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20070224	Minor update to the initialization of the ns16550 in
		machine_walnut.c, to allow that machine type to boot with the
		new interrupt system (although it is still a dummy machine).
		Adding a wdc at 0x14000000 to machine_landisk.c, and fixing
		the SCIF serial interrupts of the SH4 cpu enough to get
		NetBSD/landisk booting from a disk image :-)  Adding a
		preliminary install instruction skeleton to guestoses.html.
20070306	Adding SH-IPL+G PROM emulation, and also passing the "end"
		symbol in r5 on bootup, for Landisk emulation. This is enough
		to get OpenBSD/landisk to install :)  Adding a preliminary
		install instruction skeleton to the documentation. SuperH
		emulation is still shaky, though :-/
20070307	Fixed a strangeness in memory_sh.c (read/write was never
		returned for any page). (Unknown whether this fixes any actual
		problems, though.)
20070308	dev_ram.c fix: invalidate code translations on writes to
		RAM, emulated as separate devices. Linux/dreamcast gets
		further in the boot process than before, but still bugs out
		in userland.
		Fixing bugs in the "stc.l gbr,@-rN" and "ldc.l @rN+,gbr" SuperH 
		instructions (they should NOT check the MD bit), allowing the
		Linux/dreamcast Live CD to reach userland correctly :-)
20070310	Changing the cpu name "Alpha" in src/useremul.c to "21364" to
		unbreak userland syscall emulation of FreeBSD/Alpha binaries.
20070314	Applying a patch from Michael Yaroslavtsev which fixes the
		previous Linux lib64 patch to the configure script.
20070315	Adding a (dummy) sun4v machine type, and SPARC T1 cpu type.
20070316	Creating a new directory, src/disk, and moving diskimage.c
		to it. Separating out bootblock loading stuff from emul.c into
		new files in src/disk.
		Adding some more SPARC registers.
20070318	Preparing/testing for a minirelease, 0.4.4.1.

==============  RELEASE 0.4.4.1  ==============


1 dpavlin 12 <html><head><title>Gavare's eXperimental Emulator:&nbsp;&nbsp;&nbsp;Introduction</title>
2     <meta name="robots" content="noarchive,nofollow,noindex"></head>
3 dpavlin 4 <body bgcolor="#f8f8f8" text="#000000" link="#4040f0" vlink="#404040" alink="#ff0000">
4     <table border=0 width=100% bgcolor="#d0d0d0"><tr>
5     <td width=100% align=center valign=center><table border=0 width=100%><tr>
6     <td align="left" valign=center bgcolor="#d0efff"><font color="#6060e0" size="6">
7 dpavlin 22 <b>Gavare's eXperimental Emulator:</b></font><br>
8 dpavlin 4 <font color="#000000" size="6"><b>Introduction</b>
9     </font></td></tr></table></td></tr></table><p>
10 dpavlin 2
11     <!--
12    
13 dpavlin 36 $Id: intro.html,v 1.107 2007/03/08 19:04:09 debug Exp $
14 dpavlin 2
15 dpavlin 34 Copyright (C) 2003-2007 Anders Gavare. All rights reserved.
16 dpavlin 2
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41    
42     <a href="./">Back to the index</a>
43    
44     <p><br>
45     <h2>Introduction</h2>
46    
47     <p>
48 dpavlin 22 <table border="0" width="99%"><tr><td valign="top" align="left">
49 dpavlin 2 <ul>
50     <li><a href="#overview">Overview</a>
51 dpavlin 4 <li><a href="#free">Is GXemul Free software?</a>
52 dpavlin 2 <li><a href="#build">How to compile/build the emulator</a>
53 dpavlin 6 <li><a href="#run">How to run the emulator</a>
54 dpavlin 22 <li><a href="#cpus">Which processor architectures does GXemul emulate?</a>
55 dpavlin 24 <li><a href="#hosts">Which host architectures are supported?</a>
56     <li><a href="#translation">What kind of translation does GXemul use?</a>
57 dpavlin 2 <li><a href="#accuracy">Emulation accuracy</a>
58     <li><a href="#emulmodes">Which machines does GXemul emulate?</a>
59     </ul>
60 dpavlin 22 </td><td valign="center" align="center">
61     <a href="20050317-example.png"><img src="20050317-example_small.png"></a>
62     <p>NetBSD/pmax 1.6.2 with X11<br>running in GXemul</td></tr></table>
63 dpavlin 2
64    
65    
66    
67     <p><br>
68     <a name="overview"></a>
69     <h3>Overview:</h3>
70    
71 dpavlin 14 GXemul is an experimental instruction-level machine emulator. Several
72     emulation modes are available. In some modes, processors and surrounding
73     hardware components are emulated well enough to let unmodified operating
74     systems (e.g. NetBSD) run as if they were running on a real machine.
