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Mon Oct 8 16:20:58 2007 UTC (16 years, 6 months ago) by dpavlin
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++ trunk/HISTORY	(local)
$Id: HISTORY,v 1.1421 2006/11/06 05:32:37 debug Exp $
20060816	Adding a framework for emulated/virtual timers (src/timer.c),
		using only setitimer().
		Rewriting the mc146818 to use the new timer framework.
20060817	Adding a call to gettimeofday() every now and then (once every
		second, at the moment) to resynch the timer if it drifts.
		Beginning to convert the ISA timer interrupt mechanism (8253
		and 8259) to use the new timer framework.
		Removing the -I command line option.
20060819	Adding the -I command line option again, with new semantics.
		Working on Footbridge timer interrupts; NetBSD/NetWinder and
		NetBSD/CATS now run at correct speed, but unfortunately with
		HUGE delays during bootup.
20060821	Some minor m68k updates. Adding the first instruction: nop. :)
		Minor Alpha emulation updates.
20060822	Adding a FreeBSD development specific YAMON environment
		variable ("khz") (as suggested by Bruce M. Simpson).
		Moving YAMON environment variable initialization from
		machine_evbmips.c into promemul/yamon.c, and adding some more
		variables.
		Continuing on the LCA PCI bus controller (for Alpha machines).
20060823	Continuing on the timer stuff: experimenting with MIPS count/
		compare interrupts connected to the timer framework.
20060825	Adding bogus SCSI commands 0x51 (SCSICDROM_READ_DISCINFO) and
		0x52 (SCSICDROM_READ_TRACKINFO) to the SCSI emulation layer,
		to allow NetBSD/pmax 4.0_BETA to be installed from CDROM.
		Minor updates to the LCA PCI controller.
20060827	Implementing a CHIP8 cpu mode, and a corresponding CHIP8
		machine, for fun. Disassembly support for all instructions,
		and most of the common instructions have been implemented: mvi,
		mov_imm, add_imm, jmp, rand, cls, sprite, skeq_imm, jsr,
		skne_imm, bcd, rts, ldr, str, mov, or, and, xor, add, sub,
		font, ssound, sdelay, gdelay, bogus skup/skpr, skeq, skne.
20060828	Beginning to convert the CHIP8 cpu in the CHIP8 machine to a
		(more correct) RCA 180x cpu. (Disassembly for all 1802
		instructions has been implemented, but no execution yet, and
		no 1805 extended instructions.)
20060829	Minor Alpha emulation updates.
20060830	Beginning to experiment a little with PCI IDE for SGI O2.
		Fixing the cursor key mappings for MobilePro 770 emulation.
		Fixing the LK201 warning caused by recent NetBSD/pmax.
		The MIPS R41xx standby, suspend, and hibernate instructions now
		behave like the RM52xx/MIPS32/MIPS64 wait instruction.
		Fixing dev_wdc so it calculates correct (64-bit) offsets before
		giving them to diskimage_access().
20060831	Continuing on Alpha emulation (OSF1 PALcode).
20060901	Minor Alpha updates; beginning on virtual memory pagetables.
		Removed the limit for max nr of devices (in preparation for
		allowing devices' base addresses to be changed during runtime).
		Adding a hack for MIPS [d]mfc0 select 0 (except the count
		register), so that the coproc register is simply copied.
		The MIPS suspend instruction now exits the emulator, instead
		of being treated as a wait instruction (this causes NetBSD/
		hpcmips to get correct 'halt' behavior).
		The VR41xx RTC now returns correct time.
		Connecting the VR41xx timer to the timer framework (fixed at
		128 Hz, for now).
		Continuing on SPARC emulation, adding more instructions:
		restore, ba_xcc, ble. The rectangle drawing demo works :)
		Removing the last traces of the old ENABLE_CACHE_EMULATION
		MIPS stuff (not usable with dyntrans anyway).
20060902	Splitting up src/net.c into several smaller files in its own
		subdirectory (src/net/).
