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1  <html>  <html><head><title>Gavare's eXperimental Emulator:&nbsp;&nbsp;&nbsp;Introduction</title>
2  <head><title>GXemul documentation: Introduction</title>  <meta name="robots" content="noarchive,nofollow,noindex"></head>
3  </head>  <body bgcolor="#f8f8f8" text="#000000" link="#4040f0" vlink="#404040" alink="#ff0000">
4  <body bgcolor="#ffffff" text="#000000" link="#4040f0" vlink="#404040" alink="#ff0000">  <table border=0 width=100% bgcolor="#d0d0d0"><tr>
5  <p>  <td width=100% align=center valign=center><table border=0 width=100%><tr>
6  <table width="100%">  <td align="left" valign=center bgcolor="#d0efff"><font color="#6060e0" size="6">
7    <tr><td width="100%" bgcolor="#808070"><font color="#ffffe0" size="6">  <b>Gavare's eXperimental Emulator:</b></font><br>
8    <b>GXemul documentation: Introduction</b></font></td></tr>  <font color="#000000" size="6"><b>Introduction</b>
9  </table>  </font></td></tr></table></td></tr></table><p>
 <p>  
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10    
11  <!--  <!--
12    
13  $Id: intro.html,v 1.30 2005/04/07 15:43:15 debug Exp $  $Id: intro.html,v 1.88 2006/06/27 05:25:46 debug Exp $
14    
15  Copyright (C) 2003-2005  Anders Gavare.  All rights reserved.  Copyright (C) 2003-2006  Anders Gavare.  All rights reserved.
16    
17  Redistribution and use in source and binary forms, with or without  Redistribution and use in source and binary forms, with or without
18  modification, are permitted provided that the following conditions are met:  modification, are permitted provided that the following conditions are met:
# Line 48  SUCH DAMAGE. Line 45  SUCH DAMAGE.
45  <h2>Introduction</h2>  <h2>Introduction</h2>
46    
47  <p>  <p>
48    <table border="0" width="99%"><tr><td valign="top" align="left">
49  <ul>  <ul>
50    <li><a href="#overview">Overview</a>    <li><a href="#overview">Overview</a>
51    <li><a href="#free">Is GXemul free software?</a>    <li><a href="#free">Is GXemul Free software?</a>
52    <li><a href="#build">How to compile/build the emulator</a>    <li><a href="#build">How to compile/build the emulator</a>
53    <li><a href="#cpus">Which CPU types does GXemul emulate?</a>    <li><a href="#run">How to run the emulator</a>
54      <li><a href="#cpus">Which processor architectures does GXemul emulate?</a>
55      <li><a href="#hosts">Which host architectures are supported?</a>
56      <li><a href="#translation">What kind of translation does GXemul use?</a>
57    <li><a href="#accuracy">Emulation accuracy</a>    <li><a href="#accuracy">Emulation accuracy</a>
58    <li><a href="#emulmodes">Which machines does GXemul emulate?</a>    <li><a href="#emulmodes">Which machines does GXemul emulate?</a>
   <li><a href="#guestos">Which guest OSes are possible to run?</a>  
59  </ul>  </ul>
60    </td><td valign="center" align="center">
61    <a href="20050317-example.png"><img src="20050317-example_small.png"></a>
62    <p>NetBSD/pmax 1.6.2 with X11<br>running in GXemul</td></tr></table>
63    
64    
65    
# Line 66  SUCH DAMAGE. Line 68  SUCH DAMAGE.
68  <a name="overview"></a>  <a name="overview"></a>
69  <h3>Overview:</h3>  <h3>Overview:</h3>
70    
71  GXemul is a machine emulator, which can be used to experiment with  GXemul is an experimental instruction-level machine emulator. Several
72  binary code for (among others) MIPS-based machines. Several emulation  emulation modes are available. In some modes, processors and surrounding
 modes are available. For some emulation modes, processors and surrounding  
73  hardware components are emulated well enough to let unmodified operating  hardware components are emulated well enough to let unmodified operating
74  systems run as if they were running on a real machine.  systems (e.g. NetBSD) run as if they were running on a real machine.
75    
76  <p>  <p>Devices and processors (ARM, MIPS, PowerPC) are not simulated with 100%
77  It is important to keep in mind that devices and CPUs are not really  accuracy. They are only ``faked'' well enough to allow guest operating
78  emulated correctly, they are only "faked" well enough to make eg. NetBSD  systems run without complaining too much. Still, the emulator could be of
79  run. Still, the emulator could be of interest for academic research and  interest for academic research and experiments, such as when learning how
80  experiments, such as when learning how to write an OS for a real machine,  to write operating system code.
81  or profiling SMP, memory, or system call usage.  
82    <p>The emulator is written in C, does not depend on third-party libraries,
83    and should compile and run on most 64-bit and 32-bit Unix-like systems.
84    
85    <p>The emulator contains code which tries to emulate the workings of CPUs
86    and surrounding hardware found in real machines, but it does not contain
87    any ROM code. You will need some form of program (in binary form) to run
88    in the emulator. For many emulation modes, PROM calls are handled by the
89    emulator itself, so you do not need to use any ROM image at all.
90    
91  <p>  <p>You can use pre-compiled kernels (for example NetBSD kernels, or
92  The emulator is written in C, does not depend on external libraries (except  Linux), or other programs that are in binary format, and in some cases
93  X11, but that is optional), and should compile and run on most Unix-like  even actual ROM images. A couple of different file formats are supported
94  systems. If it doesn't, then that is a bug.  (ELF, a.out, ECOFF, SREC, and raw binaries).
95    
96    <p>If you do not have a kernel as a separate file, but you have a bootable
97    disk image, then it is sometimes possible to boot directly from that
98    image. (This works for example with DECstation emulation, or when booting
99    from ISO9660 CDROM images.)
100    
 <p>  
 The emulator contains code which tries to emulate the workings of CPUs and  
 surrounding hardware found in real machines, but it does not contain any  
 ROM code. You will need some form of program (in binary form) to run in  
 the emulator. For many emulation modes, PROM calls are handled by the  
 emulator itself, so you do not need to use any ROM image at all.  
101    
 <p>  
 You can use pre-compiled kernels (for example NetBSD kernels, or Linux),  
 or other programs that are in binary format, and in some cases even actual  
 ROM images. A couple of different file formats are supported (ELF, a.out,  
 ECOFF, SREC, raw binaries).  
102    
 <p>  
 (You do not need any MIPS compiler toolchain to build or use GXemul.  
 If you need to compile MIPS binaries from sources, then of course you need  
 such a toolchain, but that is completely separate from GXemul. There  
 is a <a href="technical.html#regtest">regression testing</a> framework,  
 which requires that a GNU CC for mips64-unknown-elf or similar is available.  
 For simply building and using the emulator, it is not required.)  
103    
104    
105    
# Line 111  For simply building and using the emulat Line 107  For simply building and using the emulat
107    
108  <p><br>  <p><br>
109  <a name="free"></a>  <a name="free"></a>
110  <h3>Is GXemul free software?</h3>  <h3>Is GXemul Free software?</h3>
   