75 dpavlin 2
76 dpavlin 32 <p>Devices and processors are not simulated with 100% accuracy. They are
77     only ``faked'' well enough to allow guest operating systems to run without
78     complaining too much. Still, the emulator could be of interest for
79     academic research and experiments, such as when learning how to write
80     operating system code.
81 dpavlin 12
82 dpavlin 22 <p>The emulator is written in C, does not depend on third-party libraries,
83     and should compile and run on most 64-bit and 32-bit Unix-like systems.
84 dpavlin 2
85 dpavlin 10 <p>The emulator contains code which tries to emulate the workings of CPUs
86     and surrounding hardware found in real machines, but it does not contain
87     any ROM code. You will need some form of program (in binary form) to run
88     in the emulator. For many emulation modes, PROM calls are handled by the
89 dpavlin 2 emulator itself, so you do not need to use any ROM image at all.
90    
91 dpavlin 10 <p>You can use pre-compiled kernels (for example NetBSD kernels, or
92     Linux), or other programs that are in binary format, and in some cases
93     even actual ROM images. A couple of different file formats are supported
94     (ELF, a.out, ECOFF, SREC, and raw binaries).
95 dpavlin 2
96 dpavlin 10 <p>If you do not have a kernel as a separate file, but you have a bootable
97 dpavlin 6 disk image, then it is sometimes possible to boot directly from that
98 dpavlin 34 image. (This works for example with DECstation emulation, Dreamcast
99     emulation, or when booting from generic ISO9660 CDROM images if the
100     kernel is included in the image as a plain file.)
101 dpavlin 2
102 dpavlin 32 <p>Thanks to (in no specific order) Joachim Buss, Olivier Houchard, Juli
103     Mallett, Juan Romero Pardines, Alec Voropay, Göran Weinholt, Alexander
104     Yurchenko, and everyone else who has provided me with feedback.
105 dpavlin 2
106    
107    
108 dpavlin 6
109    
110 dpavlin 10
111    
112 dpavlin 2 <p><br>
113     <a name="free"></a>
114 dpavlin 4 <h3>Is GXemul Free software?</h3>
115 dpavlin 2
116 dpavlin 6 Yes. I have released GXemul under a Free license. The code in GXemul is
117     Copyrighted software, it is <i>not</i> public domain. (If this is
118     confusing to you, you might want to read up on the definitions of the
119     four freedoms associated with Free software, <a
120     href="http://www.gnu.org/philosophy/free-sw.html">http://www.gnu.org/philosophy/free-sw.html</a>.)
121 dpavlin 2
122 dpavlin 12 <p>The code I have written is released under a 3-clause BSD-style license
123     (or "revised BSD-style" if one wants to use <a
124     href="http://www.gnu.org/philosophy/bsd.html">GNU jargon</a>). Apart from
125     the code I have written, some files are copied from other sources such as
126     NetBSD, for example header files containing symbolic names of bitfields in
127     device registers. They are also covered by similar licenses, but with some
128     additional clauses. The main point, however, is that the licenses require
129     that the original Copyright and license terms are included when you make a
130     copy or modification.
