/[VRac]/Screen.pm
This is repository of my old source code which isn't updated any more. Go to git.rot13.org for current projects!
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M6502/Screen.pm revision 73 by dpavlin, Tue Jul 31 21:43:57 2007 UTC Screen.pm revision 216 by dpavlin, Thu Sep 3 10:24:34 2009 UTC
# Line 8  use warnings; Line 8  use warnings;
8  use SDL::App;  use SDL::App;
9  use SDL::Rect;  use SDL::Rect;
10  use SDL::Color;  use SDL::Color;
11    use SDL::Constants;
12    
13  use Carp qw/confess/;  use Carp qw/confess/;
14    use Data::Dump qw/dump/;
15    
16    use Exporter 'import';
17    our @EXPORT = qw'$white $black @flip';
18    
19  use base qw(Class::Accessor Prefs);  use base qw(Class::Accessor Prefs);
20  __PACKAGE__->mk_accessors(qw(app));  __PACKAGE__->mk_accessors(qw(app event screen_width screen_height window_width window_height));
21    
22  =head1 NAME  =head1 NAME
23    
24  Screen - simulated 256*256 pixels monochrome screen using SDL  Screen - simulated monochrome screen using SDL
25    
26    =head1 Architecture dependent
27    
28    You may override following methods if you want to implement keyboard on each
29    keypress event. Alternative is to use <read> hook and trap memory access.
30    
31    =head2 screen_width
32    
33    Width of emulated screen (256 by default)
34    
35    =head2 screen_height
36    
37    Height of emulated screen (256 by default)
38    
39    =head2 key_down
40    
41      $self->key_down( 'a' );
42    
43    =cut
44    
45    sub key_down {}
46    
47    =head2 key_up
48    
49      $self->key_up( 'a' );
50    
51    =cut
52    
53    sub key_up {}
54    
55    
56    =head1 Architecture independent
57    
58    You don't need to override any of following function in your architecture,
59    but you might want to call them.
60    
61  =head2 open_screen  =head2 open_screen
62    
# Line 36  sub open_screen { Line 76  sub open_screen {
76                  warn "using default unscaled display\n";                  warn "using default unscaled display\n";
77          }          }
78    
79            $self->screen_width( 256 ) unless defined $self->screen_width;
80            $self->screen_height( 256 ) unless defined $self->screen_height;
81    
82            my $w = $self->screen_width * $self->scale + ( $self->show_mem ? 256 : 0 );
83            $self->window_width( $w );
84    
85            my $h = $self->screen_height;
86            # expand screen size to show whole 64k 256*256 memory map
87            $h = 256 if $self->show_mem && $h < 256;
88            $h *= $self->scale;
89            $self->window_height( $h );
90    
91          $app = SDL::App->new(          $app = SDL::App->new(
92                  -width  => 256 * $self->scale + ( $self->show_mem ? 256 : 0 ),                  -width  => $w,
93                  -height => 256 * $self->scale,                  -height => $h,
94                  -depth  => 16,                  -depth  => 16,
95    #               -flags=>SDL_DOUBLEBUF | SDL_HWSURFACE | SDL_HWACCEL,
96          );          );
97          #$app->grab_input( 0 );          #$app->grab_input( SDL_GRAB_QUERY );
98            $app->grab_input( SDL::App::SDL_GRAB_OFF );
99            $app->title( ref($self) );
100    
         warn "# created SDL::App\n";  
101          $self->app( $app );          $self->app( $app );
102    
103            my $event = SDL::Event->new();
104            $self->event( $event );
105    
106            warn "# created SDL::App with screen ", $self->screen_width, "x", $self->screen_height, " in window ",
107                    $self->window_width, "x", $self->window_height, "\n";
108  }  }
109    
110  my $white       = SDL::Color->new( -r => 0xff, -g => 0xff, -b => 0xff );  our $white      = SDL::Color->new( -r => 0xff, -g => 0xff, -b => 0xff );
111  my $black       = SDL::Color->new( -r => 0x80, -g => 0x80, -b => 0x80 );  our $black      = SDL::Color->new( -r => 0x80, -g => 0x80, -b => 0x80 );
112    
113  my $red         = SDL::Color->new( -r => 0xff, -g => 0x00, -b => 0x00 );  my $red         = SDL::Color->new( -r => 0xff, -g => 0x00, -b => 0x00 );
114  my $green       = SDL::Color->new( -r => 0x00, -g => 0xff, -b => 0x00 );  my $green       = SDL::Color->new( -r => 0x00, -g => 0xff, -b => 0x00 );
115  my $blue        = SDL::Color->new( -r => 0x00, -g => 0x00, -b => 0xff );  my $blue        = SDL::Color->new( -r => 0x00, -g => 0x00, -b => 0xff );
116    
 =head2 p  
   
  $screen->p( $x, $y, 1 );  
   
 =cut  
   
 sub p {  
         my $self = shift;  
   
         my ($x,$y,$w) = (@_);  
   
         warn "p($x,$y,$w)\n" if $self->debug;  
   
         my $scale = $self->scale;  
         my $rect = SDL::Rect->new(  
                 -height => $scale,  
                 -width  => $scale,  
                 -x      => $x * $scale,  
                 -y      => $y * $scale,  
         );  
   
