/[VRac]/Screen.pm
This is repository of my old source code which isn't updated any more. Go to git.rot13.org for current projects!
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Contents of /Screen.pm

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Revision 126 - (show annotations)
Sat Aug 4 15:43:28 2007 UTC (16 years, 8 months ago) by dpavlin
File size: 5795 byte(s)
Implement explicit emulator loop with callback to run CPU, making Screen
generic from architecture, yeah!
1 package Screen;
2
3 # Dobrica Pavlinusic, <dpavlin@rot13.org> 07/30/07 17:58:55 CEST
4
5 use strict;
6 use warnings;
7
8 use SDL::App;
9 use SDL::Rect;
10 use SDL::Color;
11 use SDL::Constants;
12
13 use Carp qw/confess/;
14 use Data::Dump qw/dump/;
15
16 use Exporter 'import';
17 our @EXPORT = qw'$white $black';
18
19 use base qw(Class::Accessor Prefs);
20 __PACKAGE__->mk_accessors(qw(app event));
21
22 =head1 NAME
23
24 Screen - simulated 256*256 pixels monochrome screen using SDL
25
26 =head2 open_screen
27
28 Open simulated screen
29
30 =cut
31
32 our $app;
33
34 sub open_screen {
35 my $self = shift;
36
37 $self->prefs;
38
39 if ( ! $self->scale ) {
40 $self->scale( 1 );
41 warn "using default unscaled display\n";
42 }
43
44 $app = SDL::App->new(
45 -width => 256 * $self->scale + ( $self->show_mem ? 256 : 0 ),
46 -height => 256 * $self->scale,
47 -depth => 16,
48 );
49 #$app->grab_input( SDL_GRAB_QUERY );
50 $app->grab_input( SDL_GRAB_OFF );
51
52 $self->app( $app );
53
54 my $event = SDL::Event->new();
55 $self->event( $event );
56
57 warn "# created SDL::App\n";
58 }
59
60 our $white = SDL::Color->new( -r => 0xff, -g => 0xff, -b => 0xff );
61 our $black = SDL::Color->new( -r => 0x80, -g => 0x80, -b => 0x80 );
62
63 my $red = SDL::Color->new( -r => 0xff, -g => 0x00, -b => 0x00 );
64 my $green = SDL::Color->new( -r => 0x00, -g => 0xff, -b => 0x00 );
65 my $blue = SDL::Color->new( -r => 0x00, -g => 0x00, -b => 0xff );
66
67 my $rect_mem = SDL::Rect->new( -x => 256, -y => 0, -width => 256, -height => 256 );
68
69 =head2 mem_xy
70
71 Helper to return x and y coordinates in memory map
72
73 my ( $x,$y ) = $screen->mem_xy( $address );
74
75 =cut
76
77 sub mem_xy {
78 my $self = shift;
79 my $offset = shift;
80 my $x = $offset & 0xff;
81 $x += 256 * $self->scale;
82 my $y = $offset >> 8;
83 return ($x,$y);
84 }
85
86 =head2 mmap_pixel
87
88 Draw pixel in memory map
89
90 $self->mmap_pixel( $addr, $r, $g, $b );
91
92 =cut
93
94 # keep accesses to memory
95 my $_mem_stat;
96
97 sub mmap_pixel {
98 my ( $self, $addr, $r, $g, $b ) = @_;
99 return unless $self->show_mem && $self->app;
100
101 my ( $x, $y ) = $self->mem_xy( $addr );
102 warn sprintf "## mem %04x %02x %02x %02d*%02d\n", $addr, $r, $g, $x, $y if $self->debug;
103
104 my $col = SDL::Color->new( -r => $r, -g => $g, -b => $b );
105 $self->app->pixel( $x, $y, $col );
106
107 $_mem_stat++;
108 if ( $_mem_stat % 1000 == 0 ) {
109 $self->app->sync;
110 }
111 }
112
113
114 =head2 sync
115
116 $self->sync;
117
118 =cut
119
120 sub sync {
121 $app->sync;
122 }
123
124 =head2 render_vram
125
126 Render one frame of video ram
127
128 $self->render_vram;
129
130 =cut
131
132 sub render_vram {
133 my $self = shift;
134
135 confess "please implement $self::render_vram";
136 }
137
138
139 =head2 render_frame
140
141 Render one frame of video ram
142
143 $self->render_frame( $vram_sdl_surface );
144
145 =cut
146
147 sub render_frame {
148 my $self = shift;
149
150 my $vram = shift;
151 confess "need SDL::Surface as argument" unless ref($vram) eq 'SDL::Surface';
152
153 $vram->display_format;
154