131 dpavlin 2
132 dpavlin 12 <p>If you plan to redistribute GXemul <i>without</i> supplying the source
133     code, then you need to comply with each individual source file some other
134     way, for example by writing additional documentation containing copyright
135     notes. I have not done this, since I do not plan on making distributions
136     without source code. You need to check all individual files for details.
137     The "easiest way out" if you plan to redistribute code from GXemul is, of
138     course, to let it remain open source and simply supply the source code.
139 dpavlin 2
140 dpavlin 22 <p>In case you want to reuse parts of GXemul, but you need to do that
141     under a different license (e.g. the GPL), then contact me and I might
142     re-license/dual-license files on a case-by-case basis.
143 dpavlin 2
144    
145    
146    
147 dpavlin 12
148 dpavlin 2 <p><br>
149     <a name="build"></a>
150     <h3>How to compile/build the emulator:</h3>
151    
152     Uncompress the .tar.gz distribution file, and run
153     <pre>
154     $ <b>./configure</b>
155     $ <b>make</b>
156     </pre>
157    
158 dpavlin 22 <p>This should work on most Unix-like systems. GXemul does not require any
159     specific libraries to build, however, if you build on a system which does
160     not have X11 libraries installed, some functionality will be lost.
161 dpavlin 2
162 dpavlin 12 <p>The emulator's performance is highly dependent on both runtime settings
163 dpavlin 2 and on compiler settings, so you might want to experiment with different
164 dpavlin 20 CC and CFLAGS environment variable values. For example, on an AMD Athlon
165 dpavlin 24 host, you might want to try setting <tt>CFLAGS</tt> to <tt>-march=athlon</tt>
166     before running <tt>configure</tt>.
167 dpavlin 2
168    
169 dpavlin 6
170    
171    
172    
173    
174     <p><br>
175     <a name="run"></a>
176     <h3>How to run the emulator:</h3>
177    
178     Once you have built GXemul, running it should be rather straight-forward.
179     Running <tt><b>gxemul</b></tt> without arguments (or with the
180     <b><tt>-h</tt></b> or <b><tt>-H</tt></b> command line options) will
181     display a help message.
182    
183 dpavlin 2 <p>
184 dpavlin 6 To get some ideas about what is possible to run in the emulator, please
185     read the section about <a href="guestoses.html">installing "guest"
186     operating systems</a>. If you are interested in using the emulator to
187     develop code on your own, then you should also read the section about
188     <a href="experiments.html#hello">Hello World</a>.
189    
190     <p>
191 dpavlin 2 To exit the emulator, type CTRL-C to enter the
192 dpavlin 6 single-step debugger, and then type <tt><b>quit</b></tt>.
193 dpavlin 2
194 dpavlin 4 <p>
195     If you are starting an emulation by entering settings directly on the
196 dpavlin 6 command line, and you are not using the <tt><b>-x</b></tt> option, then all
197 dpavlin 4 terminal input and output will go to the main controlling terminal.
198     CTRL-C is used to break into the debugger, so in order to send CTRL-C to
199     the running (emulated) program, you may use CTRL-B.
200 dpavlin 6 (This should be a reasonable compromise to allow the emulator to be usable
201     even on systems without X Windows.)
202 dpavlin 2
203 dpavlin 4 <p>
204 dpavlin 6 There is no way to send an actual CTRL-B to the emulated program, when
205     typing in the main controlling terminal window. The solution is to either
206     use <a href="configfiles.html">configuration files</a>, or use
207     <tt><b>-x</b></tt>. Both these solutions cause new xterms to be opened for
208     each emulated serial port that is written to. CTRL-B and CTRL-C both have
209     their original meaning in those xterm windows.
210 dpavlin 2
211    
212    
213    
214 dpavlin 4
215 dpavlin 2 <p><br>
216     <a name="cpus"></a>
217 dpavlin 22 <h3>Which processor architectures does GXemul emulate?</h3>
218 dpavlin 2
219 dpavlin 24 The architectures that are emulated well enough to let at least one
220 dpavlin 32 guest operating system run (per architecture) are ARM, MIPS, PowerPC,
221     and SuperH.
