57 |
my $green = SDL::Color->new( -r => 0x00, -g => 0xff, -b => 0x00 ); |
my $green = SDL::Color->new( -r => 0x00, -g => 0xff, -b => 0x00 ); |
58 |
my $blue = SDL::Color->new( -r => 0x00, -g => 0x00, -b => 0xff ); |
my $blue = SDL::Color->new( -r => 0x00, -g => 0x00, -b => 0xff ); |
59 |
|
|
60 |
|
my $rect_screen = SDL::Rect->new( -x => 0, -y => 0, -width => 256, -height => 256 ); |
61 |
|
my $rect_mem = SDL::Rect->new( -x => 256, -y => 0, -width => 256, -height => 256 ); |
62 |
|
|
63 |
=head2 p |
=head2 p |
64 |
|
|
65 |
$screen->p( $x, $y, 1 ); |
$screen->p( $x, $y, 1 ); |
174 |
|
|
175 |
=head2 render |
=head2 render |
176 |
|
|
177 |
|
Render one frame of video ram |
178 |
|
|
179 |
$self->render( @video_memory ); |
$self->render( @video_memory ); |
180 |
|
|
181 |
=cut |
=cut |
198 |
$vram->display_format; |
$vram->display_format; |
199 |
|
|
200 |
my $rect = SDL::Rect->new( -x => 0, -y => 0, -width => 256, -height => 256 ); |
my $rect = SDL::Rect->new( -x => 0, -y => 0, -width => 256, -height => 256 ); |
201 |
$vram->blit( $rect, $app, $rect ); |
$vram->blit( $rect, $app, $rect_screen ); |
202 |
|
|
203 |
|
$app->sync; |
204 |
|
} |
205 |
|
|
206 |
|
=head2 render_mem |
207 |
|
|
208 |
|
$self->render_mem( @ram ); |
209 |
|
|
210 |
|
=cut |
211 |
|
|
212 |
|
sub render_mem { |
213 |
|
my $self = shift; |
214 |
|
|
215 |
|
return unless $self->show_mem; |
216 |
|
|
217 |
|
my $pixels = pack("C*", @_); |
218 |
|
|
219 |
|
my $vram = SDL::Surface->new( |
220 |
|
-width => 256, |
221 |
|
-height => 256, |
222 |
|
-depth => 8, # 1 bit per pixel |
223 |
|
-pitch => 256, # bytes per line |
224 |
|
-from => $pixels, |
225 |
|
-Rmask => 0xffff00ff, |
226 |
|
-Gmask => 0xffff00ff, |
227 |
|
-Bmask => 0xffff00ff, |
228 |
|
); |
229 |
|
|
230 |
|
$vram->display_format; |
231 |
|
|
232 |
|
my $rect = SDL::Rect->new( -x => 0, -y => 0, -width => 256, -height => 256 ); |
233 |
|
$vram->blit( $rect, $app, $rect_mem ); |
234 |
|
|
235 |
$app->sync; |
$app->sync; |
236 |
} |
} |