--- M6502/Screen.pm 2007/07/31 21:43:57 73 +++ M6502/Screen.pm 2007/08/03 08:57:37 107 @@ -8,11 +8,14 @@ use SDL::App; use SDL::Rect; use SDL::Color; +use SDL::Constants; use Carp qw/confess/; +use Data::Dump qw/dump/; +use M6502 qw'@mem'; use base qw(Class::Accessor Prefs); -__PACKAGE__->mk_accessors(qw(app)); +__PACKAGE__->mk_accessors(qw(app event)); =head1 NAME @@ -41,10 +44,15 @@ -height => 256 * $self->scale, -depth => 16, ); - #$app->grab_input( 0 ); + #$app->grab_input( SDL_GRAB_QUERY ); + $app->grab_input( SDL_GRAB_OFF ); - warn "# created SDL::App\n"; $self->app( $app ); + + my $event = SDL::Event->new(); + $self->event( $event ); + + warn "# created SDL::App\n"; } my $white = SDL::Color->new( -r => 0xff, -g => 0xff, -b => 0xff ); @@ -54,6 +62,9 @@ my $green = SDL::Color->new( -r => 0x00, -g => 0xff, -b => 0x00 ); my $blue = SDL::Color->new( -r => 0x00, -g => 0x00, -b => 0xff ); +my $rect_screen = SDL::Rect->new( -x => 0, -y => 0, -width => 256, -height => 256 ); +my $rect_mem = SDL::Rect->new( -x => 256, -y => 0, -width => 256, -height => 256 ); + =head2 p $screen->p( $x, $y, 1 ); @@ -96,38 +107,6 @@ return ($x,$y); } -=head2 vram - -Push byte to video memory and draw it - - $screen->vram( $offset, $byte ); - -=cut - -my $_vram_counter; - -sub vram { - my ( $self, $offset, $byte ) = @_; - my $x = ( $offset % 32 ) << 3; - my $y = $offset >> 5; - my $mask = 1; - my $scale = $self->scale; - - printf "## vram %04x %02x*%02x %02x\n", $offset, $x, $y, $byte if $self->trace; - - foreach ( 0 .. 7 ) { - my $on = $byte & $mask; - if ( $scale == 1 ) { - $app->pixel( $x + $_, $y, $on ? $white : $black ); - } else { - $self->p($x + $_, $y, $on ); - } - $mask = $mask << 1; - } - - $app->sync if ( $_vram_counter++ % 10 == 0 ); -} - =head2 mmap_pixel Draw pixel in memory map @@ -166,36 +145,173 @@ $app->sync; } -=head2 render +=head2 render_vram - $self->render( @video_memory ); +Render one frame of video ram + + $self->render_vram( @video_memory ); =cut -sub render { +my @flip; + +foreach my $i ( 0 .. 255 ) { + my $t = 0; + $i & 0b00000001 and $t = $t | 0b10000000; + $i & 0b00000010 and $t = $t | 0b01000000; + $i & 0b00000100 and $t = $t | 0b00100000; + $i & 0b00001000 and $t = $t | 0b00010000; + $i & 0b00010000 and $t = $t | 0b00001000; + $i & 0b00100000 and $t = $t | 0b00000100; + $i & 0b01000000 and $t = $t | 0b00000010; + $i & 0b10000000 and $t = $t | 0b00000001; + warn "$i = $t\n"; + $flip[$i] = $t; +} + + +sub render_vram { my $self = shift; + return unless $self->booted; + die "this function isn't supported if scale isn't 1" unless $self->scale == 1; - $app->lock; + confess "no data?" unless (@_); + confess "screen size not 256*256/8 but ",($#_+1) unless (($#_+1) == (256*256/8)); - my ( $x, $y ) = ( 0,0 ); - foreach my $b ( @_ ) { - foreach my $p ( split(//, unpack("B8",pack("C",$b)) ) ) { - $app->pixel( $x, $y, $p ? $white : $black ); - $x++; - } - if ( $x == 256 ) { - $x = 0; - $y++; + my $pixels = pack("C*", map { $flip[$_] } @_); + + my $vram = SDL::Surface->new( + -width => 256, + -height => 256, + -depth => 1, # 1 bit per pixel + -pitch => 32, # bytes per line + -from => $pixels, + ); + $vram->set_colors( 0, $black, $white, $red ); + $vram->display_format; + + my $rect = SDL::Rect->new( -x => 0, -y => 0, -width => 256, -height => 256 ); + $vram->blit( $rect, $app, $rect_screen ); + + $app->sync; +} + +=head2 render_mem + + $self->render_mem( @ram ); + +=cut + +sub render_mem { + my $self = shift; + + return unless $self->show_mem; + + my $pixels = pack("C*", @_); + + my $vram = SDL::Surface->new( + -width => 256, + -height => 256, + -depth => 8, # 1 bit per pixel + -pitch => 256, # bytes per line + -from => $pixels, + -Rmask => 0xffff00ff, + -Gmask => 0xffff00ff, + -Bmask => 0xffff00ff, + ); + + $vram->display_format; + + my $rect = SDL::Rect->new( -x => 0, -y => 0, -width => 256, -height => 256 ); + $vram->blit( $rect, $app, $rect_mem ); + + $app->sync; +} + +=head2 key_pressed + +Check SDL event loop if there are any pending keys + + my $key = $self->key_pressed; + + if ( $self->key_pressed( 1 ) ) { + # just to check other events, don't process + # key + } + +=cut + +my $pending_key; +my $run_for = 2000; + +my $key_down; + +sub key_down { + my $self = shift; + my $key = shift; + warn "key_down($key) = ",$key_down->{$key}, "\n" if $self->debug; + return $key_down->{$key}; +} + +sub key_pressed { + my $self = shift; + + # don't take key, just pull event + my $just_checking = shift || 0; + + my $event = $self->event || confess "no event?"; + + $event->poll || return $pending_key; + + my $type = $event->type(); + + exit if ($type == SDL_QUIT); + + my $k = $pending_key; + + if ($type == SDL_KEYDOWN) { + $k = $event->key_name(); + $key_down->{$k}++; + if ( $k eq 'escape' ) { + $run_for = $self->cli; + warn "will check event loop every $run_for cycles\n"; + $pending_key = '~'; + } else { + warn "SDL_KEYDOWN ($type) = '$k'", $just_checking ? ' fake' : '', "\n"; + $pending_key = $k; } + } elsif ( $type == SDL_KEYUP ) { + my $up = $event->key_name(); + $key_down->{$up} = 0; + warn "SDL_KEYUP ($type) = '$up'", $just_checking ? ' fake' : '', "\n"; + undef $pending_key; } - $app->unlock; - $app->sync; + warn "key_pressed = $pending_key\n" if $pending_key; - warn "Screen::render over\n"; + return $pending_key; +} + +=head2 loop + +Implement SDL event loop + +=cut + +sub loop { + my $self = shift; + my $event = SDL::Event->new(); + + + MAIN_LOOP: + while ( 1 ) { + $self->key_pressed( 1 ); + M6502::exec($run_for); + $self->render_vram( @mem[ 0x6000 .. 0x7fff ] ); + } } =head1 SEE ALSO