222 dpavlin 2
223 dpavlin 34 <p>Please read the page about <a href="guestoses.html">guest operating
224     systems</a> for more information about the machines and operating systems
225     that can be considered "working" in the emulator.
226 dpavlin 2
227    
228    
229 dpavlin 14
230 dpavlin 32
231 dpavlin 34
232 dpavlin 24 <p><br>
233     <a name="hosts"></a>
234     <h3>Which host architectures are supported?</h3>
235 dpavlin 2
236 dpavlin 32 GXemul should compile and run on any modern host architecture (64-bit or
237     32-bit word-length).
238 dpavlin 2
239 dpavlin 34 <p>Note: The dynamic translation engine does <i>not</i> require backends
240     for native code generation to be written for each individual host
241     architecture; the "intermediate representation" that the dyntrans system
242     uses can be executed on any host architecture.
243 dpavlin 6
244 dpavlin 2
245    
246    
247 dpavlin 32
248 dpavlin 24 <p><br>
249     <a name="translation"></a>
250     <h3>What kind of translation does GXemul use?</h3>
251 dpavlin 2
252 dpavlin 24 <b>Static vs. dynamic:</b>
253    
254     <p>In order to support guest operating systems, which can overwrite old
255     code pages in memory with new code, it is necessary to translate code
256     dynamically. It is not possible to do a "one-pass" (static) translation.
257     Self-modifying code and Just-in-Time compilers running inside
258     the emulator are other things that would not work with a static
259     translator. GXemul is a dynamic translator. However, it does not
260     necessarily translate into native code, like many other emulators.
261    
262     <p><b>"Runnable" Intermediate Representation:</b>
263    
264     <p>Dynamic translators usually translate from the emulated architecture
265     (e.g. MIPS) into a kind of <i>intermediate representation</i> (IR), and then
266     to native code (e.g. AMD64 or x86 code). Since one of my main goals for
267     GXemul is to keep everything as portable as possible, I have tried to make
268     sure that the IR is something which can be executed regardless of whether
269     the final step (translation from IR to native code) has been implemented
270     or not.
271    
272     <p>The IR in GXemul consists of arrays of pointers to functions, and a few
273     arguments which are passed along to those functions. The functions are
274     implemented in either manually hand-coded C, or automatically generated C.
275     In any case, this is all statically linked into the GXemul binary at link
276     time.
277    
278     <p>Here is a simplified diagram of how these arrays work.
279    
280     <p><center><img src="simplified_dyntrans.png"></center>
281    
282     <p>There is one instruction call slot for every possible program counter
283     location. In the MIPS case, instruction words are 32 bits in length,
284     and pages are (usually) 4 KB large, resulting in 1024 instruction call
285     slots. After the last of these instruction calls, there is an additional
286     call to a special "end of page" function (which doesn't count as an executed
287     instruction). This function switches to the first instruction
288     on the next virtual page (which might cause exceptions, etc).
289    
290     <p>The complexity of individual instructions vary. A simple example of
291     what an instruction can look like is the MIPS <tt>addiu</tt> instruction:
292     <pre>
293     X(addiu)
294     {
295     reg(ic->arg[1]) = (int32_t)
296     ((int32_t)reg(ic->arg[0]) + (int32_t)ic->arg[2]);
297     }
298     </pre>
299    
300     <p>It stores the result of a 32-bit addition of the register at arg[0]
301     with the immediate value arg[2] (treating both as signed 32-bit
302     integers) into register arg[1]. If the emulated CPU is a 64-bit CPU,
303     then this will store a correctly sign-extended value into arg[1].
304     If it is a 32-bit CPU, then only the lowest 32 bits will be stored,
305     and the high part ignored. <tt>X(addiu)</tt> is expanded to
306     <tt>mips_instr_addiu</tt> in the 64-bit case, and <tt>mips32_instr_addiu</tt>
307     in the 32-bit case. Both are compiled into the GXemul executable; no code
308     is created during run-time.