155 my $scale = $self->scale || confess "no scale?";
156
157 my $rect = SDL::Rect->new( -x => 0, -y => 0, -width => 256 * $scale, -height => 256 * $scale );
158 my $rect_screen = SDL::Rect->new( -x => 0, -y => 0, -width => 256 * $scale, -height => 256 * $scale );
159
160 if ( $scale > 1 ) {
161 use SDL::Tool::Graphic;
162 # last parametar is anti-alias
163 my $zoomed = SDL::Tool::Graphic->zoom( $vram, $self->scale, $self->scale, 1 );
164 $zoomed->blit( $rect, $app, $rect_screen );
165 } else {
166 $vram->blit( $rect, $app, $rect_screen );
167 }
168
169 $app->sync;
170 }
171
172
173 =head2 render_mem
174
175 $self->render_mem( @mem );
176
177 =cut
178
179 sub render_mem {
180 my $self = shift;
181
182 return unless $self->show_mem;
183
184 my $pixels = pack("C*", @_);
185
186 my $vram = SDL::Surface->new(
187 -width => 256,
188 -height => 256,
189 -depth => 8, # 1 bit per pixel
190 -pitch => 256, # bytes per line
191 -from => $pixels,
192 -Rmask => 0xffff00ff,
193 -Gmask => 0xffff00ff,
194 -Bmask => 0xffff00ff,
195 );
196
197 $vram->display_format;
198
199 my $rect = SDL::Rect->new( -x => 0, -y => 0, -width => 256, -height => 256 );
200 $vram->blit( $rect, $app, $rect_mem );
201
202 $app->sync;
203 }
204
205 =head2 key_pressed
206
207 Check SDL event loop if there are any pending keys
208
209 my $key = $self->key_pressed;
210
211 if ( $self->key_pressed( 1 ) ) {
212 # just to check other events, don't process
213 # key
214 }
215
216 =cut
217
218 my $pending_key;
219 my $run_for = 2000;
220
221 my $key_down;
222
223 sub key_down {
224 my $self = shift;
225 my $key = shift;
226 warn "key_down($key) = ",$key_down->{$key}, "\n" if $self->debug;
227 return $key_down->{$key};
228 }
229
230 sub key_pressed {
231 my $self = shift;
232
233 # don't take key, just pull event
234 my $just_checking = shift || 0;
235
236 my $event = $self->event || confess "no event?";
237
238 $event->poll || return $pending_key;
239
240 my $type = $event->type();
241
242 exit if ($type == SDL_QUIT);
243
244 my $k = $pending_key;
245
246 if ($type == SDL_KEYDOWN) {
247 $k = $event->key_name();
248 $key_down->{$k}++;
249 if ( $k eq 'escape' ) {
250 $run_for = $self->cli;
251 warn "will check event loop every $run_for cycles\n";
252 $pending_key = '~';
253 } else {
254 warn "SDL_KEYDOWN ($type) = '$k'", $just_checking ? ' fake' : '', "\n";
255 $pending_key = $k;
256 }
257 } elsif ( $type == SDL_KEYUP ) {
258 my $up = $event->key_name();
259 $key_down->{$up} = 0;
260 warn "SDL_KEYUP ($type) = '$up'", $just_checking ? ' fake' : '', "\n";
261 undef $pending_key;
262 }
263
264 warn "key_pressed = $pending_key\n" if $pending_key;
265
266 return $pending_key;
267 }
268
269 =head2 loop
270
271 Implement CPU run for C<$run_run> cycles inside SDL event loop
272
273 $self->loop( sub {
274 my $run_for = shift;
275 CPU::exec( $run_for );
276 $self->render_vram;
277 } );
278
279 =cut
280
281 sub loop {
282 my $self = shift;
283 my $exec = shift;
284
285 confess "need coderef as argument" unless ref($exec) eq 'CODE';
286 my $event = SDL::Event->new();
287
288 while ( 1 ) {
289 $self->key_pressed( 1 );
290 $exec->($run_for);
291 }
292 }
293
294 =head1 SEE ALSO
295
296 L<Orao> is sample implementation using this module
297
298 =head1 AUTHOR
299
300 Dobrica Pavlinusic, C<< <dpavlin@rot13.org> >>
301
302 =head1 COPYRIGHT & LICENSE
303
304 Copyright 2007 Dobrica Pavlinusic, All Rights Reserved.
305
306 This program is free software; you can redistribute it and/or modify it
307 under the same terms as Perl itself.
308
309 =cut
310 1;

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