20060903	Cleanup of the files in src/net/, to make them less ugly.
20060904	Continuing on the 'settings' subsystem.
		Minor progress on the SPARC emulation mode.
20060905	Cleanup of various things, and connecting the settings
		infrastructure to various subsystems (emul, machine, cpu, etc).
		Changing the lk201 mouse update routine to not rely on any
		emulated hardware framebuffer cursor coordinates, but instead
		always do (semi-usable) relative movements.
20060906	Continuing on the lk201 mouse stuff. Mouse behaviour with
		multiple framebuffers (which was working in Ultrix) is now
		semi-broken (but it still works, in a way).
		Moving the documentation about networking into its own file
		(networking.html), and refreshing it a bit. Adding an example
		of how to use ethernet frame direct-access (udp_snoop).
20060907	Continuing on the settings infrastructure.
20060908	Minor updates to SH emulation: for 32-bit emulation: delay
		slots and the 'jsr @Rn' instruction. I'm putting 64-bit SH5 on
		ice, for now.
20060909-10	Implementing some more 32-bit SH instructions. Removing the
		64-bit mode completely. Enough has now been implemented to run
		the rectangle drawing demo. :-)
20060912	Adding more SH instructions.
20060916	Continuing on SH emulation (some more instructions: div0u,
		div1, rotcl/rotcr, more mov instructions, dt, braf, sets, sett,
		tst_imm, dmuls.l, subc, ldc_rm_vbr, movt, clrt, clrs, clrmac).
		Continuing on the settings subsystem (beginning on reading/
		writing settings, removing bugs, and connecting more cpus to
		the framework).
20060919	More work on SH emulation; adding an ldc banked instruction,
		and attaching a 640x480 framebuffer to the Dreamcast machine
		mode (NetBSD/dreamcast prints the NetBSD copyright banner :-),
		and then panics).
20060920	Continuing on the settings subsystem.
20060921	Fixing the Footbridge timer stuff so that NetBSD/cats and
		NetBSD/netwinder boot up without the delays.
20060922	Temporarily hardcoding MIPS timer interrupt to 100 Hz. With
		'wait' support disabled, NetBSD/malta and Linux/malta run at
		correct speed.
20060923	Connecting dev_gt to the timer framework, so that NetBSD/cobalt
		runs at correct speed.
		Moving SH4-specific memory mapped registers into its own
		device (dev_sh4.c).
		Running with -N now prints "idling" instead of bogus nr of
		instrs/second (which isn't valid anyway) while idling.
20060924	Algor emulation should now run at correct speed.
		Adding disassembly support for some MIPS64 revision 2
		instructions: ext, dext, dextm, dextu.
20060926	The timer framework now works also when the MIPS wait
		instruction is used.
20060928	Re-implementing checks for coprocessor availability for MIPS
		cop0 instructions. (Thanks to Carl van Schaik for noticing the
		lack of cop0 availability checks.)
20060929	Implementing an instruction combination hack which treats
		NetBSD/pmax' idle loop as a wait-like instruction.
20060930	The ENTRYHI_R_MASK was missing in (at least) memory_mips_v2p.c,
		causing TLB lookups to sometimes succeed when they should have
		failed. (A big thank you to Juli Mallett for noticing the
		problem.)
		Adding disassembly support for more MIPS64 revision 2 opcodes
		(seb, seh, wsbh, jalr.hb, jr.hb, synci, ins, dins, dinsu,
		dinsm, dsbh, dshd, ror, dror, rorv, drorv, dror32). Also
		implementing seb, seh, dsbh, dshd, and wsbh.
		Implementing an instruction combination hack for Linux/pmax'
		idle loop, similar to the NetBSD/pmax case.
20061001	Changing the NetBSD/sgimips install instructions to extract
		files from an iso image, instead of downloading them via ftp.