309    
310     <p>Here are examples of what the <tt>addiu</tt> instruction actually
311     looks like when it is compiled, on various host architectures:
312    
313     <p><center><table border="0">
314     <tr><td><b>GCC 4.0.1 on Alpha:</b></td>
315     <td width="35"></td><td></td>
316     <tr>
317     <td valign="top">
318     <pre>mips_instr_addiu:
319     ldq t1,8(a1)
320     ldq t2,24(a1)
321     ldq t3,16(a1)
322     ldq t0,0(t1)
323     addl t0,t2,t0
324     stq t0,0(t3)
325     ret</pre>
326     </td>
327     <td></td>
328     <td valign="top">
329     <pre>mips32_instr_addiu:
330     ldq t2,8(a1)
331     ldq t0,24(a1)
332     ldq t3,16(a1)
333     ldl t1,0(t2)
334     addq t0,t1,t0
335     stl t0,0(t3)
336     ret</pre>
337     </td>
338     </tr>
339    
340     <tr><td><b><br>GCC 3.4.4 on AMD64:</b></td>
341     <tr>
342     <td valign="top">
343     <pre>mips_instr_addiu:
344     mov 0x8(%rsi),%rdx
345     mov 0x18(%rsi),%rax
346     mov 0x10(%rsi),%rcx
347     add (%rdx),%eax
348     cltq
349     mov %rax,(%rcx)
350     retq</pre>
351     </td>
352     <td></td>
353     <td valign="top">
354     <pre>mips32_instr_addiu:
355     mov 0x8(%rsi),%rcx
356     mov 0x10(%rsi),%rdx
357     mov (%rcx),%eax
358     add 0x18(%rsi),%eax
359     mov %eax,(%rdx)
360     retq</pre>
361     </td>
362     </tr>
363    
364     <tr><td><b><br>GCC 4.0.1 on i386:</b></td>
365     <tr>
366     <td valign="top">
367     <pre>mips_instr_addiu:
368     mov 0x8(%esp),%eax
369     mov 0x8(%eax),%ecx
370     mov 0x4(%eax),%edx
371     mov 0xc(%eax),%eax
372     add (%edx),%eax
373     mov %eax,(%ecx)
374     cltd
375     mov %edx,0x4(%ecx)
376     ret</pre>
377     </td>
378     <td></td>
379     <td valign="top">
380     <pre>mips32_instr_addiu:
381     mov 0x8(%esp),%eax
382     mov 0x8(%eax),%ecx
383     mov 0x4(%eax),%edx
384     mov 0xc(%eax),%eax
385     add (%edx),%eax
386     mov %eax,(%ecx)
387     ret</pre>
388     </td>
389     </tr>
390     </table></center>
391    
392     <p>On 64-bit hosts, there is not much difference, but on 32-bit hosts (and
393     to some extent on AMD64), the difference is enough to make it worthwhile.
394    
395    
396     <p><b>Performance:</b>
397    
398     <p>The performance of using this kind of runnable IR is obviously lower
399     than what can be achieved by emulators using native code generation, but
400     can be significantly higher than using a naive fetch-decode-execute
401     interpretation loop. In my opinion, using a runnable IR is an interesting
402     compromise.
403    
404     <p>The overhead per emulated instruction is usually around or below
405     approximately 10 host instructions. This is very much dependent on your
406     host architecture and what compiler and compiler switches you are using.
407     Added to this instruction count is (of course) also the C code used to
408     implement each specific instruction.
409    
410     <p><b>Instruction Combinations:</b>
411    
412     <p>Short, common instruction sequences can sometimes be replaced by a
413     "compound" instruction. An example could be a compare instruction followed
414     by a conditional branch instruction. The advantages of instruction
415     combinations are that
416     <ul>
417     <li>the amortized overhead per instruction is slightly reduced, and
418     <p>
419     <li>the host's compiler can make a good job at optimizing the common
420     instruction sequence.
421     </ul>
422    
423     <p>The special cases where instruction combinations give the most gain
424     are in the cores of string/memory manipulation functions such as
425     <tt>memset()</tt> or <tt>strlen()</tt>. The core loop can then (at least
426     to some extent) be replaced by a native call to the equivalent function.
