)
332 dpavlin 2 {
333 dpavlin 42 struct foo_data *d;
334 dpavlin 2
335 dpavlin 42 CHECK_ALLOCATION(d = malloc(sizeof(struct foo_data)));
336 dpavlin 22 memset(d, 0, sizeof(struct foo_data));
337 dpavlin 2
338     /*
339     * Set up stuff here, for example fill d with useful
340 dpavlin 42 * data. devinit contains settings like address, irq path,
341 dpavlin 2 * and other things.
342     *
343     * ...
344     */
345 dpavlin 42
346     INTERRUPT_CONNECT(devinit->interrupt_path, d->irq);
347 dpavlin 2
348     memory_device_register(devinit->machine->memory, devinit->name,
349     devinit->addr, DEV_FOO_LENGTH,
350 dpavlin 20 dev_foo_access, (void *)d, DM_DEFAULT, NULL);
351 dpavlin 2
352     /* This should only be here if the device
353     has a tick function: */
354     machine_add_tickfunction(machine, dev_foo_tick, d,
355     FOO_TICKSHIFT);
356    
357     /* Return 1 if the device was successfully added. */
358     return 1;
359     }
360     </pre><br>
361    
362 dpavlin 22 <p><tt>DEVINIT(foo)</tt> is defined as <tt>int devinit_foo(struct devinit *devinit)</tt>,
363     and the <tt>devinit</tt> argument contains everything that the device driver's
364     initialization function needs.
365    
366     <p>
367 dpavlin 10 <li>At the top of <tt>dev_foo.c</tt>, the <tt>foo_data</tt> struct
368     should be defined.
369 dpavlin 2 <pre>
370     struct foo_data {
371 dpavlin 42 struct interrupt irq;
372 dpavlin 2 /* ... */
373     }
374     </pre><br>
375 dpavlin 42 (There is an exception to this rule; some legacy code and other
376     ugly hacks have their device structs defined in
377     <tt>src/include/devices.h</tt> instead of <tt>dev_foo.c</tt>.
378     New code should not add stuff to <tt>devices.h</tt>.)
379 dpavlin 20 <p>
380 dpavlin 10 <li>If <tt>foo</tt> has a tick function (that is, something that needs to be
381     run at regular intervals) then <tt>FOO_TICKSHIFT</tt> and a tick
382     function need to be defined as well:
383 dpavlin 2 <pre>
384 dpavlin 20 #define FOO_TICKSHIFT 14
385 dpavlin 2
386 dpavlin 42 DEVICE_TICK(foo)
387 dpavlin 2 {
388 dpavlin 42 struct foo_data *d = extra;
389 dpavlin 2
390     if (.....)
391 dpavlin 42 INTERRUPT_ASSERT(d->irq);
392 dpavlin 2 else
393 dpavlin 42 INTERRUPT_DEASSERT(d->irq);
394 dpavlin 2 }
395     </pre><br>
396    
397 dpavlin 20 <li>Does this device belong to a standard bus?
398     <ul>
399     <li>If this device should be detectable as a PCI device, then
400     glue code should be added to
401     <tt>src/devices/bus_pci.c</tt>.
402     <li>If this is a legacy ISA device which should be usable by
403     any machine which has an ISA bus, then the device should
404     be added to <tt>src/devices/bus_isa.c</tt>.
405     </ul>
406     <p>
407 dpavlin 2 <li>And last but not least, the device should have an access function.
408     The access function is called whenever there is a load or store
409 dpavlin 22 to an address which is in the device' memory mapped region. To
410     simplify things a little, a macro <tt>DEVICE_ACCESS(x)</tt>
411     is expanded into<pre>
412     int dev_x_access(struct cpu *cpu, struct memory *mem,
413 dpavlin 2 uint64_t relative_addr, unsigned char *data, size_t len,
414     int writeflag, void *extra)
415 dpavlin 22 </pre> The access function can look like this:
416     <pre>
417     DEVICE_ACCESS(foo)
418 dpavlin 2 {
419     struct foo_data *d = extra;
420     uint64_t idata = 0, odata = 0;
421    
422 dpavlin 42 if (writeflag == MEM_WRITE)
423     idata = memory_readmax64(cpu, data, len);
424    
425 dpavlin 2 switch (relative_addr) {
426 dpavlin 42
427     /* Handle accesses to individual addresses within
428     the device here. */
429    
430     /* ... */
431    
432 dpavlin 2 }
433    
434     if (writeflag == MEM_READ)
435     memory_writemax64(cpu, data, len, odata);
436    
437     /* Perhaps interrupts need to be asserted or
438     deasserted: */
439     dev_foo_tick(cpu, extra);
440    
441     /* Return successfully. */
442     return 1;
443     }
444     </pre><br>
445     </ul>
446    
447     <p>
448 dpavlin 6 The return value of the access function has until 2004-07-02 been a
449 dpavlin 2 true/false value; 1 for success, or 0 for device access failure. A device
450     access failure (on MIPS) will result in a DBE exception.
451    
452     <p>
453     Some devices are converted to support arbitrary memory latency
454     values. The return value is the number of cycles that the read or
455     write access took. A value of 1 means one cycle, a value of 10 means 10
456     cycles. Negative values are used for device access failures, and the
457     absolute value of the value is then the number of cycles; a value of -5
458     means that the access failed, and took 5 cycles.
459    
460     <p>
461     To be compatible with pre-20040702 devices, a return value of 0 is treated
462 dpavlin 6 by the caller (in <tt>src/memory_rw.c</tt>) as a value of -1.
463 dpavlin 2
464    
465    
466    
467    
468    
469     </body>
470     </html>

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