 Yes. I have released GXemul under a free license.  
 (For a definitions of the four freedoms associated with free software,  
 please read <a href="http://www.gnu.org/philosophy/free-sw.html">  
 http://www.gnu.org/philosophy/free-sw.html</a>.)  
111    
112  <p>  Yes. I have released GXemul under a Free license. The code in GXemul is
113  The code I have written is released under a 3-clause BSD-style license  Copyrighted software, it is <i>not</i> public domain. (If this is
114  (or "revised BSD-style" if one wants to use  confusing to you, you might want to read up on the definitions of the
115  <a href="http://www.gnu.org/philosophy/bsd.html">GNU jargon</a>.)  four freedoms associated with Free software, <a
116  Apart from the code I have written, some files are copied from other sources  href="http://www.gnu.org/philosophy/free-sw.html">http://www.gnu.org/philosophy/free-sw.html</a>.)
117  such as NetBSD, for example header files containing symbolic names of  
118  bitfields in device registers. They are also covered by similar licenses,  <p>The code I have written is released under a 3-clause BSD-style license
119  but with some additional clauses. If you plan to redistribute GXemul  (or "revised BSD-style" if one wants to use <a
120  (for example as a binary package), or reuse code from GXemul,  href="http://www.gnu.org/philosophy/bsd.html">GNU jargon</a>). Apart from
121  then you should check those files for their license terms.  the code I have written, some files are copied from other sources such as
122    NetBSD, for example header files containing symbolic names of bitfields in
123  <p>  device registers. They are also covered by similar licenses, but with some
124  (The licenses usually require that the original Copyright and license  additional clauses. The main point, however, is that the licenses require
125  terms are included when you make a copy or modification. The "easiest way  that the original Copyright and license terms are included when you make a
126  out" if you plan to redistribute code from GXemul is to simply supply  copy or modification.
127  the source code. You should however check individual files for details.)  
128    <p>If you plan to redistribute GXemul <i>without</i> supplying the source
129    code, then you need to comply with each individual source file some other
130    way, for example by writing additional documentation containing copyright
131    notes. I have not done this, since I do not plan on making distributions
132    without source code. You need to check all individual files for details.
133    The "easiest way out" if you plan to redistribute code from GXemul is, of
134    course, to let it remain open source and simply supply the source code.
135    
136    <p>In case you want to reuse parts of GXemul, but you need to do that
137    under a different license (e.g. the GPL), then contact me and I might
138    re-license/dual-license files on a case-by-case basis.
139    
140    
141    
# Line 149  Uncompress the .tar.gz distribution file Line 151  Uncompress the .tar.gz distribution file
151          $ <b>make</b>          $ <b>make</b>
152  </pre>  </pre>
153    
154  <p>  <p>This should work on most Unix-like systems. GXemul does not require any
155  This should work on most Unix-like systems. If it doesn't, then please  specific libraries to build, however, if you build on a system which does
156  mail me a bug report.  not have X11 libraries installed, some functionality will be lost.
   
