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o) hello Prints Hello World to the console. |
o) hello Prints Hello World to the console. |
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o) rectangles Draws random rectangles to the framebuffer. |
o) rectangles Draws random rectangles to the framebuffer, using |
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manual pixel fill-loops. |
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o) disk Reads sectors from a disk image, and dumps the |
o) disk Reads sectors from a disk image, and dumps the |
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contents in hex and ascii to the console. |
contents in hex and ascii to the console. |
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These demos are not under the same license(s) as the rest of GXemul. |
These demos are not under the same license(s) as the rest of GXemul. |
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The demos are public domain, so you can reuse the code even in projects |
The demos, and the testmachine include header files, are public domain, so |
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which have licenses that are incompatible with the BSD-style licenses used |
you can reuse the code even in projects which have licenses that are |
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for GXemul itself. |
incompatible with the BSD-style licenses used for GXemul itself. |
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