20061002	More-than-31-bit userland addresses in memory_mips_v2p.c were
		not actually working; applying a fix from Carl van Schaik to
		enable them to work + making some other updates (adding kuseg
		support).
		Fixing hpcmips (vr41xx) timer initialization.
		Experimenting with O(n)->O(1) reduction in the MIPS TLB lookup
		loop. Seems to work both for R3000 and non-R3000.
20061003	Continuing a little on SH emulation (adding more control
		registers; mini-cleanup of memory_sh.c).
20061004	Beginning on a dev_rtc, a clock/timer device for the test
		machines; also adding a demo, and some documentation.
		Fixing a bug in SH "mov.w @(disp,pc),Rn" (the result wasn't
		sign-extended), and adding the addc and ldtlb instructions.
20061005	Contining on SH emulation: virtual to physical address
		translation, and a skeleton exception mechanism.
20061006	Adding more SH instructions (various loads and stores, rte,
		negc, muls.w, various privileged register-move instructions).
20061007	More SH instructions: various move instructions, trapa, div0s,
		float, fdiv, ftrc.
		Continuing on dev_rtc; removing the rtc demo.
20061008	Adding a dummy Dreamcast PROM module. (Homebrew Dreamcast
		programs using KOS libs need this.)
		Adding more SH instructions: "stc vbr,rn", rotl, rotr, fsca,
		fmul, fadd, various floating-point moves, etc. A 256-byte
		demo for Dreamcast runs :-)
20061012	Adding the SH "lds Rm,pr" and bsr instructions.
20061013	More SH instructions: "sts fpscr,rn", tas.b, and some more
		floating point instructions, cmp/str, and more moves.
		Adding a dummy dev_pvr (Dreamcast graphics controller).
20061014	Generalizing the expression evaluator (used in the built-in
		debugger) to support parentheses and +-*/%^&|.
20061015	Removing the experimental tlb index hint code in
		mips_memory_v2p.c, since it didn't really have any effect.
20061017	Minor SH updates; adding the "sts pr,Rn", fcmp/gt, fneg,
		frchg, and some other instructions. Fixing missing sign-
		extension in an 8-bit load instruction.
20061019	Adding a simple dev_dreamcast_rtc.
		Implementing memory-mapped access to the SH ITLB/UTLB arrays.
20061021	Continuing on various SH and Dreamcast things: sh4 timers,
		debug messages for dev_pvr, fixing some virtual address
		translation bugs, adding the bsrf instruction.
		The NetBSD/dreamcast GENERIC_MD kernel now reaches userland :)
		Adding a dummy dev_dreamcast_asic.c (not really useful yet).
		Implementing simple support for Store Queues.
		Beginning on the PVR Tile Accelerator.
20061022	Generalizing the PVR framebuffer to support off-screen drawing,
		multiple bit-depths, etc. (A small speed penalty, but most
		likely worth it.)
		Adding more SH instructions (mulu.w, fcmp/eq, fsub, fmac,
		fschg, and some more); correcting bugs in "fsca" and "float".
20061024	Adding the SH ftrv (matrix * vector) instruction. Marcus
		Comstedt's "tatest" example runs :) (wireframe only).
		Correcting disassembly for SH floating point instructions that
		use the xd* registers.
		Adding the SH fsts instruction.
		In memory_device_dyntrans_access(), only the currently used
		range is now invalidated, and not the entire device range.
20061025	Adding a dummy AVR32 cpu mode skeleton.
20061026	Various Dreamcast updates; beginning on a Maple bus controller.
20061027	Continuing on the Maple bus. A bogus Controller, Keyboard, and
		Mouse can now be detected by NetBSD and KOS homebrew programs.
		Cleaning up the SH4 Timer Management Unit, and beginning on
		SH4 interrupts.
		Implementing the Dreamcast SYSASIC.
20061028	Continuing on the SYSASIC.
		Adding the SH fsqrt instruction.
		memory_sh.c now actually scans the ITLB.