 <p>  
 (Note for Windows users: there is a possibility that some releases  
 and/or snapshots will also work with Cygwin, but I can't promise that.)  
157    
158  <p>  <p>The emulator's performance is highly dependent on both runtime settings
 The emulator's performance is highly dependent on both runtime settings  
159  and on compiler settings, so you might want to experiment with different  and on compiler settings, so you might want to experiment with different
160  CC and CFLAGS environment variable values. For example, on a modern PC,  CC and CFLAGS environment variable values. For example, on an AMD Athlon
161  you could try the following:  host, you might want to try setting <tt>CFLAGS</tt> to <tt>-march=athlon</tt>
162  <p>  before running <tt>configure</tt>.
163  <pre>  
164          $ <b>CFLAGS="-mcpu=pentium4 -O3" ./configure</b>  
165          $ <b>make</b>  
166  </pre>  
167    
168    
169    
170    <p><br>
171    <a name="run"></a>
172    <h3>How to run the emulator:</h3>
173    
174    Once you have built GXemul, running it should be rather straight-forward.
175    Running <tt><b>gxemul</b></tt> without arguments (or with the
176    <b><tt>-h</tt></b> or <b><tt>-H</tt></b> command line options) will
177    display a help message.
178    
179  <p>  <p>
180  Run <b>./configure --help</b> to get a list of configure options. (The  To get some ideas about what is possible to run in the emulator, please
181  possible options differ between different releases and snapshots.)  read the section about <a href="guestoses.html">installing "guest"
182    operating systems</a>. If you are interested in using the emulator to
183    develop code on your own, then you should also read the section about
184    <a href="experiments.html#hello">Hello World</a>.
185    
186  <p>  <p>
 Once you have built GXemul, running it should be rather straight-forward.  
187  To exit the emulator, type CTRL-C to enter the  To exit the emulator, type CTRL-C to enter the
188  single-step debugger, and then type <b>quit</b>. By typing CTRL-B instead,  single-step debugger, and then type <tt><b>quit</b></tt>.
 a CTRL-C is sent to the emulated program.  
189    
190    <p>
191    If you are starting an emulation by entering settings directly on the
192    command line, and you are not using the <tt><b>-x</b></tt> option, then all
193    terminal input and output will go to the main controlling terminal.
194    CTRL-C is used to break into the debugger, so in order to send CTRL-C to
195    the running (emulated) program, you may use CTRL-B.
196    (This should be a reasonable compromise to allow the emulator to be usable
197    even on systems without X Windows.)
198    
199    <p>
200    There is no way to send an actual CTRL-B to the emulated program, when
201    typing in the main controlling terminal window. The solution is to either
202    use <a href="configfiles.html">configuration files</a>, or use
203    <tt><b>-x</b></tt>. Both these solutions cause new xterms to be opened for
204    each emulated serial port that is written to. CTRL-B and CTRL-C both have
205    their original meaning in those xterm windows.
206    
207    
208    
# Line 185  a CTRL-C is sent to the emulated program Line 210  a CTRL-C is sent to the emulated program
210    
211  <p><br>  <p><br>
212  <a name="cpus"></a>  <a name="cpus"></a>
213  <h3>Which CPU types does GXemul emulate?</h3>  <h3>Which processor architectures does GXemul emulate?</h3>
214    
215  <h4>MIPS:</h4>  The architectures that are emulated well enough to let at least one
216    guest operating system run (per architecture) are ARM, MIPS, and
217    PowerPC.
218    
 Emulation of R4000, which is a 64-bit CPU, was my initial goal. Right  
 now, R2000/R3000-like CPUs are also emulated (32-bit), and emulation of  
 R1x000 (at least the parts that are similar to R4000) is beginning to work  
 as expected. Code targeted for MIPS32 and MIPS64 also often work.  
219    
 <p>  
 I have written an experimental dynamic binary translation subsystem.  
 This gives higher total performance than interpreting one instruction at a  
 time and executing it. (If you wish to enable bintrans, add <b>-b</b> to  
 the command line, but keep in mind that it is still experimental.)  
220    
221    
222    
223  <h4>URISC:</h4>  <p><br>
224    <a name="hosts"></a>
225    <h3>Which host architectures are supported?</h3>
226    
227  I have implemented an <a href="http://en.wikipedia.org/wiki/URISC">URISC</a>  As of release 0.4.0 of GXemul, the old binary translation subsystem, which
228  emulation mode, just for fun. The only instruction available in an URISC  was used for emulation of MIPS processors on Alpha and i386 hosts, has
229  machine is "reverse subtract and skip on borrow". (It is probably not  been removed. The current dynamic translation subsystem should work on any
230  worth trying to do bintrans with URISC, because any reasonable URISC  host.
 program relies on self-modifying code, which is bad for bintrans  
 performance.)  
231    
232    