427    
428     <p>The implementations of compound instructions still keep track of the
429     number of executed instructions, etc. When single-stepping, these
430     translations are invalidated, and replaced by normal instruction calls
431     (one per emulated instruction).
432    
433 dpavlin 34 <p><b>Native Code Back-ends:</b>
434 dpavlin 24
435 dpavlin 34 <p>In theory, it will be possible to implement native code generation,
436     similar to what is used in high-performance emulators such as QEMU,
437     as long as that generated code abides to the C ABI on the host.
438 dpavlin 24
439 dpavlin 34 <p>However, since I wanted to make sure that GXemul works without such
440     native code back-ends, there are no implemented backends in this release.
441 dpavlin 24
442 dpavlin 34 <p>(There is a place-holder in the source code for native code generation,
443     which can be used for experiments, but it does not contain any working
444     code at the moment.)
445 dpavlin 24
446    
447    
448    
449 dpavlin 34
450    
451 dpavlin 2 <p><br>
452     <a name="accuracy"></a>
453     <h3>Emulation accuracy:</h3>
454    
455 dpavlin 6 GXemul is an instruction-level emulator; things that would happen in
456 dpavlin 24 several steps within a real CPU are not taken into account (e.g. pipe-line
457 dpavlin 6 stalls or out-of-order execution). Still, instruction-level accuracy seems
458     to be enough to be able to run complete guest operating systems inside the
459 dpavlin 2 emulator.
460    
461 dpavlin 24 <p>The existance of instruction and data caches is "faked" to let
462     operating systems think that they are there, but for all practical
463     purposes, these caches are non-working.
464 dpavlin 2
465 dpavlin 32 <p>The emulator is in general <i>not</i> timing-accurate, neither at the
466     instruction level nor on any higher level. An attempt is made to let
467     emulated clocks run at the same speed as the host (i.e. an emulated timer
468     running at 100 Hz will interrupt around 100 times per real second), but
469     since the host speed may vary, e.g. because of other running processes,
470     there is no guarantee as to how many instructions will be executed in
471     each of these 100 Hz cycles.
472 dpavlin 2
473 dpavlin 32 <p>If the host is very slow, the emulated clocks might even lag behind
474     the real-world clock.
475 dpavlin 2
476    
477 dpavlin 6
478    
479 dpavlin 20
480    
481 dpavlin 2 <p><br>
482     <a name="emulmodes"></a>
483     <h3>Which machines does GXemul emulate?</h3>
484    
485 dpavlin 4 A few different machine types are emulated. The following machine types
486     are emulated well enough to run at least one "guest OS":
487 dpavlin 2
488     <p>
489     <ul>
490 dpavlin 24 <li><b><u>ARM</u></b>
491 dpavlin 14 <ul>
492 dpavlin 28 <li><b>CATS</b> (<a href="guestoses.html#netbsdcatsinstall">NetBSD/cats</a>,
493     <a href="guestoses.html#openbsdcatsinstall">OpenBSD/cats</a>)
494     <li><b>IQ80321</b> (<a href="guestoses.html#netbsdevbarminstall">NetBSD/evbarm</a>)
495 dpavlin 30 <li><b>NetWinder</b> (<a href="guestoses.html#netbsdnetwinderinstall">NetBSD/netwinder</a>)
496 dpavlin 14 </ul>
497     <p>
498 dpavlin 24 <li><b><u>MIPS</u></b>
499 dpavlin 14 <ul>
500 dpavlin 28 <li><b>DECstation 5000/200</b> (<a href="guestoses.html#netbsdpmaxinstall">NetBSD/pmax</a>,
501     <a href="guestoses.html#openbsdpmaxinstall">OpenBSD/pmax</a>,
502     <a href="guestoses.html#ultrixinstall">Ultrix</a>,