		Fixing a bug in dev_sh4.c, related to associative writes into
		the memory-mapped UTLB array. NetBSD/dreamcast now reaches
		userland stably, and prints the "Terminal type?" message :-]
		Implementing enough of the Dreamcast keyboard to make NetBSD
		accept it for input.
		Enabling SuperH for stable (non-development) builds.
		Adding NetBSD/dreamcast to the documentation, although it
		doesn't support root-on-nfs yet.
20061029	Changing usleep(1) calls in the debugger to to usleep(10000)
		(according to Brian Foley, this makes GXemul run better on
		MacOS X).
		Making the Maple "Controller" do something (enough to barely
		interact with dcircus.elf).
20061030-31	Some progress on the PVR. More test programs start running (but
		with strange output).
		Various other SH4-related updates.
20061102	Various Dreamcast and SH4 updates; more KOS demos run now.
20061104	Adding a skeleton dev_mb8696x.c (the Dreamcast's LAN adapter).
20061105	Continuing on the MB8696x; NetBSD/dreamcast detects it as mbe0.
		Testing for the release.

==============  RELEASE 0.4.3  ==============


1 dpavlin 32 <html><head><title>Gavare's eXperimental Emulator:&nbsp;&nbsp;&nbsp;Networking</title>
2     <meta name="robots" content="noarchive,nofollow,noindex"></head>
3     <body bgcolor="#f8f8f8" text="#000000" link="#4040f0" vlink="#404040" alink="#ff0000">
4     <table border=0 width=100% bgcolor="#d0d0d0"><tr>
5     <td width=100% align=center valign=center><table border=0 width=100%><tr>
6     <td align="left" valign=center bgcolor="#d0efff"><font color="#6060e0" size="6">
7     <b>Gavare's eXperimental Emulator:</b></font><br>
8     <font color="#000000" size="6"><b>Networking</b>
9     </font></td></tr></table></td></tr></table><p>
10    
11     <!--
12    
13     $Id: networking.html,v 1.3 2006/09/26 08:49:35 debug Exp $
14    
15     Copyright (C) 2003-2006 Anders Gavare. All rights reserved.
16    
17     Redistribution and use in source and binary forms, with or without
18     modification, are permitted provided that the following conditions are met:
19    
20     1. Redistributions of source code must retain the above copyright
21     notice, this list of conditions and the following disclaimer.
22     2. Redistributions in binary form must reproduce the above copyright
23     notice, this list of conditions and the following disclaimer in the
24     documentation and/or other materials provided with the distribution.
25     3. The name of the author may not be used to endorse or promote products
26     derived from this software without specific prior written permission.
27    
28     THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
29     ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
30     IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
31     ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
32     FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
33     DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
34     OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
35     HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
36     LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
37     OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
38     SUCH DAMAGE.
39    
40     -->
41    
42    
43     <a href="./">Back to the index</a>
44    
45     <p><br>
46     <h2>Networking</h2>
47    
48     <p>
49     <ul>
50     <li><a href="#intro">Introduction</a>
51     <li><a href="#multihost">Network across multiple hosts</a>
52     <li><a href="#direct_example_1">Direct-access example 1: udp_snoop</a>
53     </ul>
54    
55    
56    
57    
58    
59    
60    
61     <p><br>
62     <a name="intro"></a>
63     <h3>Introduction:</h3>
64    
65     GXemul's current networking layer supports two modes:
66    
67     <p><ol>
68     <li>A NAT-like layer, which allows guest OSes to access the outside
69     internet world (IPv4 only, so far). When only one machine is being
70     emulated, the following default values apply to the guest OS:<pre>
71     IPv4 address: 10.0.0.1
72     Netmask: 255.0.0.0
73     Gateway / default route: 10.0.0.254
74     Nameserver: 10.0.0.254
75     </pre>To the outside world, it will seem as if the host is doing all the
76     networking, since the emulator is just a normal user process
77     on the host.