233    
234    
 <h4>Other CPU types:</h4>  
235    
236  There is some code for 64-bit (and 32-bit) POWER/PowerPC emulation too,  <p><br>
237  but it only works for "Hello World" and similarly trivial programs. (There  <a name="translation"></a>
238  are some other CPU modes too, but they are working even less.)  <h3>What kind of translation does GXemul use?</h3>
239    
240    <b>Static vs. dynamic:</b>
241    
242    <p>In order to support guest operating systems, which can overwrite old
243    code pages in memory with new code, it is necessary to translate code
244    dynamically. It is not possible to do a "one-pass" (static) translation.
245    Self-modifying code and Just-in-Time compilers running inside
246    the emulator are other things that would not work with a static
247    translator. GXemul is a dynamic translator. However, it does not
248    necessarily translate into native code, like many other emulators.
249    
250    <p><b>"Runnable" Intermediate Representation:</b>
251    
252    <p>Dynamic translators usually translate from the emulated architecture
253    (e.g. MIPS) into a kind of <i>intermediate representation</i> (IR), and then
254    to native code (e.g. AMD64 or x86 code). Since one of my main goals for
255    GXemul is to keep everything as portable as possible, I have tried to make
256    sure that the IR is something which can be executed regardless of whether
257    the final step (translation from IR to native code) has been implemented
258    or not.
259    
260    <p>The IR in GXemul consists of arrays of pointers to functions, and a few
261    arguments which are passed along to those functions. The functions are
262    implemented in either manually hand-coded C, or automatically generated C.
263    In any case, this is all statically linked into the GXemul binary at link
264    time.
265    
266    <p>Here is a simplified diagram of how these arrays work.
267    
268    <p><center><img src="simplified_dyntrans.png"></center>
269    
270    <p>There is one instruction call slot for every possible program counter
271    location. In the MIPS case, instruction words are 32 bits in length,
272    and pages are (usually) 4 KB large, resulting in 1024 instruction call
273    slots. After the last of these instruction calls, there is an additional
274    call to a special "end of page" function (which doesn't count as an executed
275    instruction). This function switches to the first instruction
276    on the next virtual page (which might cause exceptions, etc).
277    
278    <p>The complexity of individual instructions vary. A simple example of
279    what an instruction can look like is the MIPS <tt>addiu</tt> instruction:
280    <pre>
281            X(addiu)
282            {
283                    reg(ic->arg[1]) = (int32_t)
284                        ((int32_t)reg(ic->arg[0]) + (int32_t)ic->arg[2]);
285            }
286    </pre>
287    
288    <p>It stores the result of a 32-bit addition of the register at arg[0]
289    with the immediate value arg[2] (treating both as signed 32-bit
290    integers) into register arg[1]. If the emulated CPU is a 64-bit CPU,
291    then this will store a correctly sign-extended value into arg[1].
292    If it is a 32-bit CPU, then only the lowest 32 bits will be stored,
293    and the high part ignored. <tt>X(addiu)</tt> is expanded to
294    <tt>mips_instr_addiu</tt> in the 64-bit case, and <tt>mips32_instr_addiu</tt>
295    in the 32-bit case. Both are compiled into the GXemul executable; no code
296    is created during run-time.
297    
298    <p>Here are examples of what the <tt>addiu</tt> instruction actually
299    looks like when it is compiled, on various host architectures:
300    
301    <p><center><table border="0">
302        <tr><td><b>GCC 4.0.1 on Alpha:</b></td>
303            <td width="35"></td><td></td>
304        <tr>
305            <td valign="top">
306    <pre>mips_instr_addiu:
307         ldq     t1,8(a1)
308         ldq     t2,24(a1)
309         ldq     t3,16(a1)
310         ldq     t0,0(t1)
311         addl    t0,t2,t0
312         stq     t0,0(t3)
313         ret</pre>
314            </td>
315            <td></td>
316            <td valign="top">
317    <pre>mips32_instr_addiu:
318         ldq     t2,8(a1)
319         ldq     t0,24(a1)
320         ldq     t3,16(a1)
321         ldl     t1,0(t2)
322         addq    t0,t1,t0
323         stl     t0,0(t3)
324         ret</pre>
325            </td>
326        </tr>
327    
328        <tr><td><b><br>GCC 3.4.4 on AMD64:</b></td>
329        <tr>
330            <td valign="top">
331    <pre>mips_instr_addiu:
332         mov    0x8(%rsi),%rdx
333         mov    0x18(%rsi),%rax
334         mov    0x10(%rsi),%rcx
335         add    (%rdx),%eax
336         cltq
337         mov    %rax,(%rcx)
338         retq</pre>
339            </td>
340            <td></td>
341            <td valign="top">
342    <pre>mips32_instr_addiu:
343         mov    0x8(%rsi),%rcx
344         mov    0x10(%rsi),%rdx
345         mov    (%rcx),%eax
