8 |
use SDL::App; |
use SDL::App; |
9 |
use SDL::Rect; |
use SDL::Rect; |
10 |
use SDL::Color; |
use SDL::Color; |
11 |
|
use SDL::Constants; |
12 |
|
|
13 |
use Carp qw/confess/; |
use Carp qw/confess/; |
14 |
|
use Data::Dump qw/dump/; |
15 |
|
|
16 |
use base qw(Class::Accessor Prefs); |
use base qw(Class::Accessor Prefs); |
17 |
__PACKAGE__->mk_accessors(qw(app)); |
__PACKAGE__->mk_accessors(qw(app)); |
43 |
-height => 256 * $self->scale, |
-height => 256 * $self->scale, |
44 |
-depth => 16, |
-depth => 16, |
45 |
); |
); |
46 |
#$app->grab_input( 0 ); |
#$app->grab_input( SDL_GRAB_QUERY ); |
47 |
|
$app->grab_input( SDL_GRAB_OFF ); |
48 |
|
|
49 |
warn "# created SDL::App\n"; |
warn "# created SDL::App\n"; |
50 |
$self->app( $app ); |
$self->app( $app ); |
57 |
my $green = SDL::Color->new( -r => 0x00, -g => 0xff, -b => 0x00 ); |
my $green = SDL::Color->new( -r => 0x00, -g => 0xff, -b => 0x00 ); |
58 |
my $blue = SDL::Color->new( -r => 0x00, -g => 0x00, -b => 0xff ); |
my $blue = SDL::Color->new( -r => 0x00, -g => 0x00, -b => 0xff ); |
59 |
|
|
60 |
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my $rect_screen = SDL::Rect->new( -x => 0, -y => 0, -width => 256, -height => 256 ); |
61 |
|
my $rect_mem = SDL::Rect->new( -x => 256, -y => 0, -width => 256, -height => 256 ); |
62 |
|
|
63 |
=head2 p |
=head2 p |
64 |
|
|
65 |
$screen->p( $x, $y, 1 ); |
$screen->p( $x, $y, 1 ); |
174 |
|
|
175 |
=head2 render |
=head2 render |
176 |
|
|
177 |
|
Render one frame of video ram |
178 |
|
|
179 |
$self->render( @video_memory ); |
$self->render( @video_memory ); |
180 |
|
|
181 |
=cut |
=cut |
185 |
|
|
186 |
die "this function isn't supported if scale isn't 1" unless $self->scale == 1; |
die "this function isn't supported if scale isn't 1" unless $self->scale == 1; |
187 |
|
|
188 |
$app->lock; |
my $pixels = pack("C*", @_); |
189 |
|
|
190 |
my ( $x, $y ) = ( 0,0 ); |
my $vram = SDL::Surface->new( |
191 |
|
-width => 256, |
192 |
|
-height => 256, |
193 |
|
-depth => 1, # 1 bit per pixel |
194 |
|
-pitch => 32, # bytes per line |
195 |
|
-from => $pixels, |
196 |
|
); |
197 |
|
$vram->set_colors( 0, $black, $white, $red ); |
198 |
|
$vram->display_format; |
199 |
|
|
200 |
foreach my $b ( @_ ) { |
my $rect = SDL::Rect->new( -x => 0, -y => 0, -width => 256, -height => 256 ); |
201 |
foreach my $p ( split(//, unpack("B8",pack("C",$b)) ) ) { |
$vram->blit( $rect, $app, $rect_screen ); |
|
$app->pixel( $x, $y, $p ? $white : $black ); |
|
|
$x++; |
|
|
} |
|
|
if ( $x == 256 ) { |
|
|
$x = 0; |
|
|
$y++; |
|
|
} |
|
|
} |
|
202 |
|
|
|
$app->unlock; |
|
203 |
$app->sync; |
$app->sync; |
204 |
|
} |
205 |
|
|
206 |
|
=head2 render_mem |
207 |
|
|
208 |
|
$self->render_mem( @ram ); |
209 |
|
|
210 |
|
=cut |
211 |
|
|
212 |
|
sub render_mem { |
213 |
|
my $self = shift; |
214 |
|
|
215 |
|
return unless $self->show_mem; |
216 |
|
|
217 |
|
my $pixels = pack("C*", @_); |
218 |
|
|
219 |
|
my $vram = SDL::Surface->new( |
220 |
|
-width => 256, |
221 |
|
-height => 256, |
222 |
|
-depth => 8, # 1 bit per pixel |
223 |
|
-pitch => 256, # bytes per line |
224 |
|
-from => $pixels, |
225 |
|
-Rmask => 0xffff00ff, |
226 |
|
-Gmask => 0xffff00ff, |
227 |
|
-Bmask => 0xffff00ff, |
228 |
|
); |
229 |
|
|
230 |
warn "Screen::render over\n"; |
$vram->display_format; |
231 |
|
|
232 |
|
my $rect = SDL::Rect->new( -x => 0, -y => 0, -width => 256, -height => 256 ); |
233 |
|
$vram->blit( $rect, $app, $rect_mem ); |
234 |
|
|
235 |
|
$app->sync; |
236 |
|
} |
237 |
|
|
238 |
|
=head2 loop |
239 |
|
|
240 |
|
Implement SDL event loop |
241 |
|
|
242 |
|
=cut |
243 |
|
|
244 |
|
sub loop { |
245 |
|
my $self = shift; |
246 |
|
my $event = SDL::Event->new(); |
247 |
|
|
248 |
|
my $run_for = 2000; |
249 |
|
|
250 |
|
MAIN_LOOP: |
251 |
|
while ( 1 ) { |
252 |
|
while ($event->poll) { |
253 |
|
my $type = $event->type(); |
254 |
|
|
255 |
|
last MAIN_LOOP if ($type == SDL_QUIT); |
256 |
|
last MAIN_LOOP if ($type == SDL_KEYDOWN && $event->key_name() eq 'escape'); |
257 |
|
|
258 |
|
if ($type == SDL_KEYDOWN) { |
259 |
|
$run_for = $self->cli; |
260 |
|
} |
261 |
|
} |
262 |
|
M6502::exec($run_for); |
263 |
|
} |
264 |
} |
} |
265 |
|
|
266 |
=head1 SEE ALSO |
=head1 SEE ALSO |