78     <p>
79     <li>A direct-access layer, allowing external tools to read/write raw
80     ethernet packages from/to the emulator.
81     </ol>
82    
83     <p><i>NOTE:</i> Both these modes have problems. The NAT-like layer is very
84     "hackish" and was only meant as a proof-of-concept, to see if networking
85     like this would work with e.g. NetBSD as a guest OS. (If you are
86     interested in the technical details, and the reasons why NAT networking is
87     implemented this way, you might want to read the <a
88     href="technical.html#net"> networking section in the technical
89     documentation</a>.) Because of the obvious limitations with the NAT
90     approach, I have also included support for direct packet access, but this
91     is not designed for security or anything like that.
92    
93     <p><font color="#ff0000">Use the networking features at your own risk.
94     </font>
95    
96    
97     <p>The emulated machine must of course have a NIC which is emulated
98     sufficiently. At the moment, the following NICs should work:
99     <ul>
100     <li><tt><b>ether</b></tt>, the "fake" experimental ethernet device
101     (documented <a href="experiments.html#expdevices_ether">here</a>)
102     <li><tt><b>le</b></tt>, Turbochannel Lance Ethernet, as used in
103     DECstation 5000/200 ("3max")
104     <li><tt><b>mec</b></tt>, the SGI O2's ethernet controller
105     <li><tt><b>dec21143</b></tt>, Digital's 21143 NIC (known as <tt>dc</tt>
106     in OpenBSD, or <tt>tlp</tt> in NetBSD)
107     </ul>
108    
109    
110    
111    
112    
113    
114    
115     <p><br>
116     <a name="multihost"></a>
117     <h3>Network across multiple hosts:</h3>
118    
119     <p>The way to emulate a network of multiple emulated machines, whether
120     they are actually running on the same physical host, or on multiple hosts,
121     is to use <a href="configfiles.html">configuration files</a>, and the
122     "direct-access" method of networking.
123    
124     <p>Although it <i>is</i> possible to have more than one machine per
125     configuration file, I strongly recommend against it. Please use one
126     configuration file for one emulated machine.
127    
128     <p>Here is a simple example:
129    
130     <p><table border="0" width="100%"><tr><td width="40">&nbsp;</td>
131     <td><pre>
132     <font color="#2020cf">! Configuration file for a
133     ! "client" machine, netbooting
134     ! of another machine.</font>
135    
136     <b>net(</b>
137     <b>local_port(15000)</b>
138     <b>add_remote(<font color="#ff003f">"localhost:15001"</font>)</b>
139     <b>)</b>
140     <b>machine(</b>
141     <b>name(<font color="#ff003f">"client machine"</font>)</b>
142     <b>serial_nr(1)</b> <font color="#2020cf">! 10.0.0.1</font>
143    
144     <b>type(<font color="#ff003f">"sgi"</font>)</b>
145     <b>subtype(<font color="#ff003f">"o2"</font>)</b>
146     <b>load(<font color="#ff003f">"netbsd-GENERIC32_IP3x.gz"</font>)</b>
147     <b>)</b>
148     </pre></td><td width="20">&nbsp;</td><td><pre>
149     <font color="#2020cf">! Configuration file for the
150     ! "server" machine.</font>
151    
152     <b>net(</b>
153     <b>local_port(15001)</b>
154     <b>add_remote(<font color="#ff003f">"localhost:15000"</font>)</b>
155     <b>)</b>
156     <b>machine(</b>
157     <b>name(<font color="#ff003f">"nfs server"</font>)</b>
158     <b>serial_nr(2)</b> <font color="#2020cf">! 10.0.0.2</font>
159    
160     <b>type(<font color="#ff003f">"dec"</font>)</b>
161     <b>subtype(<font color="#ff003f">"3max"</font>)</b>
162     <b>disk(<font color="#ff003f">"nbsd_pmax.img"</font>)</b>
163     <b>)</b>
164     </pre></td><td width="20">&nbsp;</td></tr></table>
165    
166     <p>This example creates a network using the default settings (10.0.0.0/8),
167     but it also uses the direct-access networking mode to allow the network
168     to be connected to other emulator instances. <tt>local_port(15000)</tt>
169     means that anything coming in to UDP port 15000 on the host is added to
170     the network. All ethernet packets on the network are also sent out to all
171     other connected machines (those added with <tt>add_remote()</tt>).