346         add    0x18(%rsi),%eax
347         mov    %eax,(%rdx)
348         retq</pre>
349            </td>
350        </tr>
351    
352        <tr><td><b><br>GCC 4.0.1 on i386:</b></td>
353        <tr>
354            <td valign="top">
355    <pre>mips_instr_addiu:
356         mov    0x8(%esp),%eax
357         mov    0x8(%eax),%ecx
358         mov    0x4(%eax),%edx
359         mov    0xc(%eax),%eax
360         add    (%edx),%eax
361         mov    %eax,(%ecx)
362         cltd
363         mov    %edx,0x4(%ecx)
364         ret</pre>
365            </td>
366            <td></td>
367            <td valign="top">
368    <pre>mips32_instr_addiu:
369         mov    0x8(%esp),%eax
370         mov    0x8(%eax),%ecx
371         mov    0x4(%eax),%edx
372         mov    0xc(%eax),%eax
373         add    (%edx),%eax
374         mov    %eax,(%ecx)
375         ret</pre>
376            </td>
377        </tr>
378    </table></center>
379    
380    <p>On 64-bit hosts, there is not much difference, but on 32-bit hosts (and
381    to some extent on AMD64), the difference is enough to make it worthwhile.
382    
383    
384    <p><b>Performance:</b>
385    
386    <p>The performance of using this kind of runnable IR is obviously lower
387    than what can be achieved by emulators using native code generation, but
388    can be significantly higher than using a naive fetch-decode-execute
389    interpretation loop. In my opinion, using a runnable IR is an interesting
390    compromise.
391    
392    <p>The overhead per emulated instruction is usually around or below
393    approximately 10 host instructions. This is very much dependent on your
394    host architecture and what compiler and compiler switches you are using.
395    Added to this instruction count is (of course) also the C code used to
396    implement each specific instruction.
397    
398    <p><b>Instruction Combinations:</b>
399    
400    <p>Short, common instruction sequences can sometimes be replaced by a
401    "compound" instruction. An example could be a compare instruction followed
402    by a conditional branch instruction. The advantages of instruction
403    combinations are that
404    <ul>
405      <li>the amortized overhead per instruction is slightly reduced, and
406      <p>
407      <li>the host's compiler can make a good job at optimizing the common
408            instruction sequence.
409    </ul>
410    
411    <p>The special cases where instruction combinations give the most gain
412    are in the cores of string/memory manipulation functions such as
413    <tt>memset()</tt> or <tt>strlen()</tt>. The core loop can then (at least
414    to some extent) be replaced by a native call to the equivalent function.
415    
416    <p>The implementations of compound instructions still keep track of the
417    number of executed instructions, etc. When single-stepping, these
418    translations are invalidated, and replaced by normal instruction calls
419    (one per emulated instruction).
420    
421    <p><b>Native Code Back-ends: (not in this release)</b>
422    
423    <p>In theory, it will be possible to implement native code generation
424    (similar to what is used in high-performance emulators such as QEMU),
425    as long as that generated code abides to the C ABI on the host, but
426    for now I wanted to make sure that GXemul works without such native
427    code back-ends. For this reason, as of release 0.4.0, GXemul is
428    completely free of native code back-ends.
429    
430    
431    
432    
# Line 228  are some other CPU modes too, but they a Line 436  are some other CPU modes too, but they a
436  <a name="accuracy"></a>  <a name="accuracy"></a>
437  <h3>Emulation accuracy:</h3>  <h3>Emulation accuracy:</h3>
438    
439  GXemul is an instruction-level simulator; things that would happen in  GXemul is an instruction-level emulator; things that would happen in
440  several steps within a real CPU are not taken into account (eg. pipe-line  several steps within a real CPU are not taken into account (e.g. pipe-line
441  stages or out-of-order execution). Still, instruction-level accuracy seems  stalls or out-of-order execution). Still, instruction-level accuracy seems
442  to be enough to be able to run complete guest operating systems inside the  to be enough to be able to run complete guest operating systems inside the
443  emulator.  emulator.
444    
445    <p>The existance of instruction and data caches is "faked" to let
446    operating systems think that they are there, but for all practical
447    purposes, these caches are non-working.
448    
449    <p>The emulator is <i>not</i> timing-accurate. It can be run in a
450    "deterministic" mode, <tt><b>-D</b></tt>. The meaning of deterministic is
451    simply that running two emulations with the same settings will result in
452    identical runs. Obviously, this requires that no user interaction is
453    taking place, and that clock speeds are fixed with the <tt><b>-I</b></tt>
454    option. (Deterministic in this case does <i>not</i> mean that the