         $app->fill( $rect, $w ? $white : $black );  
         $app->update( $rect );  
 }  
   
117  =head2 mem_xy  =head2 mem_xy
118    
119  Helper to return x and y coordinates in memory map  Helper to return x and y coordinates in memory map
# Line 91  sub mem_xy { Line 126  sub mem_xy {
126          my $self = shift;          my $self = shift;
127          my $offset = shift;          my $offset = shift;
128          my $x = $offset & 0xff;          my $x = $offset & 0xff;
129          $x += 256 * $self->scale;          $x += $self->screen_width * $self->scale;
130          my $y = $offset >> 8;          my $y = $offset >> 8;
131          return ($x,$y);          return ($x,$y);
132  }  }
133    
 =head2 vram  
   
 Push byte to video memory and draw it  
   
   $screen->vram( $offset, $byte );  
   
 =cut  
   
 my $_vram_counter;  
   
 sub vram {  
         my ( $self, $offset, $byte ) = @_;  
         my $x = ( $offset % 32 ) << 3;  
         my $y = $offset >> 5;  
         my $mask = 1;  
         my $scale = $self->scale;  
   
         printf "## vram %04x %02x*%02x %02x\n", $offset, $x, $y, $byte if $self->trace;  
   
         foreach ( 0 .. 7 ) {  
                 my $on = $byte & $mask;  
                 if ( $scale == 1 ) {  
                         $app->pixel( $x + $_, $y, $on ? $white : $black );  
                 } else {  
                         $self->p($x + $_, $y, $on );  
                 }  
                 $mask = $mask << 1;  
         }  
   
