/[VRac]/Screen.pm
This is repository of my old source code which isn't updated any more. Go to git.rot13.org for current projects!
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M6502/Screen.pm revision 29 by dpavlin, Mon Jul 30 17:32:41 2007 UTC Screen.pm revision 152 by dpavlin, Sun Aug 5 15:24:22 2007 UTC
# Line 8  use warnings; Line 8  use warnings;
8  use SDL::App;  use SDL::App;
9  use SDL::Rect;  use SDL::Rect;
10  use SDL::Color;  use SDL::Color;
11    use SDL::Constants;
12    
13  use base qw(Class::Accessor);  use Carp qw/confess/;
14  __PACKAGE__->mk_accessors(qw(debug scale show_mem run_for mem_dump trace));  use Data::Dump qw/dump/;
15    
16  =head2 init  use Exporter 'import';
17    our @EXPORT = qw'$white $black';
18    
19    use base qw(Class::Accessor Prefs);
20    __PACKAGE__->mk_accessors(qw(app event));
21    
22    =head1 NAME
23    
24    Screen - simulated 256*256 pixels monochrome screen using SDL
25    
26    =head2 open_screen
27    
28  Open simulated screen  Open simulated screen
29    
# Line 20  Open simulated screen Line 31  Open simulated screen
31    
32  our $app;  our $app;
33    
34  sub init {  sub open_screen {
35          my $self = shift;          my $self = shift;
36    
37            $self->prefs;
38    
39            if ( ! $self->scale ) {
40                    $self->scale( 1 );
41                    warn "using default unscaled display\n";
42            }
43    
44          $app = SDL::App->new(          $app = SDL::App->new(
45                  -width  => 256 * $self->scale + ( $self->show_mem ? 256 : 0 ),                  -width  => 256 * $self->scale + ( $self->show_mem ? 256 : 0 ),
46                  -height => 256 * $self->scale,                  -height => 256 * $self->scale,
47                  -depth  => 16,                  -depth  => 16,
48                    -flags=>SDL_DOUBLEBUF | SDL_HWSURFACE | SDL_HWACCEL,
49          );          );
50          #$app->grab_input( 0 );          #$app->grab_input( SDL_GRAB_QUERY );
51            $app->grab_input( SDL_GRAB_OFF );
52            $app->title( ref($self) . ' ' . $self::VERSION );
53    
54            $self->app( $app );
55    
56            my $event = SDL::Event->new();
57            $self->event( $event );
58    
59          warn "# created SDL::App\n";          warn "# created SDL::App\n";
60  }  }
61    
62  my $white       = SDL::Color->new( -r => 0xff, -g => 0xff, -b => 0xff );  our $white      = SDL::Color->new( -r => 0xff, -g => 0xff, -b => 0xff );
63  my $black       = SDL::Color->new( -r => 0x80, -g => 0x80, -b => 0x80 );  our $black      = SDL::Color->new( -r => 0x80, -g => 0x80, -b => 0x80 );
64    
65  my $red         = SDL::Color->new( -r => 0xff, -g => 0x00, -b => 0x00 );  my $red         = SDL::Color->new( -r => 0xff, -g => 0x00, -b => 0x00 );
66  my $green       = SDL::Color->new( -r => 0x00, -g => 0xff, -b => 0x00 );  my $green       = SDL::Color->new( -r => 0x00, -g => 0xff, -b => 0x00 );
67  my $blue        = SDL::Color->new( -r => 0x00, -g => 0x00, -b => 0xff );  my $blue        = SDL::Color->new( -r => 0x00, -g => 0x00, -b => 0xff );
68    
69  =head2 p  =head2 mem_xy
70    
71    Helper to return x and y coordinates in memory map
72    
73      my ( $x,$y ) = $screen->mem_xy( $address );
74    
75    =cut
76    
77    sub mem_xy {
78            my $self = shift;
79            my $offset = shift;
80            my $x = $offset & 0xff;
81            $x += 256 * $self->scale;
82            my $y = $offset >> 8;
83            return ($x,$y);
84    }
85    
86    =head2 mmap_pixel
87    
88    Draw pixel in memory map
89    
90      $self->mmap_pixel( $addr, $r, $g, $b );
91    
92    =cut
93    
94    # keep accesses to memory
95    my $_mem_stat;
96    
97    sub mmap_pixel {
98            my ( $self, $addr, $r, $g, $b ) = @_;
99            return unless $self->show_mem && $self->app;
100    
101            my ( $x, $y ) = $self->mem_xy( $addr );
102            warn sprintf "## mem %04x %02x %02x %02d*%02d\n", $addr, $r, $g, $x, $y if $self->debug;
103    