455    emulation will be identical to some actual real-world machine.)
456    
457    <p>(Note that user interaction means <i>both</i> input to the emulated
458    program/OS, and interaction with the emulator's debugger. Breaking into the
459    debugger and then continuing execution may affect when/how interrupts
460    occur.)
461    
462    
463    
464    
465    
# Line 242  emulator. Line 468  emulator.
468  <a name="emulmodes"></a>  <a name="emulmodes"></a>
469  <h3>Which machines does GXemul emulate?</h3>  <h3>Which machines does GXemul emulate?</h3>
470    
471  A few different machine types are emulated. The machine types that are  A few different machine types are emulated. The following machine types
472  emulated best at the moment are:  are emulated well enough to run at least one "guest OS":
473    
474  <p>  <p>
475  <ul>  <ul>
476    <li><b>DECstation 5000/200</b>&nbsp;&nbsp;("pmax")    <li><b><u>ARM</u></b>
477          <br>(Serial controller (including keyboard and mouse), ethernet,    <ul>
478          SCSI, and graphical framebuffers.)      <li><b>CATS</b> (<a href="guestoses.html#netbsdcatsinstall">NetBSD/cats</a>,
479            <a href="guestoses.html#openbsdcatsinstall">OpenBSD/cats</a>)
480        <li><b>IQ80321</b> (<a href="guestoses.html#netbsdevbarminstall">NetBSD/evbarm</a>)
481      </ul>
482    <p>    <p>
483    <li><b>Acer Pica-61</b>&nbsp;&nbsp;(an ARC machine)    <li><b><u>MIPS</u></b>
484          <br>(Serial controller, "VGA" text console, and SCSI.)    <ul>
485        <li><b>DECstation 5000/200</b> (<a href="guestoses.html#netbsdpmaxinstall">NetBSD/pmax</a>,
486            <a href="guestoses.html#openbsdpmaxinstall">OpenBSD/pmax</a>,
487            <a href="guestoses.html#ultrixinstall">Ultrix</a>,
488            <a href="guestoses.html#declinux">Linux/DECstation</a>,
489            <a href="guestoses.html#sprite">Sprite</a>)
490        <li><b>Acer Pica-61</b> (<a href="guestoses.html#netbsdarcinstall">NetBSD/arc</a>)
491        <li><b>NEC MobilePro 770, 780, 800, and 880</b> (<a href="guestoses.html#netbsdhpcmipsinstall">NetBSD/hpcmips</a>)
492        <li><b>Cobalt</b> (<a href="guestoses.html#netbsdcobaltinstall">NetBSD/cobalt</a>)
493        <li><b>Malta</b> (<a href="guestoses.html#netbsdevbmipsinstall">NetBSD/evbmips</a>)
494        <li><b>SGI O2 (aka IP32)</b> <font color="#0000e0">(<super>*</super>)</font>
495            (<a href="guestoses.html#netbsdsgimips">NetBSD/sgi</a>)
496      </ul>
497    <p>    <p>
498    <li><b>NEC MobilePro 770, 780, 800, and 880</b>&nbsp;&nbsp;(HPCmips machines)    <li><b><u>PowerPC</u></b>
499          <br>(Framebuffer, keyboard, and a PCMCIA IDE controller.)    <ul>
500        <li><b>IBM 6050/6070 (PReP, PowerPC Reference Platform)</b> (<a href="guestoses.html#netbsdprepinstall">NetBSD/prep</a>)
501      </ul>
502  </ul>  </ul>
503    
504  <p>  <p><small><font color="#0000e0">(<super>*</super>)</font> =
505  There is code in GXemul for emulation of many other machine types;  Enough for root-on-nfs, but not for disk boot.)</small>
 the degree to which these work range from "almost" being able to run  
 a complete OS, to almost completely unsupported (perhaps just enough  
 support to output a few boot messages via serial console).  
506    
507  <p>  <p>There is code in GXemul for emulation of many other machine types; the
508  In addition to specific machine types, a "test-machine" can be emulated.  degree to which these work range from almost being able to run a complete
509  A test-machine consists of one or more CPUs and a few experimental  OS, to almost completely unsupported (perhaps just enough support to
510  devices such as:  output a few boot messages via serial console).
511    
512    <p>In addition to emulating real machines, there is also a "test-machine".
513    A test-machine consists of one or more CPUs and a few experimental devices
514    such as:
515    
516  <p>  <p>
517  <ul>  <ul>
518    <li>a console I/O device (putchar() and getchar()...)    <li>a console I/O device (putchar() and getchar()...)
519    <li>an inter-processor communication device, for SMP experiments    <li>an inter-processor communication device, for SMP experiments
520    <li>a very simple linear framebuffer device (for graphics output)    <li>a very simple linear framebuffer device (for graphics output)
521      <li>a simple SCSI disk controller
522      <li>a simple ethernet controller
523  </ul>  </ul>
524    
525  <p>  <p>This mode is useful if you wish to run experimental code, but do not
 This mode is useful if you wish to run experimental code, but do not  
526  wish to target any specific real-world machine type, for example for  wish to target any specific real-world machine type, for example for
527  educational purposes.  educational purposes.
528    
529  <p>  <p>You can read more about these experimental devices <a
530  You can read more about these experimental devices  href="experiments.html#expdevices">here</a>.
 <a href="experiments.html#expdevices">here</a>.  
   