         $app->sync if ( $_vram_counter++ % 10 == 0 );  
 }  
   
134  =head2 mmap_pixel  =head2 mmap_pixel
135    
136  Draw pixel in memory map  Draw pixel in memory map
# Line 166  sub sync { Line 169  sub sync {
169          $app->sync;          $app->sync;
170  }  }
171    
172  =head2 render  =head2 render_vram
173    
174    Render one frame of video ram
175    
176      $self->render_vram;
177    
178    =cut
179    
180    sub render_vram {
181            my $self = shift;
182    
183            confess "please implement $self::render_vram";
184    }
185    
186    
187    =head2 render_frame
188    
189    Render one frame of video ram
190    
191      $self->render_frame( $vram_sdl_surface );
192    
193    =cut
194    
195    sub render_frame {
196            my $self = shift;
197    
198            my $vram = shift;
199            confess "need SDL::Surface as argument" unless ref($vram) eq 'SDL::Surface';
200    
201            $vram->display_format;
202    
203            my $scale = $self->scale || confess "no scale?";
204    
205            my $rect        = SDL::Rect->new( -x => 0, -y => 0, -width => $self->screen_width * $scale, -height => $self->screen_height * $scale );
206            my $rect_screen = SDL::Rect->new( -x => 0, -y => 0, -width => $self->screen_width * $scale, -height => $self->screen_height * $scale );
207    
208            if ( $scale > 1 ) {
209                    use SDL::Tool::Graphic;
210                    # last parametar is anti-alias
211                    my $zoomed = SDL::Tool::Graphic->zoom( $vram, $self->scale, $self->scale, 1 );
212                    $zoomed->blit( $rect, $app, $rect_screen );
213            } else {
214                    $vram->blit( $rect, $app, $rect_screen );
215            }
216    
217            $app->sync;
218    }
219    
220    
221    $self->render( @video_memory );  =head2 render_mem
222    
223      $self->render_mem( @mem );
224      $self->render_mem( $memory_bytes );
225    
226  =cut  =cut
227    
228  sub render {  sub render_mem {
229          my $self = shift;          my $self = shift;
230    
231          die "this function isn't supported if scale isn't 1" unless $self->scale == 1;          return unless $self->show_mem;
232    
233            my $pixels;
234            if ( defined $# ) {
235                    $pixels = pack("C*", @_);
236            } else {
237                    $pixels = shift;
238            }
239    
240            my $vram = SDL::Surface->new(
241                    -width => 256,
242                    -height => 256,
243                    -depth => 8,    # 1 bit per pixel
244                    -pitch => 256,  # bytes per line
245                    -from => $pixels,
246                    -Rmask => 0xffff00ff,
247                    -Gmask => 0xffff00ff,
248                    -Bmask => 0xffff00ff,
249            );
250    
251            $vram->display_format;
252    
253            my $rect     = SDL::Rect->new( -x => 0, -y => 0, -width => $self->screen_width, -height => $self->window_height );
254            my $rect_mem = SDL::Rect->new( -x => $self->screen_width * $self->scale, -y => 0, -width => 256, -height => 256 );
255    
256            $vram->blit( $rect, $app, $rect_mem );
257    
258          $app->lock;          $app->sync;
259    }
260    
261    =head2 key_pressed
262    
263    Check SDL event loop if there are any pending keys
264    
265      my $key = $self->key_pressed;
266    
267          my ( $x, $y ) = ( 0,0 );    if ( $self->key_pressed( 1 ) ) {
268            # just to check other events, don't process
269            # key
270      }
271    
272          foreach my $b ( @_ ) {  =cut
273                  foreach my $p ( split(//, unpack("B8",pack("C",$b)) ) ) {  
274                          $app->pixel( $x, $y, $p ? $white : $black );  my $pending_key;
275                          $x++;  my $key_active;
276    my $run_for = 2000;
277    
278    sub key_pressed {
279            my $self = shift;
280    
281            # don't take key, just pull event
282            my $just_checking = shift || 0;
283    
284            my $event = $self->event || confess "no event?";
285    
286            if ( ! $event->poll ) {
287                    return $pending_key unless $self->can('session_event');
288                    if ( my $h = $self->session_event('key_pressed') ) {
289                            my ( $key, $state ) = %$h;
290                            if ( $state ) {
291                                    $pending_key = $key;
292                                    $self->key_down( $key );
293                                    $key_active->{$key} = 1;
294                            } else {
295                                    undef $pending_key;
296                                    $self->key_up( $key );
297                                    $key_active->{$key} = 0;
298                            }
299                  }                  }
300                  if ( $x == 256 ) {                  return $pending_key;
301                          $x = 0;          }
302                          $y++;  
303            my $type = $event->type();
304    
305            exit if ($type == SDL::App::SDL_QUIT);
306    
307            my $k = $pending_key;
308    
309            if ($type == SDL::App::SDL_KEYDOWN) {
310                    $k = $event->key_name();
311                    if ( $k eq 'escape' ) {
312                            $run_for = $self->cli;
313                            warn "will check event loop every $run_for cycles\n";
314                            $pending_key = '~';
315                    } else {
316                            warn "SDL_KEYDOWN ($type) = '$k'", $just_checking ? ' fake' : '', "\n";
317                            $pending_key = $k;
318                            $self->key_down( $k );
319                            $key_active->{$k} = 1;
320                            $self->record_session('key_pressed', { $k => 1 });
321                  }                  }
322            } elsif ( $type == SDL::App::SDL_KEYUP ) {
323                    my $up = $event->key_name();
324                    warn "SDL_KEYUP ($type) = '$up'", $just_checking ? ' fake' : '', "\n";
325                    $self->key_up( $up );
326                    $key_active->{$up} = 0;
327                    $self->record_session('key_pressed', { $up => 0 });
328                    undef $pending_key;
329          }          }
330    
331          $app->unlock;          warn "key_pressed = $pending_key\n" if ( $pending_key );
         $app->sync;  
332    
333          warn "Screen::render over\n";          return $pending_key;
334    }
335    
336    =head2 key_active
337    
338    Is key currently pressed on keyboard or in session?
339    
340      $self->key_active( 'left shift', 'right shift', 'a' );
341    
342    =cut
343    
344    sub key_active {
345            my $self = shift;
346            my @keys = @_;
347            confess "Regexp is no longer supported" if ref($_[0]) eq 'Regexp';
348    
349            my $active = 0;
350            foreach my $key ( @keys ) {
351                    $active++ if $key_active->{$key};
352            }
353    
354            warn "## key_active(",dump(@keys),") = $active\n" if $active;
355            return $active;
356    }
357    
358    =head2 loop
359    
360    Implement CPU run for C<$run_run> cycles inside SDL event loop
361    
362      $self->loop( sub {
363            my $run_for = shift;
364            CPU::exec( $run_for );
365            $self->render_vram;
366      } );
367    
368    =cut
369    
370    sub loop {
371            my $self = shift;
372            my $exec = shift;
373    
374            confess "need coderef as argument" unless ref($exec) eq 'CODE';
375            my $event = SDL::Event->new();
376    
377            while ( 1 ) {
378                    $self->key_pressed( 1 );
379                    $exec->($run_for);
380            }
381    }
382    
383    =head2 @flip
384    
385    Exported helper array used to flip bytes (from character roms for example)
386    
387      my $flipped = $flip[ $byte ];
388    
389    =cut
390    
391    our @flip;
392    
393    foreach my $i ( 0 .. 255 ) {
394            my $t = 0;
395            $i & 0b00000001 and $t = $t | 0b10000000;
396            $i & 0b00000010 and $t = $t | 0b01000000;
397            $i & 0b00000100 and $t = $t | 0b00100000;
398            $i & 0b00001000 and $t = $t | 0b00010000;
399            $i & 0b00010000 and $t = $t | 0b00001000;
400            $i & 0b00100000 and $t = $t | 0b00000100;
401            $i & 0b01000000 and $t = $t | 0b00000010;
402            $i & 0b10000000 and $t = $t | 0b00000001;
403            #warn "$i = $t\n";
404            $flip[$i] = $t;
405  }  }
406    
407  =head1 SEE ALSO  =head1 SEE ALSO
# Line 214  This program is free software; you can r Line 420  This program is free software; you can r
420  under the same terms as Perl itself.  under the same terms as Perl itself.
421    
422  =cut  =cut
423    
424  1;  1;

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