172    
173     <p>As you can see in the example, this is a configuration file for
174     netbooting a NetBSD/sgimips diskless machine, with a NetBSD/pmax machine
175     acting as the nfs server. Note that the nfs server has ports 15000 and
176     15001 reversed, compared to the client!
177    
178     <p>"<tt>localhost</tt>" can be changed to the Internet hostname of a
179     remote machine, to run the simulation across a physical network.
180    
181     <p><font color="#ff0000"><b>NOTE:</b> There is no error checking or
182     security checking of any kind. All UDP packets arriving at the input port
183     are added to the emulated ethernet. This is not very good of course; use
184     this feature at your own risk.</font>
185    
186    
187    
188    
189    
190     <p><br>
191     <a name="direct_example_1"></a>
192     <h3>Direct-access example 1: udp_snoop:</h3>
193    
194     The most basic example of how the simple direct-access system works is a small
195     program in the <tt>experiments/</tt> directory, <tt>udp_snoop</tt>, which simply
196     dumps incoming UDP packets to the terminal, in hex and ASCII.
197    
198     <p>The easiest way to test the example is to download a <a href="ftp://ftp.netbsd.org/pub/NetBSD/NetBSD-3.1/pmax/binary/kernel/netbsd-INSTALL.gz">
199     NetBSD/pmax INSTALL kernel</a>, and start the emulator with a configuration file
200     looking something like this:
201    
202     <pre>
203     net(
204     add_remote("localhost:12300")
205     )
206    
207     machine(
208     subtype(3max)
209     load("netbsd-INSTALL.gz")
210     )
211     </pre>
212    
213     <p>In addition to the machine section, you can see that there is also a
214     <tt>net()</tt> section. It defaults to emulating a 10.0.0.0/8 IPv4 NATed
215     network, but there is also an additional "raw output", to UDP port 12300.
216    
217     <p>Now, do the following:
218     <ul>
219     <li>Start the emulator with the configuration file, i.e.
220     <tt><b>gxemul @testconfig</b></tt>.
221     <li>Start <tt><b>udp_snoop 12300</b></tt> in another terminal.
222     <li>Inside emulated NetBSD/pmax, type <tt><b>ifconfig le0 10.0.0.1</b></tt>.
223     </ul>
224    
225     <p>This should be enough to see broadcast messages from the guest OS which
226     are not directed to the gateway. It might look like this:
227    
228     <pre>
229     $ ./udp_snoop 12300
230     ff ff ff ff ff ff 10 20 30 00 00 10 08 06 00 01 ....... 0.......
231     08 00 06 04 00 01 10 20 30 00 00 10 0a 00 00 02 ....... 0.......
232     00 00 00 00 00 00 0a 00 00 02 00 00 00 00 00 00 ................
233     00 00 00 00 00 00 00 00 00 00 00 00 ............
234    
235     33 33 ff 00 00 10 10 20 30 00 00 10 86 dd 60 00 33..... 0.....`.
236     00 00 00 20 00 01 00 00 00 00 00 00 00 00 00 00 ... ............
237     00 00 00 00 00 00 ff 02 00 00 00 00 00 00 00 00 ................
238     00 01 ff 00 00 10 3a 00 01 00 05 02 00 00 83 00 ......:.........
239     80 83 00 00 00 00 ff 02 00 00 00 00 00 00 00 00 ................
240     00 01 ff 00 00 10 ......
241     ...
242     </pre>
243    
244    
245    
246    
247     </p>
248    
249     </body>
250     </html>
251    
252    

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