   
   
   
   
   
   
 <p><br>  
 <a name="guestos"></a>  
 <h3>Which guest OSes are possible to run?</h3>  
   
 This table sums up the guest OSes that run well enough to be considered  
 working in the emulator. They can boot from a harddisk image and be  
 interacted with similar to a real machine:  
   
 <p><br>  
  <center>  
   <table border="0">  
     <tr><td>  
       <table border="0">  
         <tr><td align="center">  
           <table border="0">  
             <tr>  
               <td valign="top"><b><u>Guest&nbsp;OS:</u></b></td>  
               <td width="15">&nbsp;</td>  
               <td valign="top"><b><u>Emulation&nbsp;mode:</u></b></td>  
               <td width="35">&nbsp;</td>  
               <td valign="top"><b><u>Guest&nbsp;OS:</u></b></td>  
               <td width="15">&nbsp;</td>  
               <td valign="top"><b><u>Emulation&nbsp;mode:</u></b></td>  
             </tr>  
   
             <tr>  
               <td height="1"></td>  
             </tr>  
   
             <tr>  
               <td valign="top"><a href="http://www.netbsd.org/Ports/pmax/">NetBSD/pmax</a></td>  
               <td></td>  
               <td valign="top">DECstation</td>  
               <td></td>  
               <td valign="top"><a href="http://www.netbsd.org/Ports/arc/">NetBSD/arc</a></td>  
               <td></td>  
               <td valign="top">ARC&nbsp;(Acer&nbsp;Pica)</td>  
             </tr>  
   
             <tr>  
               <td valign="top"><a href="http://www.openbsd.org/pmax.html">OpenBSD/pmax</a></td>  
               <td></td>  
               <td valign="top">DECstation</td>  
               <td></td>  
               <td valign="top"><a href="http://www.openbsd.org/arc.html">OpenBSD/arc</a></td>  
               <td></td>  
               <td valign="top">ARC (Acer Pica)</td>  
             </tr>  
   
             <tr>  
               <td valign="top">Ultrix/RISC</td>  
               <td></td>  
               <td valign="top">DECstation</td>  
               <td></td>  
               <td valign="top"><a href="http://www.cs.berkeley.edu/projects/sprite/retrospective.html">Sprite</a></td>  
               <td></td>  
               <td valign="top">DECstation</td>  
             </tr>  
   