104            my $col = SDL::Color->new( -r => $r, -g => $g, -b => $b );
105            $self->app->pixel( $x, $y, $col );
106    
107            $_mem_stat++;
108            if ( $_mem_stat % 1000 == 0 ) {
109                    $self->app->sync;
110            }
111    }
112    
113    
114    =head2 sync
115    
116      $self->sync;
117    
118    =cut
119    
120    sub sync {
121            $app->sync;
122    }
123    
124    =head2 render_vram
125    
126    Render one frame of video ram
127    
128      $self->render_vram;
129    
130    =cut
131    
132    sub render_vram {
133            my $self = shift;
134    
135            confess "please implement $self::render_vram";
136    }
137    
138    
139    =head2 render_frame
140    
141    Render one frame of video ram
142    
143   $screen->p( $x, $y, 1 );    $self->render_frame( $vram_sdl_surface );
144    
145  =cut  =cut
146    
147  sub p {  sub render_frame {
148          my $self = shift;          my $self = shift;
149    
150          my ($x,$y,$w) = (@_);          my $vram = shift;
151            confess "need SDL::Surface as argument" unless ref($vram) eq 'SDL::Surface';
152    
153          warn "p($x,$y,$w)\n" if $self->debug;          $vram->display_format;
154    
155          my $scale = $self->scale;          my $scale = $self->scale || confess "no scale?";
156          my $rect = SDL::Rect->new(  
157                  -height => $scale,          my $rect        = SDL::Rect->new( -x => 0, -y => 0, -width => 256 * $scale, -height => 256 * $scale );
158                  -width  => $scale,          my $rect_screen = SDL::Rect->new( -x => 0, -y => 0, -width => 256 * $scale, -height => 256 * $scale );
159                  -x      => $x * $scale,  
160                  -y      => $y * $scale,          if ( $scale > 1 ) {
161                    use SDL::Tool::Graphic;
162                    # last parametar is anti-alias
163                    my $zoomed = SDL::Tool::Graphic->zoom( $vram, $self->scale, $self->scale, 1 );
164                    $zoomed->blit( $rect, $app, $rect_screen );
165            } else {
166                    $vram->blit( $rect, $app, $rect_screen );
167            }
168    
169            $app->sync;
170    }
171    
172    
173    =head2 render_mem
174    
175      $self->render_mem( @mem );
176    
177    =cut
178    
179    sub render_mem {
180            my $self = shift;
181    
182            return unless $self->show_mem;
183    
184            my $pixels = pack("C*", @_);
185    
186            my $vram = SDL::Surface->new(
187                    -width => 256,
188                    -height => 256,
189                    -depth => 8,    # 1 bit per pixel
190                    -pitch => 256,  # bytes per line
191                    -from => $pixels,
192                    -Rmask => 0xffff00ff,
193                    -Gmask => 0xffff00ff,
194                    -Bmask => 0xffff00ff,
195          );          );
196    
197          $app->fill( $rect, $w ? $white : $black );          $vram->display_format;
198          $app->update( $rect );  
199            my $rect     = SDL::Rect->new( -x => 0, -y => 0, -width => 256, -height => 256 );
200            my $rect_mem = SDL::Rect->new( -x => 256 * $self->scale, -y => 0, -width => 256, -height => 256 );
201    
202            $vram->blit( $rect, $app, $rect_mem );
203    
204            $app->sync;
205  }  }
206    
207  =head2 mem_xy  =head2 key_pressed
208    
209  Helper to return x and y coordinates in memory map  Check SDL event loop if there are any pending keys
210    
211    my ( $x,$y ) = $screen->mem_xy( $address );    my $key = $self->key_pressed;
212    
213      if ( $self->key_pressed( 1 ) ) {
214            # just to check other events, don't process
215            # key
216      }
217    
218  =cut  =cut
219    
220  sub mem_xy {  my $pending_key;
221    my $run_for = 2000;
222    
223    my $key_down;
224    
225    sub key_down {
226          my $self = shift;          my $self = shift;
227          my $offset = shift;          my $key = shift;