503     <a href="guestoses.html#declinux">Linux/DECstation</a>,
504     <a href="guestoses.html#sprite">Sprite</a>)
505     <li><b>Acer Pica-61</b> (<a href="guestoses.html#netbsdarcinstall">NetBSD/arc</a>)
506 dpavlin 32 <li><b>NEC MobilePro 770, 780, 800, 880</b> (<a href="guestoses.html#netbsdhpcmipsinstall">NetBSD/hpcmips</a>)
507 dpavlin 28 <li><b>Cobalt</b> (<a href="guestoses.html#netbsdcobaltinstall">NetBSD/cobalt</a>)
508 dpavlin 34 <li><b>Malta</b> (<a href="guestoses.html#netbsdevbmipsinstall">NetBSD/evbmips</a>, Linux/Malta <font color="#0000e0">(<super>*1</super>)</font>)
509 dpavlin 30 <li><b>Algorithmics P5064</b> (<a href="guestoses.html#netbsdalgorinstall">NetBSD/algor</a>)
510 dpavlin 34 <li><b>SGI O2 (aka IP32)</b> <font color="#0000e0">(<super>*2</super>)</font>
511 dpavlin 28 (<a href="guestoses.html#netbsdsgimips">NetBSD/sgi</a>)
512 dpavlin 14 </ul>
513 dpavlin 20 <p>
514     <li><b><u>PowerPC</u></b>
515     <ul>
516 dpavlin 28 <li><b>IBM 6050/6070 (PReP, PowerPC Reference Platform)</b> (<a href="guestoses.html#netbsdprepinstall">NetBSD/prep</a>)
517 dpavlin 34 <li><b>MacPPC (generic "G4" Macintosh)</b> (<a href="guestoses.html#netbsdmacppcinstall">NetBSD/macppc</a>)
518 dpavlin 20 </ul>
519 dpavlin 32 <p>
520     <li><b><u>SuperH</u></b>
521     <ul>
522 dpavlin 36 <li><b>Sega Dreamcast</b> (<a href="dreamcast.html#netbsd_generic_md">NetBSD/dreamcast</a>, <a href="dreamcast.html#linux_live_cd">Linux/dreamcast</a>)
523 dpavlin 32 </ul>
524 dpavlin 2 </ul>
525    
526 dpavlin 32 <p>
527     <small><font color="#0000e0">(<super>*1</super>)</font> =
528 dpavlin 34 Linux/Malta may be run as a guest OS, however I have not yet found any stable
529     URL to pre-compiled Linux/Malta kernels. Thus, Linux/Malta emulation is not
530     tested for every release of the emulator; sometimes it works, sometimes
531     it doesn't.</small>
532    
533 dpavlin 32 <br><small><font color="#0000e0">(<super>*2</super>)</font> =
534 dpavlin 34 SGI O2 emulation is enough for root-on-nfs, but not for disk boot.</small>
535 dpavlin 22
536 dpavlin 34
537 dpavlin 10 <p>There is code in GXemul for emulation of many other machine types; the
538     degree to which these work range from almost being able to run a complete
539     OS, to almost completely unsupported (perhaps just enough support to
540     output a few boot messages via serial console).
541 dpavlin 2
542 dpavlin 10 <p>In addition to emulating real machines, there is also a "test-machine".
543     A test-machine consists of one or more CPUs and a few experimental devices
544     such as:
545 dpavlin 2
546     <p>
547     <ul>
548     <li>a console I/O device (putchar() and getchar()...)
549     <li>an inter-processor communication device, for SMP experiments
550     <li>a very simple linear framebuffer device (for graphics output)
551 dpavlin 32 <li>a simple disk controller
552 dpavlin 12 <li>a simple ethernet controller
553 dpavlin 32 <li>a real-time clock device
554 dpavlin 2 </ul>
555    
556 dpavlin 10 <p>This mode is useful if you wish to run experimental code, but do not
557 dpavlin 2 wish to target any specific real-world machine type, for example for
558     educational purposes.
559    
560 dpavlin 10 <p>You can read more about these experimental devices <a
561     href="experiments.html#expdevices">here</a>.
562 dpavlin 2
563    
564    
565    
566    
567    
568     </body>
569     </html>

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