             <tr>  
               <td valign="top">Redhat&nbsp;Linux<super>*</super></td>  
               <td></td>  
               <td valign="top">DECstation</td>  
               <td></td>  
               <td valign="top"><a href="http://www.debian.org/">Debian&nbsp;GNU/Linux</a><super>*</super></td>  
               <td></td>  
               <td valign="top">DECstation</td>  
             </tr>  
   
             <tr>  
               <td valign="top"><a href="http://www.netbsd.org/Ports/hpcmips/">NetBSD/hpcmips</a></td>  
               <td></td>  
               <td valign="top">NEC MobilePro</td>  
             </tr>  
           </table>  
         </td></tr>  
   
         <tr><td height="15">&nbsp;</td></tr>  
   
         <tr><td>  
           <center>  
             <table border="0">  
               <tr>  
                 <td width=160 align=center><a href="netbsd-pmax-20040630.png"><img src="netbsd-pmax-20040630_small.png"></a></td>  
                 <td width=160 align=center><a href="openbsd-pmax-20040710.png"><img src="openbsd-pmax-20040710_small.png"></a></td>  
                 <td width=160 align=center><a href="ultrix4.5-20040706.png"><img src="ultrix4.5-20040706_small.gif"></a></td>  
               </tr>  
               <tr>  
                 <td align=center>NetBSD/pmax&nbsp;1.6.2</td>  
                 <td align=center>OpenBSD/pmax&nbsp;2.8</td>  
                 <td align=center>Ultrix&nbsp;4.5</td>  
               </tr>  
               <tr>  
                 <td height=10>&nbsp;</td>  
               </tr>  
               <tr>  
                 <td width=160 align=center><a href="20041024-netbsd-arc-installed.gif"><img src="20041024-netbsd-arc-installed_small.gif"></a></td>  
                 <td width=160 align=center><a href="20041024-openbsd-arc-installed.gif"><img src="20041024-openbsd-arc-installed_small.gif"></a></td>  
                 <td width=160 align=center><a href="sprite-20040711.png"><img src="sprite-20040711_small.png"></a></td>  
               </tr>  
               <tr>  
                 <td align=center>NetBSD/arc&nbsp;1.6.2</td>  
                 <td align=center>OpenBSD/arc&nbsp;2.3</td>  
                 <td align=center>Sprite</td>  
               </tr>  
               <tr>  
                 <td height=10>&nbsp;</td>  
               </tr>  
               <tr>  
                 <td width=160 align=center><a href="20041129-redhat_mips.png"><img src="20041129-redhat_mips_small.png"></a></td>  
                 <td width=160 align=center><a href="20041213-debian_4.png"><img src="20041213-debian_4_small.gif"></a></td>  
                 <td width=160 align=center><a href="20050331-netbsd-hpcmips.png"><img src="20050331-netbsd-hpcmips_small.png"></a></td>  
               </tr>  
               <tr>  
                 <td align=center>Redhat&nbsp;Linux<super>*</super></td>  
                 <td align=center>Debian&nbsp;GNU/Linux<super>*</super></td>  
                 <td align=center>NetBSD/hpcmips</td>  
               </tr>  
             </table>  
           </center>  
         </td></tr>  
       </table>  
     </td></tr>  
   </table>  
  </center>  
   
 <p><br>  
   
 (<super>*</super> Although Linux runs under DECstation emulation, the  
 default kernel in Debian GNU/Linux does not support keyboards on the 5000/200  
 (the specific DECstation model being emulated), so when the login prompt  
 is reached you cannot interact with the system.  
 Kaj-Michael Lang has compiled and made available a newer kernel from the  
 current mips-linux development tree. You can find it here:  
 <a href="http://home.tal.org/~milang/o2/kernels/">http://home.tal.org/~milang/o2/kernels</a>/<a href="http://home.tal.org/~milang/o2/kernels/vmlinux-2.4.29-rc2-r3k-mipsel-decstation">vmlinux-2.4.29-rc2-r3k-mipsel-decstation</a>  
 This newer kernel supports keyboard input, but it does not have Debian's  
 ethernet patches, so you will not be able to use keyboard/framebuffer  
 <i>and</i> networking at the same time.)  
   
   
 <p>  
 It is non-trivial to get a specific operating system or OS kernel to  
 run in the emulator, so don't expect the list above to grow too quickly.  
   
 <p>  
 There is no guarantee that anything specific will run in the emulator, but  
 NetBSD is a good starting point for someone who wants to experiment.  
531    
532    
533    
534    
535    
 </p>  
536    
537  </body>  </body>
538  </html>  </html>

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