228          my $x = $offset & 0xff;          warn "key_down($key) = ",$key_down->{$key}, "\n" if $self->debug;
229          $x += 256 * $self->scale;          return $key_down->{$key};
230          my $y = $offset >> 8;  }
231          return ($x,$y);  
232    sub key_pressed {
233            my $self = shift;
234    
235            # don't take key, just pull event
236            my $just_checking = shift || 0;
237    
238            my $event = $self->event || confess "no event?";
239    
240            if ( ! $event->poll ) {
241                    if ( my $h = $self->session_event('key_pressed') ) {
242                            my ( $key, $state ) = %$h;
243                            if ( $state ) {
244                                    $pending_key = $key;
245                                    $key_down->{$key}++;
246                            } else {
247                                    undef $pending_key;
248                                    $key_down->{$key} = 0;
249                            }
250                    }
251                    return $pending_key;
252            }
253    
254            my $type = $event->type();
255    
256            exit if ($type == SDL_QUIT);
257    
258            my $k = $pending_key;
259    
260            if ($type == SDL_KEYDOWN) {
261                    $k = $event->key_name();
262                    $key_down->{$k}++;
263                    if ( $k eq 'escape' ) {
264                            $run_for = $self->cli;
265                            warn "will check event loop every $run_for cycles\n";
266                            $pending_key = '~';
267                    } else {
268                            warn "SDL_KEYDOWN ($type) = '$k'", $just_checking ? ' fake' : '', "\n";
269                            $pending_key = $k;
270                            $self->record_session('key_pressed', { $k => 1 });
271                    }
272            } elsif ( $type == SDL_KEYUP ) {
273                    my $up = $event->key_name();
274                    warn "SDL_KEYUP ($type) = '$up'", $just_checking ? ' fake' : '', "\n";
275                    $self->record_session('key_pressed', { $up => 0 });
276                    $key_down->{$up} = 0;
277                    undef $pending_key;
278            }
279    
280            warn "key_pressed = $pending_key\n" if ( $pending_key );
281    
282            return $pending_key;
283  }  }
284    
285  =head2 vram  =head2 loop
286    
287  Push byte to video memory and draw it  Implement CPU run for C<$run_run> cycles inside SDL event loop
288    
289    $screen->vram( $offset, $byte );    $self->loop( sub {
290            my $run_for = shift;
291            CPU::exec( $run_for );
292            $self->render_vram;
293      } );
294    
295  =cut  =cut
296    
297  sub vram {  sub loop {
298          my ( $self, $offset, $byte ) = @_;          my $self = shift;
299          my $x = ( $offset % 32 ) << 3;          my $exec = shift;
         my $y = $offset >> 5;  
         my $mask = 1;  
300    
301          printf "## vram %04x %02x*%02x %02x\n", $offset, $x, $y, $byte if $self->trace;          confess "need coderef as argument" unless ref($exec) eq 'CODE';
302            my $event = SDL::Event->new();
303    
304          foreach ( 0 .. 7 ) {          while ( 1 ) {
305                  p($x + $_, $y, $byte & $mask );                  $self->key_pressed( 1 );
306                  $mask = $mask << 1;                  $exec->($run_for);
307          }          }
308  }  }
309    
310    =head1 SEE ALSO
311    
312    L<Orao> is sample implementation using this module
313    
314    =head1 AUTHOR
315    
316    Dobrica Pavlinusic, C<< <dpavlin@rot13.org> >>
317    
318    =head1 COPYRIGHT & LICENSE
319    
320    Copyright 2007 Dobrica Pavlinusic, All Rights Reserved.
321    
322    This program is free software; you can redistribute it and/or modify it
323    under the same terms as Perl itself.
324    
325    =cut
326    
327    1;

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